This is a really cool puzzle mechanic! It really forces you to think about your future actions and figure out the best path and order of operations. Great game and great execution! I hope you keep working on it after the jam!
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The Cleaner's curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #295 | 3.971 | 3.971 |
Fun | #668 | 3.441 | 3.441 |
Overall | #761 | 3.471 | 3.471 |
Presentation | #1541 | 3.265 | 3.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The curse affecting the player is getting stronger and stronger by adding new restrictions to the player. It's harder and harder to keep doing your job properly as it's getting out of control and unmanageable.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
That was a lot of fun! The concept is great and I liked a lot of the modifiers. The painting looked really good! Great job 😀
Hmm, thanks for looking out, but I think this is legit. I've scanned my entire computer with both Windows Defender and Malwarebytes (including a rootkit scan). This dev has also published other games before, seems very unlikely that this would be a virus. I think you got a false positive or something else gave you the virus. Again, appreciate you looking out though, I do think this is legit however.
The splatter and particles effects were really cool! I was not sure how the end level score(percentages) was calculated. I think the core mechanic has a lot of potential and you can add more mechanics to make it more fun. The turning bullets is really nice. I would like to know how you did the splatter, you can DM me.
This is a really cool idea, and I wish I could have gotten further in playing it! I found it a bit difficult (which I think was the point), but it would have been cool in my opinion to have it start off easier. Maybe one round with no curses, for example. Another interesting idea could be if curses could be helpful in some cases, but still make you more out of control, so it doesn't just feel like you're getting worse as you progress.
Concept was great, graphics work really well and the curses are definitely out of control.
I wasn't sure in the beginning if the grey was clean or not and I didn't really feel a correlation between how much I cleaned and how upset management was. Maybe a bit more detail and around management and a simple first level before curses to teach the player.
Well done!
Very nice paint coverage mechanic there. I also really liked the music. I wasn't exactly clear what the objective was, but I still enjoyed covering the floor as fast as possible XD.
It was pretty fun! The concept is a great one- Although, because I got two "Firing Speed Downs" very early in the game, I was unable to meet the management's demands no matter how fast I covered ground. Maybe it's a bit unbalanced in that way? Otherwise, solid game!
Fun! The paint coverage looks really nice and the gameplay is soothing. Might have been bad RNG, but the curses were pretty brutal!
Really well executed, but the "no move on clean ground" curse is a bit too punishing as you generally can't move straight away because paint explodes at your feet
Amazing concept - loved it - well executed and takes a simple ghameplay loop and countinually changes it - reminds me of this is the only level in a sense!
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