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Music Movement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3797 | 2.162 | 2.900 |
Originality | #3904 | 2.385 | 3.200 |
Overall | #4080 | 2.162 | 2.900 |
Presentation | #4718 | 1.863 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Rhythm games you normally control the player or control the notes via hitting them. In this game all you can do is change your color, and the obstacles, platform, and character is not under your direct control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Interesting overall. I liked the idea behind it. A tiny bit underwhelmed, but it's not that bad (the underwhelmed-ness). I would have liked a bit of a better cover art thing.
I didn't even realize this was supposed to be a rhythm game until I read some of the comments. Because the music didn't reset, the entire concept was thrown off. Also, this is a huge file size for this game. The presentation could have used a little work, the handwriting was a little hard to read and looks sloppy. The gameplay itself was fun, I would be interested in seeing you innovate on some new colors for the block, giving it new mechanics.
I liked the particles, physics and music. Since the level reset, the music was out of sync with the challenges.
Overall it was underwhelming, but good work on submitting a complete in time for the jam :)
10649 files? Taking ages to unpack... Did you accidentally zip the entire project, including Unity library?
5 minutes later... Yep. That's what you've done!
I'll have to take your word for it that it's synced to the beat. I couldn't descern any pattern that fitted my ear.
Takes too long to go past the tutorial after messing up. But it's good that the song doesn't restart. Seems counter to everything a rythem game is trying to achieve if the song stops when you fail!
EDIT: Just seen it's your first time using Unity. Well done for completing a game at all in that case!
Thanks for playing my game!! And. Yeah, I somehow did that. >w>;; If you know how to just package in the game and not the entire unity library, please point me in that direction! I'd love to know, seriously, I'm so unused to Unity- TwT And it's not synced to the beat, I didn't have time to place all of the blocks in the correct places where the "beat" would be. And thank you for the praise!! I hope to get better at Unity in the future! If I ever come back to this game I'd try to go and make the tutorial level a separate level instead of being a part of level 1!
Don't worry, at least you got all the right files for it to run. I've seen lots of submissions that haven't even done that.
The trick is to build into a separate folder, outside of the project root. Then you can zip that folder up and upload just that. It's strange that Unity doesn't make it clearer all the things you need to do to actually distribute a project.
Don't give up, you'll get there! You did great just to make a finished game in two days.
UWAAAAA THANK YOU SO MUCH! <3