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Star Garden Games

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A member registered Dec 15, 2015 · View creator page →

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I'm afraid not, but we do apply updates to both versions of the game

Really neat game! I liked how it reminded me of Carcassonne and made me think strategically

Hi, sorry to hear you're hitting issues. Which combination of buildings are you using to make key?

Thanks for clarifying that for people, we've received similar feedback from other people, and I can see how it's particularly confusing when playing from a previous save file. We're thinking about how we can communicate this better.

Hi kernel, could you try again using Firefox and let me know if the issue still persists?

We do not plan to distribute Steam keys, but the Itch version will be updated to the latest version of the game once we release on Steam later this year 

You can SHIFT+CLICK the horizontal reflector to turn it into a vertical reflector. That will be improved in the new version that is coming later this year (the vertical reflector will be in the list of buildings)!

Hi! So sorry for missing this

The issue should be fixed now

It was a problem on the server side, so you can feel free to continue playing without downloading a new build

This is another nitpick, but some of the slider names seem a bit unclear. I didn't notice them at first, but our artist isn't familiar with the game maker system and had trouble with some of the names

For Gravity, I think the max slider is supposed to be direction

For Alpha, I think begin/middle/end is more clear than min/mid/max. Most of the other sliders use min/max to represent a range of starting values, so our artist initially assumed the same here rather than the values corresponding to different points along the particles lifespan 

This is a fairly minor bug, but the GML export seems to use part_emitter_stream regardless of whether I have stream checked in the tool

Can it be updated to use part_emitter_burst if I have stream unchecked?

Thanks, the updated version works!

Hi, I just picked this up today and it's been great so far. Our team is experimenting with a new workflow to give our artist more free reign over the particles, and this tool looks like a perfect fit. That said I have a few requests

1. Save/Load

The main friction point I've hit is with save and load. When I hit Save, I'm not sure where the particles are saved, so when hitting Open I'm not sure which directory to check (I assume it's in APPDATA somewhere but I don't know which directory). 

I read here, https://gamemakercasts.itch.io/particle-editor/devlog/417116/version-11-loading-... , that it should be in %appdata%\Local\Particle_Editor but I don't see the Particle_Editor folder there

2. Resize

Another feature request is to allow full screen or resize. We've got fairly high resolution monitors so the default size is pretty small

3. Github

I like that you've made it open source, I was wondering if you'd also consider posting it on Github? If we continue using the tool I'd be happy to contribute pull requests to help make fixes 

We made the game free on app stores since that is the common expectation there, and included very unobtrusive ads in the game, which can be removed with an in app purchase. It is paid on Itch since this version does not include ads and includes the Windows version of the game.

We’ve had a lot of projects in the works and had to push out the full release… we’re releasing in 2023, more details to come!

Thanks! Your deep copy script here, https://github.com/KeeVeeGames/DeepCopy.gml/blob/main/DeepCopy/scripts/deep_copy... , saved me. I had my own deep copy but it didn't handle constructors and static variables

Interesting idea! Releasing on steam is our only immediate plan for now, but a mobile version is definitely an option we may explore later

Hi, once we release on Steam we'll also be releasing the update on Itch as well. It'll include hard mode, dark mode, as well as some other features. So feel free to buy on whichever platform you prefer :) 

Hello, unfortunately there's no way to do that in the current build. We're working on an update and one of the new features is to bump the resolution to 1080p (we tried 4K, but it caused too many performance issues to be worth it). 1080p should be a significant improvement though since it divides evenly into 4K

Shame that some of the levels require guessing, although this is true to the source material. Very cool design though and feels great to play! 

Sounds like you have the jam version, the paid version has more ;)

The only way we can support ourselves and dedicate more time to making games is if we can support ourselves financially. Like most people, we need money to live. 

Sorry about that! Double check you are connected to the internet and try one more time

The jam version is unavailable for the time being. We do plan to release the game on steam and will likely keep the price the same for the steam version.

That's awesome, glad we could inspire you! :D

Just above the Comments section, there is a Demo section with links to download for Windows, Mac and Linux!

Just above the Comments section, there is a Demo section with links to download for Windows, Mac and Linux!

(2 edits)

There's a free demo! Just above the Comments section, there is a Demo section with links to download for Windows, Mac and Linux.

We have plans to add more features that will add longevity! In the meantime, you can search for more hidden letter arts and alternate ways to form letters!

thank you for buying and playing :)

Thank you for this!

Always has been…

Thank you!

no. 

hi we wrote a guide for this issue, sorry I wish there was a easy way for us to fix it on our end :'( 


https://stargardengames.com/sixit/troubleshooting

Thanks for the suggestions! These are both features on our to do list :)

Sorry for the late reply - the demo and full game are now available for MacOS!

A steam version is coming soon :) 

Thanks for the feedback! A few things:

  • Currently, if you exit a level there is not a way to save the level state. But this feature is on our to-do list!
  • With T, make sure the L's are completely upside down, with one mirrored, before you try to merge them into T (rotate 2x, or shift click a reflector to make it a vertical reflector)
  • We also plan to have it remember your full screen selection on startup

Thanks for playing - we are working on a lot of improvements as we speak, and your feedback is helpful!

The full game is now out, including Mac version! :)

The full version is not free, but there is a free demo available!