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Jellybean

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A member registered Oct 14, 2018 · View creator page →

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I found the loop a little slow, I'd like to see more than a few fields change a day! The concept of selling items to influence others is really interesting though

How did I not notice that!? I must have set up my for loop wrong 😅

This is really cool, I'd play it for longer than one level. Some kind of visual change as the sniper gets closer to shooting you would've been really cool

That big explosion letting you take everything out at the end is awesome, especially since it comes just after the really tense bit of having swarm of them gather up.

3D in 3 hours!

I got as far as 43, was that good? Sometimes I would click and see the button react but the game wouldn't but that might have helped more than it hindered towards the end!

thank you!

Dark! I would've loved to see more interaction between choices but I have no idea how long that would've taken to put in either. The super clean UI is really fitting and the background music matched the mood/feel.

You're totally right, rocks was only a meant to be a quick add so I could keep the dev under 3 hours. If I do re-visit this there's way cooler things I can add. thanks for the feedback

I didn't do that either, I didn't realise what was happening until I saw the stair ghosts

This is right on theme, some warning for when the ghosts appear would be great but didn't actually become an issue after the first time they appeared. The UI for how much of each object is left was really helpful the first time stairs showed up and I didn't know I had to push them off. Awesome stuff

it would be fun to have another task to have to deal with like picking up empty glasses, but that would make the game a lot less chilled out too.

Cool concept, maybe it needs some kind of hint for the next picture though. I was banging on my keyboard the whole time

This already felt like a horror game, I was slightly anxious all the way through! maybe it could be something like No Players Online

I can't quite crack 25k but that's a great high score to aim for, the only part I wasn't enjoying was the controls but after a few tries I had that down just fine

This is neat, I played with an autoclicker and it didn't glitch out or anything which is rad.

Presentation was fantastic, this is a great relaxing game. I especially loved knocking the lever in the right position to open the door. it took me a while to realize I could break the door and make it easier for myself!

that was challenging, the clouds and mushrooms not being actually platforms really caught me off. but the main mechanic is cool none the less, even with the gems being a bit slow to change you

not sure how, but I managed to get 1 wizard left behind. This is the best looking version of this game in the jam and plays as one of the best too though and I couldn't repeat the glitch no matter how many times I tried

This is a great little puzzle game, it could be full of interesting locks and keys and collectibles. I really struggled with the 3rd level, but nobody else had that problem so I might just suck at puzzles xD

super cool, I like how the levels are made to force you to swap your focus between multiple characters. I'm not a huge fan of how the same levels just keep having more added to them because it makes the game really difficult really fast, maybe I just suck at platforming though and it does make you rethink the same paths

mine crashed when I tried to split apart D:

It's a lot of fun though, a tutorial or some signposting could help a lot. I didn't really know what to do until I got a ranged bot and started playing it like a top down shooter. the aesthetics are really clean which makes it easy to spot what's friend and foe even at small scale.

I like upgrade games but could never get the time to buy stuff, being able to exit menus by walking away so I can buy stuff and get back to shooting quickly would be cool. so tutorial kind of stuff explaining how to get ammo and other stuff from other carts would be awesome. I'm excited to play the updated version in your description.

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thank you, I hated the drawing of the second ship too much to make it the starter, I really wish I'd just taken it out the game because nobody would've missed an extra boat upgrade

The goats bounce is very satisfying, maybe you could add a limit to the area each shape can cover? currently you can get close to covering a whole canyon by stretching the triangle way out. an area limit would let you add more shapes without them just being used as big square bridges too.

No gods, No Masters! the holes could be jumped over but other people have pointed that out. I liked the switch between direct and reversed controls and thought the levels were well designed, often the trap pits pointed me in the right direction which felt very clever

It's an interesting concept, laying cable between 2 points has a lot of options for exploring in a puzzle game. positioning the nodes was really tricky though, I wanted to use them to manipulate the paths of the moving blocks but really struggled to put them where I wanted.
The zero gravity is cool, it gives the player total freedom to place the cable where they want and removes the platforming requirements of other puzzle platformers.

I had this problem too, I'm going to go replay it haha

I definitely died a lot, but got through it in the end :) . was it possible to lose the dance game? as well as the slap game, they felt like they didn't add much to the game play since they'd complete on their own, even though they were funny. The kill, fall and die games fit together fantastically though and were a lot of fun, usually timers are awful but using one to force the player to complete the games simultaneously was great.

Nursing massive laser nests and picking up a big combo is incredibly satisfying but after a while it didn't feel like I had to work very much to get them since the range for the laser walls was seemingly infinite and the mirrors duplicate lasers. slap some fancy lighting and power ups in this though and it could be a super tense bullet hell game. awesome stuff

I love the retro computer theme, sometimes there were corridors and blocks that I didn't use and I'm not sure if I just found a second solution or if they were red herrings but they put me off track to the solution sometimes. Hopefully we get to play more levels with extra elements like locks and keys or push-able blocks some time. :D

This is lots of fun. at first glace I thought it was just "collect these but movement is difficult" but it turns out that you can choose how the dancers will influence your movement, then the game becomes a sort of exercise in programing your own automata to complete the level with as little influence as possible.

Awesome game, controlling the huge armies was a lot of fun.

neat game, gets addictive with how quickly you can be back in the game after dying.

great game for relaxing, wish I'd found it sooner after the jam, haha

That was fantastic, the mouse got out of bounds a few times and clicked out the game when I tried to swing but i think that's a problem on my end because it worked fine with the other monitor off.

great take on maze games, I'm not usually a fan but I was shouting "just a little further" at this one. very fun

nifty puzzle! took me a while to figure out moving the inverse directions guy,