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The Longest Voyage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #52 | 4.500 | 4.500 |
Originality | #164 | 4.125 | 4.125 |
Overall | #207 | 3.944 | 3.944 |
Fun | #1218 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a "group bonding" exercise! Quite literally if you get far enough
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Thought at first the joining thogether was the crew, boy was I wrong. Loved it though! The atmosphere with the creaks, the eerie narration and the texts slowly changing, just amazing, took me 10 in game days to notice I was in a loop. I didn't fail by running out of water or food, is there an actual way to lose? It would be nice to have like some type of measure, like subtle changes to the ilustrations
There's actually six different endings! If you manage your crew well enough it takes a bit too long to get an ending for the proof of concept this game is though.
You can...
Ooohhh knowing that I'll definitely play again and be an awful captain!
Couldn't get through the intro because my mouse wheel is broken, but it looked really good!
Only made it to day 80.
This is not my kind of game, but even so I found the mystery intriguing. I'd like it more if the text screen was bigger (in relation to the game screen). It felt like a lot of unecessary scrolling. It'd also be nice to view how much water/food you have before deciding how much you want to give your crew.
The atmosphere was very good, though, and I really wanted to confront Simmons even before his experiments.
Yeah I wish I could have fixed all these issues as they're rather simple but sadly we just ran out of time, maybe if we polish it into a full game...
Thanks for playing though!
I LOVE THE ART! It is so so good! It reminds me of one of my favorite tv shows called The Terror, and I've got this antique book called "Tragic Tales of the Sea" that are just a bunch of ship's logs from a few hundred years ago about tragic shipwrecks and difficulties at sea and I love that whole vibe and genre and you really really captured it! This is also a very very creative interpretation of the theme! Really great job!
Thanks! The dive scene from the terror actually directly inspired one of the events
Very small game screen :( .. And WHO had the clever idea to sail ship in such icy conditions anyhow? Love the art style and overall feel. Great work!
You can press F4 to fullscreen the game! Thanks for giving it a go!
DITHERINGGGGGGGGGGG never get sick of it!! Ahah I love this style and mood. I hope you add more/fix bugs afterwards I'm keen for more of this subtle worldbuilding!
Also does it keep repeating after day 90ish or is there more?
Yeah after day 90 it just loops
Really amazing game! I loved the voiceover gravely audio and the puzzle solving nature of trying to keep everyone happy and get to the glacier of safety. (Almost made it, soooo close) The dialogue, writing, art, creaking in the floorboards, all of it was really great for a 48 hour challenge. If you wanted to expand on it I could see more decisions to be made with various events and dialogue options but yea. Great job and good luck in the jam. Really fine work. 5/5 ︎♋
I really like the writing in this, and I want to uncover the mysteries. I like how as I slowly went crazier, the dialogue started being more messed up and glitchy.
The art and aesthetic was really nice too. I loved the silhouette of the ship against the background.
Clicking on the same boxes each day was repetitive though, and I had a hard time seeing anything happening when I made a decision. I didn't know if adding snow or not to the water did anything.
I've played it a couple times and I am always thrown overboard. I have no idea what I'm doing wrong.
Maybe that's the point though?
Anyways, Good job!
Thanks! I wish we had sign posted that you can click the boxes again each day to view more detailed info on each of your stats.
Adding snow to the water reduces how much water you consume but also reduces crew morale, so that's probably why you keep getting mutinied ha ha
I had this problem too, I'm going to go replay it haha
This is an amazing game. Good job!
Really great atmosphere. Nailed it!
Neat atmosphere and interesting game. Art looks great!
Really nice game. Was a pleasure to voice! (voiceofdante@outlook.com)
not enough clowns 0/5
the bitcrushed dialogue sounds great, whoever did that must've been some kind of genius
Nah, we just got some bottom of the barrel lowlife to do the bitcrushing for us.
(DOG) (CAR)
(DOG)(CAR)
(DOGCAR)
***SKKKKKKKKKKKKKKKKKIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTTTTT********
AAAAAAAAAAAAAAAA NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
YES SWEATIE, OUR DOG, BRAIN GRIGGIN, IS DEAD!
DDDDDDDDDDDD:
Nice art, very atmospheric. It took a little time to figure out how to progress through the pages (clicking bottom text), but after that there were no problems.
The game is very creative and different, telling the narrative of a pirate ship on its journey, with some interesting twists and turns. this is complemented by a unique, retro art style. I did find the gameplay to be rather dull and got quite repetitive quickly, but the writing and art is excellent.
The game is very creative and different, telling the narrative of a pirate ship on its journey, with some interesting twists and turns. this is complemented by a unique, retro art style. I did find the gameplay to be rather dull and got quite repetitive quickly, but the writing and art is excellent.
Loved this game, a unique twist on the theme! It looks lovely, the sound work was great and the story was spooky and engaging.
My one critique is that the credits screen was stuck half way off the side of the screen for me so I can't see the third person's name.
Yeah the credits were added around 6 minutes before the deadline so I didn't get a chance to test it.
There's actually 7 people in the credits so more than half the team is cut off ha ha.