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A member registered Jul 06, 2017 · View creator page →

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(Edited 1 time)

Level 13 is the one level I have regrets making, it is, in fact, impossible to beat in the current version sadly. I made it at the ~40 hour mark on around 5 hours of sleep and actually forgot to play test it. My friend actually caught the fact it was impossible but I forgot to go back and fix it sadly. 

The one way blocks actually had their sprites changed multiple times and I agree with you that they are a bit too hard to see. I still wish I had changed them.

 As for the puzzles being to complicated and difficult, I fully agree with you. One of my play testers called my game "The new worlds hardest game". If I had more time I would have spent more time on creating them and play testing them. Check points would have been a good idea for levels, or a some sort of ghost replay of your last run through so you can see what you did wrong. 

I haven't made a full walk through yet but its been suggested multiple times so I should probably get on that. But for you, you're in luck! If you go to the games actual itch.io page there's a gif of me completing level 9. Thanks for the detailed feedback and I'm glad you enjoyed the game!

Really nice game, looks great and plays smoothly, however I do feel like grid based movement would have fit the game way better than the current movement. Also the particle effects in the tower things stayed with the previous colour for a bit when you change colour. Also a button to press to change colour would have been better than having to wait I feel.