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DICE DELVER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3851 | 2.323 | 3.286 |
Creativity | #4246 | 2.222 | 3.143 |
Overall | #4252 | 2.155 | 3.048 |
Enjoyment | #4493 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Match your die to the stat dice to preform actions, although if I'm honest it's just more fun to roll the one die you have around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I was just a bit unsure of what to do when I was playing this game. You can zoom out from board game world to the party, and can see these three other dice sitting there, but you cant seem to do anything with them? And I wasn't sure what the reason was for being able to see them and their numbers.
The map is big and there didn't seem to be a lot of enemies. The first time I tried it I didn't find any, and quit out of disinterest. My first attempt was just trying to figure out what to do: I summoned a die right on one of the red mats and thought to match the roll to the number on the mat, but that didn't do anything. Then I thought maybe the little black square above where you spawn was a hole? So I thought maybe I'd knock the die into the hole to bring it to party world or something...
There should be enemies kind of close to where the player spawns so that they know that's the objective. And I think having a screen at the start of the game explaing a bit more about what your objective is in general with the die, and explaination on how you progress would be helpful. I did find it fun to move around, he's very fast but it was fun to just glide around the room for a bit. And his little kick and slide are both charming. I only tried it again because attacking enemies was a part of the game description. I couldn't figure out how to attack and just got killed :p
A game over and restart / quit screen would be good too. You just have to x out of the game yourself if you die.
And since using your mouse in game is part of the mechanics I think a visible mouse cursor in game would be helpful.
Yeah unfortunately the game is very unfinished and not my best game jam work. I've never worked with AI before so this was my first experience with it and learning how to make it function ate up a lot of time that would have gone to the rest of the game.
Oh well! Maybe next year.
This seems to have some interesting concepts, but I didn't really get what I was supposed to do.
I just ran around aimlessly, until I died to an enemy because there is no in game mouse, so I had no idea where I'm throwing the dice
Still, with more clarification I will try this again
Good job on your game!
Hey thanks for the input.
The game is more of a proof of concept at this point.
When you click the dice is thrown at a curve in front of you and you can kick the dice with space to roll it using multiple kick combos raises the average of the roll.
You were supposed to defeat enemies with large attacks made by matching your rolls with meta dice seen in an outer view accessed by q and e, but for now you kill enemies by kicking the dice into them.
You can still match the meta dice to slow down time, move faster, and Heal at the moment.