This is awesome! I love the slow reveal of story stuff. I'm a sucker for clicker games too :) I couldn't get to subspace 100 so I missed the last entry but I got all the rest! If you ever add more or release a post jam version ill be sure to check it out
peterfiftyfour
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I just finished reading Blame and came straight here in search of more megastructure stuff :D This is really cool and the traversal mechanics feel super satisfying so nice job! This may have been said already but I'd love to have a different key to 'let go' of a wall and let the jump key always propel you in the direction you are facing. Also having the left/right movement be relative to the direction you are looking might be nice as an option? So hyped for the release!
Ok this was amazing. It must have been an effort to organise! The laundry pit was my favourite part. It felt like finding ash lake for the first time in dark souls. I think this style definitely shines with a more mysterious/creepy setting. It's so imaginative ahhhhhh too good. Nice job once again :D
Ok this is great. The core concept of booting the guy is simple but having the mechanics built around this makes for a very cohesive experience. The small attention to detail is great too - everything has juice and I especially like the grass flying around when you skid. Managing the food to maximize your distance is fun too. Not sure how far you could take this idea but something more fleshed out might be perfect for the switch or something. This is inspiring me to try build mechanics around a single concept too! Maybe next jam :D
This is awesome! If you could buy some auto click upgrades and maybe have some abilities to use in fights that would be fun. The leveling up progression got very hard and the arena rewards are veeery small sooooo I had to hack it :)
At this point I thought it would insta level up but it STILL took ages ahahah. And the arena fights were still not one hit kills! At like level 15 ish. I thought my pet would have become a god by this stage. Also the arena stopped loading soon after this :D Nice work love the art and sound and also lots of satisfying visual feedback on clicking!
This is neat! I found that I ended up just clicking everything as soon as it had cooled down and this made the game super easy! Once you tweak the balance and perhaps introduce more risk it would get more challenging. I like that you can click on individuals too and get a bit more info about them - this could be used to add in some cool incremental story telling like office drama or some other mystery :D
I have no idea how you did the transparent bg for unity but this is glorious. You should add a few more bits and pieces and chuck it on steam or somethin! If you can generate the creatures at run time and programmatically add the faces that would be awesome too! (Cos I recall you said you selected your favorites from the generator and added the faces manually)
This guy just doesn't understand great art! I played him Beethoven the whole time but he kept escaping
Ok managed to get to day 12! It's quite hard to guess what the lil guy needs but I wouldn't want to spoil the mystery with obvious hints. If you can come up with a way to give subtle hints that might help - I was thinking like you can read research notes or something that hint at the observed behaviours? Anyway great job love the animations :D
This is great. I love how everything on the page is moving too haha. I love idle/clicker games and the idea of having cosmetics providing stat upgrades is pretty cool - has this even been done before in an idle style game? You could totally expand this but if you did you'd have to add in transmog or like the equivalent of rune slots otherwise ppl will be sad they can't have the best look/stats in one :D Also cooool music!