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Jornam

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A member registered Oct 08, 2020 · View creator page →

Creator of

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Dear Josef,

Thank you for informing us about the text falling off screen. However, this was an intentional design decision on our part. You can purchase the "Correct Text Rendering DLC" for $29.95 at https://fu.com/microtransactions or upgrade to FU premium to get the premium UI experience.

Best regards,

Timmy Yankee, Customer Service FU


😂

Dear mr. Amirave,

The allegations at the address of Friendly Unicorn Inc. regarding the cracking up of players are completely groundless and utterly false. Anyone spreading such rumors will be challenged in court and subsequently prosecuted.

We thank you for playing and hope you abandon this witch hunt.

Sincerely,

Tony Beloni, Legal Team FU


😂

Dear Joney,

Saluting is forbidden during working hours. You're fired.

Regards,

Heinz Reinzich, Human Resources FU


Dear ex-employee,

Thank you for balancing the difficulty of the lootboxes so well during your time as lootbox operator! We understand that operating 3 lootboxes at once is a difficult task, which is why we chose to let you go and leave the lootboxes up to the employees who did not COMPLAIN about the difficulty of "operating too many lootboxes" and just DID AS THEY WERE TOLD.

We thank you for having been part of the FU family and wish you luck in your next endeavor <3

Heinz Reinzich, Human Resources FU


(1 edit)

Dear mr. Núñez,

On behalf of the FU management we would like to thank you for your kind words. Although we know you are contractually obligated to only speak positively about Friendly Unicorn Inc. we still appreciate the gesture. However, your use of the word "bizarre" to describe our product is an OUTRAGEOUS violation of article 26.C of the game's terms and conditions and will be met with a $1,400,000 fine. Payment is due in 36 hours and triples every 6 hours past the deadline.

Thank you for playing and have a nice day!

Tony Beloni, Legal Team FU


(1 edit)

Dear Exylost,

We are sorry to hear you lost the game. However, any allegations regarding "rigged" loot boxes are false and will be challenged in court. Our general advice to losing players is to "git gud" and try again! Friendly Unicorn Inc. would like to thank you for spending all your income and encourage you to come back once you've taken out a lone so you can finally get that StabCrab™!

Sincerely,

Tony Beloni, Legal Team FU


(1 edit)

Dear former loot box operator,

Your eagerness to work has been noted. Although we do not have the budget to hire more operators at the moment, we do have an opening for an unpaid internship. You'll be in charge of operating 15 loot boxes and personally responsible for any financial loss caused by frustrated or satisfied gamers. Please sign the dotted line to start your internship:


............................................

Sincerely,

Heinz, Human Resources FU


SO CUTE! :D

Reverse drawing is actually pretty fun (especially when you're done with a drawing and compare it to the intended drawing and it looks completely messed up haha). I only guessed 2 drawings correctly, but luckily the game didn't punish me for my failure and just moved on. Really creative take on the theme! Nice work!

(2 edits)

Dear Dorncog,

For failing to provide proper support to the customer named "Whale" we have decided to nullify your contract as a lootbox operator, effective immediately. As the defaults of the contract specified (in the small font down at the very bottom of the contract), all salary you received over the past months will be transferred back to FU Inc. We thank you for having been a part of our family and wish you luck on your next endeavor.

Sincerely,

Heinz Reinzich

Human Resources FU


Writing the emails was the most fun part ^^ Thanks for playing!

Thanks for the kind words :)

Gameplay video:

Gameplay video

Wow! Really good presentation. I love the shading and the mesh of the die. The  programmer art legs are actually really effective and adorable :3 Although this is the first D6 I've ever seen where you can roll a 9 lol.

The tutorialization is also really good (that's something I often have troubles with). But it turns into handholding when you specify what to do for every jump.

Honestly if you could give some context and give the player a goal to motivate them more this could be right up there on Steam. Great job!

Fun fact: this is the first game jam game I worked on where I actually enjoyed playing the game during development. I guess you can't go wrong when you give the player a physics simulations and the opportunity to troll someone :P

Thank you for playing and for the kind words :)

It works! I didn't realize the menu items were buttons lol. I really love how you can choose where to spend your luck, it makes the game more strategic and less random. Very well polished game!

Btw you might be able to reduce the download size in the future by going into the project settings > packaging, and selecting the maps you need to be in the game. Unreal then checks all references in those maps and only packages those. If you don't set anything there the engine will package everything!!! (only just found this out myself last month).

Wanna play our game as well? :D

Your thumbnail gets bonus points for asking so politely :)

I created a 6 and loaded it into the cannon but pressing space scrolled by browser window instead of shooting. How can I fix this? Then I can give it another try.

Hey this was actually one of the few puzzle games that is legitimately fun to play. Great idea and game design. Presentation is great and very polished. My only negative feedback is that I painted every face in level 4 but the level didn't complete.

Want to play our game as well? :D

The game doesn't explain the controls (press E to pick stuff up y'all), but I'm glad I kept trying to figure it out because it's a pretty polished game. I would have liked to see my stats on screen somewhere though. I didn't invest enough in attack power, and then I got totally swarmed.

Wanna try our game as well? :D

The transitions and animations are all very clean, and it clearly explains what to do and how the game works. Very good job guys!

I didn't really understand what my goal was, but I think I have to select the red character first before attacking?

Wow, the mouse sensitivity is way to high, and the camera spring arm doesn't always work, but I really liked the clean aesthetic and the music. It felt like a game I wanted to play for longer (but I kept falling through the floor for some reason.

Is 268 moves for level 3 a good score? Man, I think the lack of sleep from the past 3 days is finally getting to me.

It looks really cool! I couldn't figure out how to attack. I'd love to give it another try if I did something wrong?

Wow! The art is really good! Both the pixel art as the paper drawings.

Movement speed, 10 times out of 10 😎 kite those enemies like a bunch of fools

Of course! *internal panic*

About half of the players ended up doing that, so we probably mislead you with the level design :P

Thank you for playing, and for your kind words!

Super presentation! Gives me audiosurf vibes, but the joining together mechanic makes it more interesting. Amazing job guys :)

Boat boat boat, boat boat boat boat boat BOAT boat boat boat. But where were all the boats though?

P.S. You can make a shipping build by going to your packaging settings so players won't see your debug logs ;)

I think this game has real potential as a sort of "zen" Dorfromantik kind of game. Maybe if there are some progression mechanics instead of a threat. I'd definitely buy pay money for something like this :) (P.S. after the second storm nothing really happened, and when we got all stats to 100 nothing happened, but that's a game jam right?)

Couldn't get through the intro because my mouse wheel is broken, but it looked really good!

This game was 18+

Camera was pretty bad, and the cubes aren't really responsive to input, but the music/sound and particle effects were really good. As well as the idea itself :)

Played it with a friend. I was WASD he mouse. We yoinked the shit out of them! 10/.10

We had a really good time playing this. We were running around amassing our army screaming "hon hon hon". Ended up winning with 9 revolutionaries positioned in an unreachable spot in the upper corner of the chateau. Might be a bit of a problem with game balance, but we really had a blast! :)

The kraken was being a big meanie, but I did enjoy piercing him with harpoons. Fun game :)