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A jam submission

Crystal LightView game page

Submitted by Mohamad Hijazi — 1 minute, 57 seconds before the deadline
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Crystal Light's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#30372.6972.697
Fun#32272.3292.329
Overall#32522.4782.478
Presentation#33362.4082.408

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player should join the power to the crystal to give it the required power to light

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted (1 edit)

Nice game! The glowing effect, when you completed a level, was very satisfying. Though sometimes the graphics were a bit buggy, I really liked them and  I enjoyed playing the game a lot.

Submitted

You should work with controller, but game and idea looks good. Keep it up!

Submitted

Your art was pretty good. I do have a suggestion, add some screenshots, gifs or something. That and a description if your game. It’s a shame to put that much effort into something and have people ignore it because all they have is a single thumbnail :)

Submitted

Very cute! Excellent work! I love the jumping in different gravity mechanic and I really love the art! The picture of the crystal really caught my attention, it's so pretty!

Submitted

The infinite jump and the astronaut's animation are pretty lovely! I think it would still need a bit of polishing (artstyle doesn't fit well, I encountered some issues with the size of the "YOU WON" screen, the connection texture clashes a bit with the rest)

Submitted

nice game.

Submitted

Great Game I enjoyed it!

Submitted

I liked the character’s model and movement! I wish the was more platforming.

This can be very entertaining with SFX and a few extra levels, good job :)

Submitted(+1)

The text with game instructions and the "you won" info both seemed to have scaling problems so I couldn't really see what was happening. Still a lot of fun though, just needs some music/sounds!

Submitted

you're won

Submitted

like the jump physics!
tink game would better with some music and soundfx.
I was just wondering are the look from the green crystals inspired by the grwen crystals from LEGO rock raiders? :) (love that game :))

Submitted

Interesting the infinite jump, just need a better level design. Nice concept

Submitted

I really like the glow animation at the end, and having the infinite jump feature was fun to play around with.  You made some nice animations too.  I think the scene could resemble 3d a little better, or maybe it should just be 2d because the mechanics are already fun.

Nice work!

Submitted

Very nice! I actually like the infinite jump, but a few more challenging levels would be nice :)

other than that, nice game!

Submitted

The art is really cute! But the controls could have been better explained. I didn't know I could bend de connection to make a 90º angle until I started to try random things. The infinite jumps were really satisfying though. Nice job!

Submitted

I love the little atronaut and the concept. Good job ^^

Submitted

The art and animations are great. Plus there's something oddly satisfying about infinite jumps. An easy game, but a satisfying one to play. Great work!

Submitted

It's an interesting concept, laying cable between 2 points has a lot of options for exploring in a puzzle game. positioning the nodes was really tricky though, I wanted to use them to manipulate the paths of the moving blocks but really struggled to put them where I wanted.
The zero gravity is cool, it gives the player total freedom to place the cable where they want and removes the platforming requirements of other puzzle platformers.

Submitted

I liked the level selection, makes it easier to navigate through the game if one level is too difficult for me. The character animation is lovely. 
The UI broke in my PC though, maybe because of the res. I think you can set a default aspect ration to avoid that, but it depends on the engine.

Submitted

I liked the character and the animations a lot. The mechanic isn't the most original but it's fun, it definitely needs more polishing for the graphics and physics, but overall it's a nice challenging puzzle. I liked how you have your controls on screen in the first room, many people don't do that. Good job!

Viewing comments 39 to 20 of 39 · Next page · Last page