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PickledPenguin

253
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A member registered Jan 14, 2021 · View creator page →

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Thank you!

Ah that makes sense, I hooked up most of the audio to be stereo for a better immersion so you can tell more where sounds are coming from, I just must have forgotten to remove the stereo effect from the footsteps. Whoops!

I definitely got a little carried away with features, I kinda knew that most people would play a bit and then move on, but for those few who did enjoy it enough to keep going and explore all the features and put more time in I wanted a cool long-term experience!

Thanks! You're right it was a tossup between keeping the player's weapons out until every zombie was killed or letting them repair and build stuff right as the day started. I wanted to have the zombies burn in the sunlight as like a fun game mechanic and they die pretty quickly. My thought is it would be a bit more annoying if there was a zombie somewhere stuck damaging a harvester or something and the player couldn't get to repairing or building until it died. Either way, its only like 2 seconds of in-between time :)

Thanks! I really enjoyed your game too! Super cool that a few streamers played it as well :)

i’m glad you enjoyed it!

Sorry about the audio, I did make it so that most of the game actions were attached to stereo audio, so if you punched a tree to your right, it would play in your right headphone. This also worked for where the zombies were on the screen when they attacked your buildings that way it was much easier to intuitively sense where the sound is coming from and go and stop the zombies.


I’ll definitely have to review the audio again when I improve the game!

What awesome art! I love the little doggo, and the parallax effect to hide some of the bugs is really clever! 

Fantastic stuff :)

I loved the main mechanic, the puzzles were well crafted to suit it! I did misunderstand the wall jump I though it had to be super quick inputs but I then found you can wait a lot longer to input the jump than I thought, you "stick" to walls more. I liked that, gave me more time to think about my inputs.

Great game :)

I love a deck builder! I so hoped some people would play on the pun of "Count down" meaning like a noble being dead and here it is! 

I had a lot of fun,  I went with the noble son and filled my deck with nobles to out-convince the enemy every time. Good stuff :)

Coffee / tea as the timer? Yepp that's epic!
I too, would stop birdwatching if I finished my coffee lol

Loved that you included actual birds and a log of what you found later in the game! Congrats on making such a pleasant and well rounded game jam game! Good stuff :)

The ASMR of the wax collection sound effect was great. Fun concept, I like the puzzles you made with it! it also seems that you jump lower with less wax? Or maybe I was just thinking that because the player is lower. 

I enjoyed it a lot, great stuff!

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My goodness what an incredible game! The art, the music, the little puzzles, the story, it had it all! I enjoyed every minute of it :) 
5 stars across the board!

Congratulations, what a joy to play through! Pretty please come back next year and make another fantastic game!

Very polished, fun mechanics, and a great difficulty curve! I love the clock playing into the game and the balance of defense and attack throughout. Great job on the game phases too!

Each sheep being its own mini level was great fun, a nice idea to avoid just a bunch of level strung together, since each mini-level makes up its own bigger level! 

The sheep merging broke my brain but the art was cute and the gameloop was solid, great job :)

I was a little confused with what each item actually did, but I did like reading the game description lol hope you get some sleep! I liked that you could set the rocket to just "down" haha.

I got a Moon Otter! He liked light, natural things, and movement. 

It was fun waiting for the egg to hatch, I do think you could shorten the hatching to 3 days or so since the findings didn't change much past the first 3 days. Still fun though, nicely done :)

Goodness that was awesome! What a brilliant mechanic, and fun levels that kept it fresh too! I beat the game 19/19 levels wooo! Fantastic stuff guys :)

Wow what a cool game! The mechanics were so creative and spot on, the different enemy types were very creative and getting a 3 unique weapons out of just clock's hands was fantastic! I loved using the laser to just destroy the incoming enemy, so satisfying. Fantastic job! 

I really like the idea of the mouse being an obstacle to jump off of, that was actually really well thought out. The player movement was very slippery and the player fell quite slowly, but overall a fun little game to play!

I did find that you could jump from the mouse obstacle, then move the mouse up to be under the player and jump again, which made it very easy to get to the hourglass each time. 

Fun game :)

118,900 points! I like that just missing a plane gives you points too. Nice ending with the net, fun game! I enjoyed :)

This is a really fun idea! I was sad there were only 3 levels, but the last one was great. It took me a little while to figure out how to point the little red guy's eyes by moving them in a certain way. I might have missed how you could skip the timer if you finished early, but I just ended up moving back and forth.

Fun game!

The idea of managing time versus sound was cool, simple and quick game. 3D games are hard to make, nice job :)

That is incredible. Short and sweet and hilarious, great art, amazing idea, excellent execution! Fantastic job :)

The retro sound effects are so satisfying its almost like haptic feedback. It took me a few tries to understand the mechanic but once I got it I really saw the puzzle possibilities open up and you delivered! The puzzles were top notch, great mechanic executed very well, good use of the theme, well done overall :)

I enjoyed the different areas a ton and I like how the time mechanic works to get you to destroy enemies, well thought out!

Fun music, solid idea executed well, with some actually really funky effects, I really enjoyed playing! I died a ton, but I wasn't mad I just wanted to see what they effects would be. I liked that they are both harmful and helpful to the player or just plain fun like disco!

Great stuff :)

I love build your own spaceship games! It was hard to handle at first but once I got 3 thrusters it was easier. Those stupid hat-wearing glorpos didn't know what hit em! Well it did take like 20 launches to get a viable actual spaceship, but still.

The space drift mechanics were right on point and the fuel economy as a part of the ship was a cool idea. Great stuff :)

What a fun take on the theme, a wind up cog player! I loved that you had to physically wind up the player to keep going and the enemy types kept coming! I love 2d on 3d art style, this does it very well.

I do wish that there were potentially upgrades to the player to make them stronger, as the enemies get quite hard to manage especially when needing to wind yourself up later on into the game. Maybe I just kept dying before upgrades were introduced or I missed them, but I really enjoyed playing, great stuff!

This dang ship keeps falling apart, what is it from Temu?? XD

It took me a few retries to get comfy with the numbers and what tools they mapped to, but I really like how each tool is unique and fixes a unique problem. Its stressful when everything is falling off and you're just trying to get one silly part back together. I like the "yay" confetti at the level completion being ship parts colored different colors, that was creative lol.

Great stuff! 

Wow I was not expecting that level of 3D game for a game jam, I ABSOLUTELY COMMITTED ELECTION FRAUD!!
Good stuff!

I love how the player moves, dancing along, so happy to just be an engineer :)

The minigames were great, I only wish there were more! I think a smaller ship with more interactions between parts would make this even more fun and chaotic and feel like real life problem solving. Like if the fuel tank said "needs fuel" and you had to remember you saw a fuel tank somewhere, go pick it up and bring it to fill up, multi-step things like that would be fun! Great idea :)

I did not expect that to be so intricate, the tutorial took some thinking, but the fact that you had the tooltips at the bottom of the page was helpful and the mechanics are pretty neat! Nicely done :)

Oh wow I did not expect that to be so much fun! Left and right click to climb while desperately trying to get out of a well? Awesome

The drowning sounds were pretty good I felt bad dying every time XD

Fun game! When I got to the end and it said "go back to win" I was like "uh oh". I got lost and ran out of time lol
But it makes sense that there's a trail so you can follow your way back! My trail was all over the place because I was looking for yummy coins, so I couldn't tell where to go.

It feels great once you start zooming around, good stuff!

At its core a simple game, trade time for skulls, skulls for time or effects, with the goal of lighting 4 candles, but the VIBESS are immaculate and I really enjoyed the 3d environment and the physical interactions with the game. Incredibly well thought out and a great take on the theme :)

What a fun take on the game jam theme! I loved the fact that better dressed business men tipped more, and that they little guys actually would just give up and take the stairs and I literally felt like I was rushing to get as many of them as I could. The spamming space to get up the ladder was a great choice, it adds to the tension and rush really well.

Elevator music was banger I was jamming :)

My goodness what a fun experience. At first I was like huh I wonder why the graphics weren't upgraded to at least cars. 

5 minutes later I understood.

 I couldn't click fast enough!! Once I got the operational manager, everything changed again. Then eventually obviously everything slowed down, but its so satisfying to watch the little delivery empire grow. The names of all the upgrades are well thought out as well, I really enjoyed this one.

Incremental games are so satisfying, especially to think where you started versus where you end up, and such a good display of the fact that in real life good systems trump individual's work every time. Fantastic stuff :)

Rats! I died to that turn-munching enemy like 3 times in a row until I got past him.

The enemies being abstract manifestations of dread is such a good choice for a game jam. I do think the cards could use some more iconography since pictures tell a thousand words blah blah, but overall I like the game loop a lot and the feeling of "playing cards for your life with eldrich entities" is a fun vibe! 

Nicely done :)

What a fun idea! I've never played something like this before, I absolutely loved arranging the backpack to get the most out of each attack, I ended up with a couple steel plates to get a steady defense, 1 sheild, and then a told of clocks and swords arranged so that each sword was ready every turn.  I had 3 clocks surrounding one area as well that I used as like a "super incubator" area to quickly hatch eggs! Huge amount of fun, I really enjoyed playing through this one! 
I also am a big fan of the "choose your own adventure" style of dungeon map, very cool. 

I must say that the background being the same clock for everything got a tad old after a while, but honestly I having so much fun tinkering around with the mechanics and reading every item that I hardly noticed.

Fantastic stuff!

Creepy voice countdown! Short and sweet, nice :)