Thank you!
Ah that makes sense, I hooked up most of the audio to be stereo for a better immersion so you can tell more where sounds are coming from, I just must have forgotten to remove the stereo effect from the footsteps. Whoops!
Thanks! You're right it was a tossup between keeping the player's weapons out until every zombie was killed or letting them repair and build stuff right as the day started. I wanted to have the zombies burn in the sunlight as like a fun game mechanic and they die pretty quickly. My thought is it would be a bit more annoying if there was a zombie somewhere stuck damaging a harvester or something and the player couldn't get to repairing or building until it died. Either way, its only like 2 seconds of in-between time :)
i’m glad you enjoyed it!
Sorry about the audio, I did make it so that most of the game actions were attached to stereo audio, so if you punched a tree to your right, it would play in your right headphone. This also worked for where the zombies were on the screen when they attacked your buildings that way it was much easier to intuitively sense where the sound is coming from and go and stop the zombies.
I’ll definitely have to review the audio again when I improve the game!
I loved the main mechanic, the puzzles were well crafted to suit it! I did misunderstand the wall jump I though it had to be super quick inputs but I then found you can wait a lot longer to input the jump than I thought, you "stick" to walls more. I liked that, gave me more time to think about my inputs.
Great game :)
I really like the idea of the mouse being an obstacle to jump off of, that was actually really well thought out. The player movement was very slippery and the player fell quite slowly, but overall a fun little game to play!
I did find that you could jump from the mouse obstacle, then move the mouse up to be under the player and jump again, which made it very easy to get to the hourglass each time.
Fun game :)
This is a really fun idea! I was sad there were only 3 levels, but the last one was great. It took me a little while to figure out how to point the little red guy's eyes by moving them in a certain way. I might have missed how you could skip the timer if you finished early, but I just ended up moving back and forth.
Fun game!
The retro sound effects are so satisfying its almost like haptic feedback. It took me a few tries to understand the mechanic but once I got it I really saw the puzzle possibilities open up and you delivered! The puzzles were top notch, great mechanic executed very well, good use of the theme, well done overall :)
I love build your own spaceship games! It was hard to handle at first but once I got 3 thrusters it was easier. Those stupid hat-wearing glorpos didn't know what hit em! Well it did take like 20 launches to get a viable actual spaceship, but still.
The space drift mechanics were right on point and the fuel economy as a part of the ship was a cool idea. Great stuff :)
What a fun take on the theme, a wind up cog player! I loved that you had to physically wind up the player to keep going and the enemy types kept coming! I love 2d on 3d art style, this does it very well.
I do wish that there were potentially upgrades to the player to make them stronger, as the enemies get quite hard to manage especially when needing to wind yourself up later on into the game. Maybe I just kept dying before upgrades were introduced or I missed them, but I really enjoyed playing, great stuff!
This dang ship keeps falling apart, what is it from Temu?? XD
It took me a few retries to get comfy with the numbers and what tools they mapped to, but I really like how each tool is unique and fixes a unique problem. Its stressful when everything is falling off and you're just trying to get one silly part back together. I like the "yay" confetti at the level completion being ship parts colored different colors, that was creative lol.
Great stuff!
I love how the player moves, dancing along, so happy to just be an engineer :)
The minigames were great, I only wish there were more! I think a smaller ship with more interactions between parts would make this even more fun and chaotic and feel like real life problem solving. Like if the fuel tank said "needs fuel" and you had to remember you saw a fuel tank somewhere, go pick it up and bring it to fill up, multi-step things like that would be fun! Great idea :)
Fun game! When I got to the end and it said "go back to win" I was like "uh oh". I got lost and ran out of time lol
But it makes sense that there's a trail so you can follow your way back! My trail was all over the place because I was looking for yummy coins, so I couldn't tell where to go.
It feels great once you start zooming around, good stuff!
What a fun take on the game jam theme! I loved the fact that better dressed business men tipped more, and that they little guys actually would just give up and take the stairs and I literally felt like I was rushing to get as many of them as I could. The spamming space to get up the ladder was a great choice, it adds to the tension and rush really well.
Elevator music was banger I was jamming :)
My goodness what a fun experience. At first I was like huh I wonder why the graphics weren't upgraded to at least cars.
5 minutes later I understood.
I couldn't click fast enough!! Once I got the operational manager, everything changed again. Then eventually obviously everything slowed down, but its so satisfying to watch the little delivery empire grow. The names of all the upgrades are well thought out as well, I really enjoyed this one.
Incremental games are so satisfying, especially to think where you started versus where you end up, and such a good display of the fact that in real life good systems trump individual's work every time. Fantastic stuff :)
Rats! I died to that turn-munching enemy like 3 times in a row until I got past him.
The enemies being abstract manifestations of dread is such a good choice for a game jam. I do think the cards could use some more iconography since pictures tell a thousand words blah blah, but overall I like the game loop a lot and the feeling of "playing cards for your life with eldrich entities" is a fun vibe!
Nicely done :)
What a fun idea! I've never played something like this before, I absolutely loved arranging the backpack to get the most out of each attack, I ended up with a couple steel plates to get a steady defense, 1 sheild, and then a told of clocks and swords arranged so that each sword was ready every turn. I had 3 clocks surrounding one area as well that I used as like a "super incubator" area to quickly hatch eggs! Huge amount of fun, I really enjoyed playing through this one!
I also am a big fan of the "choose your own adventure" style of dungeon map, very cool.
I must say that the background being the same clock for everything got a tad old after a while, but honestly I having so much fun tinkering around with the mechanics and reading every item that I hardly noticed.
Fantastic stuff!