i would love a second level tho
Play game
Strength Matters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Geometricness | #76 | 3.680 | 3.680 |
Theme | #115 | 2.960 | 2.960 |
Gameplay | #122 | 2.840 | 2.840 |
Overall | #134 | 2.816 | 2.816 |
Music | #152 | 2.040 | 2.040 |
Design | #154 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I did not understand how to take the key on the left on the first level, the enemies were under crossfire and I could not kill them in any way. Maybe I'm doing something wrong? I didn’t understand the advantages of a fast character, what’s the point of it if the bullets fly instantly? But I like the idea of the game.
I really liked the stealth mechanics and the explosion sounds.
The game should be more forgiving to the player though, maybe a warning can pop up if the player goes in line of sight of an enemy, and only after some time has passed does the enemy shoot the player.
one of the most original game ideas in the jam and well executed too , you just need indecation of where the enemy is looking and making the blue one less faster and it will become greater
and also I prefar the restart key as R because F1 kinda messes me up , when I just wanna pick the faster character I click the restart button instaid because they are so close hah, but that's just my own preference
I can't select a character. I tried to press the "1" and "2" keys but nothing happened. Did I do something wrong?
This is the only stealth-like game I've seen in this jam, so congrats on the original idea! Adding sneaky music would definitely improve the game (Awesome sound effects though!), along with more indication as to where the enemies are looking.
Great job!
Sounds and gameplay is really good.Maybe you can add music too.Great job!
Fun game! Feels like a stealth game! I think that a line of sight on the cubes might help because the distortion effect and 3d angle makes it harder to judge where they're looking. You should also use "Input.GetAxisRaw()" instead of "Input.GetAxis()" on the movement, because it's really snappy on controller, but weighty on keyboard.
the mechanics of the game is very fun and the theme is good, the sounds are perfect, Great Job. if you want you can try my game.
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