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Squabix

175
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7
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32
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A member registered Jul 04, 2019 · View creator page →

Creator of

Recent community posts

Thank you! Purple gun explodes with a large radius. Green gun shoots lasers with do the most damage. Yellow gun shoots homing missles.

Thank you! Sorry if there was some sort of bug, normally it explodes but there may be some sort of browser-based issue.

Thank you!

Thank you! I sorta ran out of time level-wise, but I appreciate the feedback

Thank you so much for the feedback! Sorry about the music and the bug, though

Thank you so much! Sorry for the bug, though.

Whoops, sorry. Thank you!

Thank you so much!

Whoops, must have missed that. Thank you!

Thank you so much!

Thank you so much!

Thank you!

Great graphics, smooth controls, and unique idea! Solid entry :)

Exactly

Don’t get caught though ;)

That’s an amazing amount of feedback!

In my original idea, hypnotizing enemies DID take up their turn, but I forgot to implement it in the actual game :/ Oh well, I’ll write it down next time.

I totally agree with everything you said about the buttons (number keys, shifted positions, etc), as well as adding more unique enemies (though I wasn’t able to because most of my time was focused on figuring out how to make a turn based game on my own). 

Thank you so much!

Thank you so much for all the feedback! I totally agree with you about all of the clicking and the spacebar idea. I probably also should have added a setting to disable mouse movement

Thank you so much 

Wow, thank you so much for taking the time to give me so much amazing feedback!

Thank you for the feedback!

Thank you so much!

(1 edit)

Thank you! Enjoyed your stream, and the game you guys made :)

Thank you so much for the amazing feedback!

Thank you so much!

Thank you so much for the feedback!

Thank you so much :)

Thank you, I greatly appreciate the feedback.

Sorry you didn’t enjoy it, but thank you for the feedback!

Thank you! I'll make sure to change that after the rating period

Thank you!

(1 edit)

Traditionally, Bullet Hell games are 2D either top-down or platformers. Are you allowed to make an FPS Bullet Hell game so long as it adheres to the idea of many bullets flying around to dodge?

Hello,

This game jam piqued my interest as I have been experimenting with complicated Artificial Intelligent NPCs using State Machines. However, the description for the jam discusses using AIs in ways such as building chatbots and NPC dialog.

Would it be alright if I instead leaned more toward the State-Machine side of Artificial Intelligence for the jam?

Thank you

Thank you so much for playing and for the feedback!

Yeah, I probably should have made some sort of indicator for that. Thank you so much for playing!

Thanks!

Thank you!

Sorry, I sorta ran out of time and decided to put the instructions in the description. Thanks for playing though!

Thank you!

You’ve got this!