One thing that comes to my mind is to make only the upgrades costly (number of cards, number of missiles, amount of energy). Cards and rerolls will be free in the store. They will reset at the start of each round. This means the player will create a new deck for each round based on the information in the next level. Cards can be purchased up to the maximum number of cards. Do you think it would be better if I made a system like that?
Bahadir1
Creator of
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- You can actually move the camera and change the zoom setting. This is available in the controls section.
- Before the shop screen, you're given information about the next level, which I think is a must-see before going to the shop screen. You might even be able to purchase a card specifically for that level.
- Yes, active cards disappear when used, but that's why their prices are low. But maybe I can update them so each level can be used a certain number of times.
Thank you for your comments.
Hey everyone!
I'm working on Sink And Score, a grid-based roguelike with card mechanics and permadeath. The goal is to uncover hidden ships on the grid-based map, reach the required score, and complete the levels. Along the way, we use various cards from the store to overcome challenges we encounter on the map.
I'd love to hear your feedback on the demo
https://bahadir1.itch.io/sink-and-score









