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tdgperson

180
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A member registered Jul 30, 2020 · View creator page →

Creator of

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I really liked the art style and the sound. The gameplay is fun. But I think that the available recipes should be displayed in the book instead of having to discover it yourself. That leads to frustration since I don't know what I'm supposed to do. 

Yes, I got to the dark areas. Although I'd expect some people to think that the grassy part is the entire game. 

I really like the idea, it's very unique. It gets a bit repetitive after a while though - just drag slimes to merge them. I think that bonuses dropping on the screen mid-game (that automatically spawn, you don't have to buy them) will make the game better. For example, look at "Bejeweled" - there are bonus gems with special effects that appear every once in a while.  

I didn't really understand this game. A description of what the symbols mean (using words) would be more intuitive. I think that stepping on a tile corresponding to a rule causes something to happen, but I don't know what happens. 

I really like this game, it's fun to plan strategically where to die next. In some of the later levels I just blindly ran into the bullets over and over again until I made it.

I liked the game even though it was a bit simple. It was really fun to make sure the bike lands in the right way.  I think more levels, or a longer story would help.  Right now it's very short and basic.

Your game uses way too much RAM. It's too slow for my computer.

I really like the game and the theme of multitasking. I also think that the  buttons should be bigger. Right now it's frustrating to have to move the mouse to the exact place that the button is.

I really like the art and animations. The gameplay is a bit simple though. I didn't even know I can touch the statue to upgrade until I accidentally bumped into it.

Is there no music or sound in this game? I didn't hear anything. 

I really like the idea of going against the narrator. I think there should be something saying "this is not the entire game" if you do what the narrator says. People can easily miss that and think that's the entire game. 

Also, a button to automatically restart the level would be good. 

I really like the idea of going against the narrator. I think there should be something saying "this is not the entire game" if you do what the narrator says. People can easily miss that and think that's the entire game. 

Also, a button to automatically restart the level would be good. 

Game doesn't work. I only get a red/blue screen and this error in the console:


three.core.js:26866 

            

            

            GET https://html-classic.itch.zone/assets/models/guard.glb 403 (Forbidden)

load @ three.core.js:26866

load @ GLTFLoader.js:241

(anonymous) @ three.core.js:26735

loadAsync @ three.core.js:26733

(anonymous) @ game.js:59

three.core.js:26945  Uncaught HttpError: fetch for "https://html-classic.itch.zone/assets/models/guard.glb" responded with 403: 

    at three.core.js:26945:12

I played the game.Do you just shoot the enemies? Do you do anything else? If so, it should say so - once you kill all enemies, something should happen.

Instructions would be nice. I start the game, see a bunch of cups, and don't know what to do.

Yes, they're procedurally generated. At the start there is a place where you can enter  a seed.

Thank you for the review. I wanted to put the concept that the game is based on (topological sort of a directed acyclic graph) front-and-center. I want to put in some of those extra features but don't want the things to "distract" from the main concept. This game isn't about block-pushing or sokoban, it's about topological sorting. How can I add those features without being too distracting?

I looked up the Indiana Jones game, and it is similar. Is that game also about topological sorting? Where can I find a visualization of the directed acyclic graph?

I tried "Block Off" - a 3d version of tetris is something I really like. I think you should add an indication of where the block will drop. I don't know where the current block's exact position is, it's hard to tell which "nearby" points correspond to which "far away" points. 

Here is my game 

This is a very complicated game with a lot of features, and the tutorial only explains a small section of it. I think you should introduce features and buttons one at a time, instead of having all of them unlocked at the beginning. This prevents the player from feeling overwhelmed.

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I didn't really understand the game. I see a robot chasing another robot, then a bunch of monsters spawned. I killed them all and nothing happened. Then it said "I must enter the portal" - I don't know what caused the portal to appear. After I went inside, the game just ended.

Also, the player's movement speed (not dash speed) should be way faster. 

y a-t-il une version anglaise

I really like the music. It's really upbeat and great to listen to. 

I think this game should have more mechanics. Maybe an enemy that I can bounce bullets into, or some kind of quest/progression system.

Similar to the Dota 2 hero Invoker. See https://www.invokergame.com/

I really like the art style and music. It took a while to get the hang of it, but after playing it a bit, I figured out how to paly the game. 

I really like the sense of humor and the story. Based on the size of the download file, I can tell it's a really long game. I just played a bit of the start.

I think there are a few too many battles at the start though. I think you should remove some of them. Having too many battles makes the game tedious and repetitive. 

"as mostly it is made not by you" - what do you mean by that? 

This game is very short but it's a good start. I liked the music and the sense of exploration. I really like how it "teases" you by showing paths that you can't cross yet so you always know there's more to the world than what you see. One suggestion is to add a  "quest log" that tells you what you need to do at a given time. 

I don't really understand the game. I can click the buttons to make squares and drag them around, but that's it. Is there an objective? What am I trying to do? I think you should add an objective of some kind. 

Also, since your game is an HTML file, you can just make it playable in the browser instead of requiring that people download it.
Here is my game. 

https://tdgperson.itch.io/the-magical-cave-adventure

A game about exploring a cave. 

I'm revisiting the very first game I posted on itch.io because I'm planning to make a spiritual successor to it. The feedback I'm looking for is : how to make the game more interesting and challenging? I think that right now the game is a bit too straightforward. It's not very difficult or challenging. 

From the rules :

Think of this place as a way to build a relationship with a new audience, not just a place to dump links.

But the problem is that currently, it's just a place to dump links. The vast majority of posts there have no responses.

My suggestion is: require that for every post they make, they must play at least X other games and write a few sentences of feedback. If they post more than the limit, their post is automatically removed and they would be told that they must review other people's games before they can post their own game. 

How many endings does this game have?

How many endings does this game have?

This is a fun and simple game. I like the gameplay. I think there should be more features to it, maybe some upgrades or power-ups.

I can't figure out this game. I can only walk around. I don't know what other things to do. 

Is there a storyline of some kind? Right now it's just accepting/rejecting forms and running away. If I'm missing something then there should be some kind of indication that there's more content. 

I like the art style and music, but I think the instructions can be made a bit more clearer, such as a tutorial of some kind. 

I like the fact that it gets more intense when there' s a storm. However, it's a bit simple and not very unique. Also, is there no sound?

I think there should be some kind of overarching goal. Right now it's just repetition of the same thing over and over again. 

I liked the incremental part but I think that at the beginning, you can unlock more features faster. Also, put some "teasers" for new/different stuff so people will want to unlock them.

I don't really understand the game. I run around for a bit then suddenly stop running, and it randomly says "mission failed"