I really liked the art style and the sound. The gameplay is fun. But I think that the available recipes should be displayed in the book instead of having to discover it yourself. That leads to frustration since I don't know what I'm supposed to do.
tdgperson
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I really like the idea, it's very unique. It gets a bit repetitive after a while though - just drag slimes to merge them. I think that bonuses dropping on the screen mid-game (that automatically spawn, you don't have to buy them) will make the game better. For example, look at "Bejeweled" - there are bonus gems with special effects that appear every once in a while.
Game doesn't work. I only get a red/blue screen and this error in the console:
three.core.js:26866
GET https://html-classic.itch.zone/assets/models/guard.glb 403 (Forbidden)
load @ three.core.js:26866
load @ GLTFLoader.js:241
(anonymous) @ three.core.js:26735
loadAsync @ three.core.js:26733
(anonymous) @ game.js:59
three.core.js:26945 Uncaught HttpError: fetch for "https://html-classic.itch.zone/assets/models/guard.glb" responded with 403:
at three.core.js:26945:12
Thank you for the review. I wanted to put the concept that the game is based on (topological sort of a directed acyclic graph) front-and-center. I want to put in some of those extra features but don't want the things to "distract" from the main concept. This game isn't about block-pushing or sokoban, it's about topological sorting. How can I add those features without being too distracting?
I looked up the Indiana Jones game, and it is similar. Is that game also about topological sorting? Where can I find a visualization of the directed acyclic graph?
I tried "Block Off" - a 3d version of tetris is something I really like. I think you should add an indication of where the block will drop. I don't know where the current block's exact position is, it's hard to tell which "nearby" points correspond to which "far away" points.
Here is my game
I didn't really understand the game. I see a robot chasing another robot, then a bunch of monsters spawned. I killed them all and nothing happened. Then it said "I must enter the portal" - I don't know what caused the portal to appear. After I went inside, the game just ended.
Also, the player's movement speed (not dash speed) should be way faster.
Similar to the Dota 2 hero Invoker. See https://www.invokergame.com/
I really like the art style and music. It took a while to get the hang of it, but after playing it a bit, I figured out how to paly the game.
I really like the sense of humor and the story. Based on the size of the download file, I can tell it's a really long game. I just played a bit of the start.
I think there are a few too many battles at the start though. I think you should remove some of them. Having too many battles makes the game tedious and repetitive.
This game is very short but it's a good start. I liked the music and the sense of exploration. I really like how it "teases" you by showing paths that you can't cross yet so you always know there's more to the world than what you see. One suggestion is to add a "quest log" that tells you what you need to do at a given time.
I don't really understand the game. I can click the buttons to make squares and drag them around, but that's it. Is there an objective? What am I trying to do? I think you should add an objective of some kind.
Also, since your game is an HTML file, you can just make it playable in the browser instead of requiring that people download it.
Here is my game.
https://tdgperson.itch.io/the-magical-cave-adventure
A game about exploring a cave.
I'm revisiting the very first game I posted on itch.io because I'm planning to make a spiritual successor to it. The feedback I'm looking for is : how to make the game more interesting and challenging? I think that right now the game is a bit too straightforward. It's not very difficult or challenging.
From the rules :
Think of this place as a way to build a relationship with a new audience, not just a place to dump links.
But the problem is that currently, it's just a place to dump links. The vast majority of posts there have no responses.
My suggestion is: require that for every post they make, they must play at least X other games and write a few sentences of feedback. If they post more than the limit, their post is automatically removed and they would be told that they must review other people's games before they can post their own game.