I tried "Block Off" - a 3d version of tetris is something I really like. I think you should add an indication of where the block will drop. I don't know where the current block's exact position is, it's hard to tell which "nearby" points correspond to which "far away" points.
Here is my game
tdgperson
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I didn't really understand the game. I see a robot chasing another robot, then a bunch of monsters spawned. I killed them all and nothing happened. Then it said "I must enter the portal" - I don't know what caused the portal to appear. After I went inside, the game just ended.
Also, the player's movement speed (not dash speed) should be way faster.
Similar to the Dota 2 hero Invoker. See https://www.invokergame.com/
I really like the art style and music. It took a while to get the hang of it, but after playing it a bit, I figured out how to paly the game.
I really like the sense of humor and the story. Based on the size of the download file, I can tell it's a really long game. I just played a bit of the start.
I think there are a few too many battles at the start though. I think you should remove some of them. Having too many battles makes the game tedious and repetitive.
This game is very short but it's a good start. I liked the music and the sense of exploration. I really like how it "teases" you by showing paths that you can't cross yet so you always know there's more to the world than what you see. One suggestion is to add a "quest log" that tells you what you need to do at a given time.
I don't really understand the game. I can click the buttons to make squares and drag them around, but that's it. Is there an objective? What am I trying to do? I think you should add an objective of some kind.
Also, since your game is an HTML file, you can just make it playable in the browser instead of requiring that people download it.
Here is my game.
https://tdgperson.itch.io/the-magical-cave-adventure
A game about exploring a cave.
I'm revisiting the very first game I posted on itch.io because I'm planning to make a spiritual successor to it. The feedback I'm looking for is : how to make the game more interesting and challenging? I think that right now the game is a bit too straightforward. It's not very difficult or challenging.
From the rules :
Think of this place as a way to build a relationship with a new audience, not just a place to dump links.
But the problem is that currently, it's just a place to dump links. The vast majority of posts there have no responses.
My suggestion is: require that for every post they make, they must play at least X other games and write a few sentences of feedback. If they post more than the limit, their post is automatically removed and they would be told that they must review other people's games before they can post their own game.
A Fun Day With Laura A short, slice of life visual novel about having fun and doing activities together with your classmate. To get the good ending, you need to find the optimal choice of activities to do.
For example, the sentence "Items need sets equal colors min 3 to horizontal line".
"Items need sets" and then "equal colors". The first part is already a complete sentence, so it doesn't make sense for the second part to be there. Do you mean "Items need sets of equal colors"? Then what does "min 3 to horizontal line" mean? It doesn't make sense at all.
Then the next sentence: "Equal color blocks near by vertical and horizontal will clear". You have "Equal color blocks near ____ will clear", in the blank should be a noun phrase, and "by vertical and horizontal" is not a noun phrase.
I played the first two levels, the first one was easy but then the last wave of the second level really destroyed me. I like how you have to manage two resources (money and ore) but I think the difficulty curve can be lowered a little bit. Especially at the beginning when I don't have a lot of resources to use.