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tdgperson

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A member registered Jul 30, 2020 · View creator page →

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Recent community posts

I tried "Block Off" - a 3d version of tetris is something I really like. I think you should add an indication of where the block will drop. I don't know where the current block's exact position is, it's hard to tell which "nearby" points correspond to which "far away" points. 

Here is my game 

This is a very complicated game with a lot of features, and the tutorial only explains a small section of it. I think you should introduce features and buttons one at a time, instead of having all of them unlocked at the beginning. This prevents the player from feeling overwhelmed.

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I didn't really understand the game. I see a robot chasing another robot, then a bunch of monsters spawned. I killed them all and nothing happened. Then it said "I must enter the portal" - I don't know what caused the portal to appear. After I went inside, the game just ended.

Also, the player's movement speed (not dash speed) should be way faster. 

y a-t-il une version anglaise

I really like the music. It's really upbeat and great to listen to. 

I think this game should have more mechanics. Maybe an enemy that I can bounce bullets into, or some kind of quest/progression system.

Similar to the Dota 2 hero Invoker. See https://www.invokergame.com/

I really like the art style and music. It took a while to get the hang of it, but after playing it a bit, I figured out how to paly the game. 

I really like the sense of humor and the story. Based on the size of the download file, I can tell it's a really long game. I just played a bit of the start.

I think there are a few too many battles at the start though. I think you should remove some of them. Having too many battles makes the game tedious and repetitive. 

"as mostly it is made not by you" - what do you mean by that? 

This game is very short but it's a good start. I liked the music and the sense of exploration. I really like how it "teases" you by showing paths that you can't cross yet so you always know there's more to the world than what you see. One suggestion is to add a  "quest log" that tells you what you need to do at a given time. 

I don't really understand the game. I can click the buttons to make squares and drag them around, but that's it. Is there an objective? What am I trying to do? I think you should add an objective of some kind. 

Also, since your game is an HTML file, you can just make it playable in the browser instead of requiring that people download it.
Here is my game. 

https://tdgperson.itch.io/the-magical-cave-adventure

A game about exploring a cave. 

I'm revisiting the very first game I posted on itch.io because I'm planning to make a spiritual successor to it. The feedback I'm looking for is : how to make the game more interesting and challenging? I think that right now the game is a bit too straightforward. It's not very difficult or challenging. 

From the rules :

Think of this place as a way to build a relationship with a new audience, not just a place to dump links.

But the problem is that currently, it's just a place to dump links. The vast majority of posts there have no responses.

My suggestion is: require that for every post they make, they must play at least X other games and write a few sentences of feedback. If they post more than the limit, their post is automatically removed and they would be told that they must review other people's games before they can post their own game. 

How many endings does this game have?

How many endings does this game have?

This is a fun and simple game. I like the gameplay. I think there should be more features to it, maybe some upgrades or power-ups.

I can't figure out this game. I can only walk around. I don't know what other things to do. 

Is there a storyline of some kind? Right now it's just accepting/rejecting forms and running away. If I'm missing something then there should be some kind of indication that there's more content. 

I like the art style and music, but I think the instructions can be made a bit more clearer, such as a tutorial of some kind. 

I like the fact that it gets more intense when there' s a storm. However, it's a bit simple and not very unique. Also, is there no sound?

I think there should be some kind of overarching goal. Right now it's just repetition of the same thing over and over again. 

I liked the incremental part but I think that at the beginning, you can unlock more features faster. Also, put some "teasers" for new/different stuff so people will want to unlock them.

I don't really understand the game. I run around for a bit then suddenly stop running, and it randomly says "mission failed"

A Fun Day With Laura 

A Fun Day With Laura A short, slice of life visual novel about having fun and doing activities together with your classmate.  To get the good ending, you need to find the optimal choice of activities to do. 


https://itch.io/jam/gmtk-2024/rate/2912625

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chess

I beat a monster, clicked "heal unit", then clicked a cat to heal. Their health bar went up then the error occurred.

Look at how Rebuild 2 does it: the icons show the amount of zombies, if there is food/survivors, and so on.

I haven't played any autobattler games. I have played the other kinds of games though. But I don't see the relation between those games and this game.

A lot of people play and don't rate. I got 13 browser plays and only 4 ratings. 

For example, the sentence "Items need sets equal colors min 3 to horizontal line". 

"Items need sets" and then "equal colors". The first part is already a complete sentence, so it doesn't make sense for the second part to be there. Do you mean "Items need sets of equal colors"? Then what does "min 3 to horizontal line" mean? It doesn't make sense at all.

Then the next sentence: "Equal color blocks near by vertical and horizontal will clear". You have "Equal color blocks near ____ will clear", in the blank should be a noun phrase, and "by vertical and horizontal" is not a noun phrase. 

Pressing "I'm stuck" should give you a hint on what to do next, displayed at the top, in the same place as all the other messages.

Path of Exile is similar to Diablo

I played the first two levels, the first one was easy but then the last wave of the second level really destroyed me. I like how you have to manage two resources (money and ore) but I think the difficulty curve can be lowered a little bit. Especially at the beginning when I don't have a lot of resources to use.

It's just jumping over flames. Is there anything more to this game? If not (and I didn't see anything), then the gameplay is repetitive and not unique.