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[053] Final Bastion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1508 | 2.201 | 3.000 |
| Enjoyment | #1747 | 1.782 | 2.429 |
| Theme | #1882 | 1.572 | 2.143 |
| Overall | #1966 | 1.485 | 2.024 |
| Gameplay | #1986 | 1.363 | 1.857 |
| Innovation | #2017 | 1.258 | 1.714 |
| Audio | #2120 | 0.734 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cannot let a single alien reach your colony, or all lives will be lost.
What code and assets did you not make from scratch during the jam (if any)?
Pixel Art downloaded from the following
https://craftpix.net/freebies/free-roguelike-shoot-em-up-pixel-art-game-kit/
https://craftpix.net/freebies/free-top-down-roguelike-game-kit-pixel-art/
https://craftpix.net/freebies/free-simple-platformer-game-kit-pixel-art/
How many people worked on the game?1
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Comments
Even though you mention the issues of overscoping, what is there is definitely very polished: Controls, aliens, opening and closing of doors, spawning, sprites, etc. I can absolutely relate to the habit of perfecting one area while leaving other things for last, lol. But this mindset hurts when it comes to the existence of deadlines.
The best way to deal with this issue is doing a simple "pros v.s. cons" analysis: "Does perfecting this feature matter more than not doing anything on this other feature?" For example, in this project:
- Do the cool 3D-esque head movements of the robot matter more than adding sounds?
- Or... Does the intro of humans running (and getting infected once you lose) matter more than adding variation between the different aliens (like more health and lower speed for the bigger ones, for example)?
While the ideal would be to have all of these, some are more important than others (this situation becomes further intensified in jams!).
Regardless, you now know both your abilities & limits better, and that's really important!
Thank you for playing and for the comment!
I do agree in all of your points, and I appreciate the lesson, will keep this in mind.
I did scope for 1 week, but due to some real-life problems, a lot of time allotted for this jam got cut-off.
It's also my first time using this type of 3D-esque spritesheet and unexpectedly had a lot of fun figuring it out.
Which caused me to focus on this part of the game, which have further taken away time for the other parts.
Well, I did learn a lot regarding vertical slices and had fun with my time with this jam.
I am currently polishing out all of the missing parts on an update, now that I have more free time.
Hopefully will be better on my next Jam.
Thank you again.
The fact that you learned things is likely more important than anything else. Keep up the good work!
Pretty classic shooter game with nice visuals. I can see this game being really fun with random upgrades, maybe even random debuffs, something unique that would set it apart from just any shooter game, something that fits the theme of “nothing can go wrong” and potentially make it more chaotic. I will also admit that I thought I accidentally muted the game before I realized there was actually no SFX or music, those could add a lot to the game, but I fully understand the time constraints. Overall well polished game!
Thank you!
I played the game.Do you just shoot the enemies? Do you do anything else? If so, it should say so - once you kill all enemies, something should happen.
Cool concept that would’ve been really fun with upgrades and sound effects.
Thank you for playing! upgrades and sound effects would definitely be coming as an update.
Nice game! I got quickly overwhelmed, I got 200 score I think. I could totally see this game with power up and upgrade, buildable turrets and a lot more! You should consider expending it ! :)
Thank you for playing! yeah, will be releasing an update with all the planned features. But will be taking my time since this Jam was tiring 😅
quite nice, feels good, also fels like you had alot more planned than you got done, upgrades would of been great some SFX and some VFX would have gone a long way, well done for submiting!
Thank you for the kind words, and yes, will be adding both SFX and VFX, just need some time to rest.
Cute game!
I saw you had to cut some features so it's pretty barebones, but it still works, it looks cute and it's fun!
Honestly, just some simple sounds could have made a huge impact of game feel :)
But anyway, congrats for the game!
Thank you for trying out the game, and I agree, a soundless game is very bland.
Will be sure to add it in a future update.