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QuietGodot

22
Posts
1
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18
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A member registered Jul 20, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Keep it up!

Thank you!

Finally found it, thank you for the clue. It was the ‘SharedArrayBuffer support’, Godot 3 does not require this. But on Godot 4, it is needed for Thread support. If ‘SharedArrayBuffer support’ is disabled, then the project would start on page load. Thank you.

That’s what I was thinking too, but I did encounter a Godot project that started on page load, see here - https://yahhcheee.itch.io/pic-a-ball

This is what got me thinking that I did something wrong with my settings. I did exported the Godot project for web, which I’m pretty sure makes it an html5 embedded game. It have an “index.html” file and was uploaded as a .zip file.

I have “Automatically start on page load” enabled on all of my uploaded projects. But all of them still has the “Run game” being shown.

I also have “Require a click to run HTML5 game embeds” disabled in my profile, not sure what I am missing. Thank you.

Thank you for playing! And yeah, around 10,000 pixels per second, the bounce logic begins to break. Might need to look for a fix in the future, but for now I think I’m happy with achieving that speed.

Found a bug with the pathing of the insects (pun unintended). If you kill ​enough insects on where they spawn, they get blocked off and gets stuck on that corner.

The corpses of the insects seems to block their pathing off. This made the final 1:00 minute at least doable for me, as I only needed to stomp on that one corner (final life around 5 out of 100 I think).

And yes, in the final minute, the fusebox will go off without any rest, so I focused on stomping insects, then taking out the fire.

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Finally finished it!

This was well made!
It reminded me of the old Jumpstart games that I used to play as a kid,
complete with the math and puzzle games.
Congrats on finishing the jam!

Thank you for playing and for the comment!
I do agree in all of your points, and I appreciate the lesson, will keep this in mind.

I did scope for 1 week, but due to some real-life problems, a lot of time allotted for this jam got cut-off.
It's also my first time using this type of 3D-esque spritesheet and unexpectedly had a lot of fun figuring it out.
Which caused me to focus on this part of the game, which have further taken away time for the other parts.

Well, I did learn a lot regarding vertical slices and had fun with my time with this jam.
I am currently polishing out all of the missing parts on an update, now that I have more free time.

Hopefully will be better on my next Jam.
Thank you again.

Thank you!

Thank you for playing! upgrades and sound effects would definitely be coming as an update.

Thank you for trying out the game, and I agree, a soundless game is very bland.
Will be sure to add it in a future update.

Thank you for the kind words, and yes, will be adding both SFX and VFX, just need some time to rest.

Thank you for playing! yeah, will be releasing an update with all the planned features. But will be taking my time since this Jam was tiring 😅

Thank you for playing !

Thank you for playing! yeah, there's no way to avoid damage (inspired by NodeBuster).
Should've conveyed it better, thank you again :D

Warning: sorry for the high sound level, forgot that my computer was at 50% volume while programming. Need some sleep.

Thank you !

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Hi, have bought this pack last September and have just gone around into using it. I have a total noob question, as the sprites are grouped into multiple folders, do you have instructions on how to import these folders as layers? In Aseprite or Photoshop, or other program that you would recommend so I can export them as complete characters. Thank you.

Thank you for pointing this out, have now added a limit to the count.