Thank you for playing!
QuietGodot
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That’s what I was thinking too, but I did encounter a Godot project that started on page load, see here - https://yahhcheee.itch.io/pic-a-ball
This is what got me thinking that I did something wrong with my settings. I did exported the Godot project for web, which I’m pretty sure makes it an html5 embedded game. It have an “index.html” file and was uploaded as a .zip file.
Found a bug with the pathing of the insects (pun unintended). If you kill enough insects on where they spawn, they get blocked off and gets stuck on that corner.
The corpses of the insects seems to block their pathing off. This made the final 1:00 minute at least doable for me, as I only needed to stomp on that one corner (final life around 5 out of 100 I think).
And yes, in the final minute, the fusebox will go off without any rest, so I focused on stomping insects, then taking out the fire.
Thank you for playing and for the comment!
I do agree in all of your points, and I appreciate the lesson, will keep this in mind.
I did scope for 1 week, but due to some real-life problems, a lot of time allotted for this jam got cut-off.
It's also my first time using this type of 3D-esque spritesheet and unexpectedly had a lot of fun figuring it out.
Which caused me to focus on this part of the game, which have further taken away time for the other parts.
Well, I did learn a lot regarding vertical slices and had fun with my time with this jam.
I am currently polishing out all of the missing parts on an update, now that I have more free time.
Hopefully will be better on my next Jam.
Thank you again.
Hi, have bought this pack last September and have just gone around into using it. I have a total noob question, as the sprites are grouped into multiple folders, do you have instructions on how to import these folders as layers? In Aseprite or Photoshop, or other program that you would recommend so I can export them as complete characters. Thank you.