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"Automatically start on page load" not working

A topic by QuietGodot created 13 days ago Views: 93 Replies: 3
Viewing posts 1 to 4

I have “Automatically start on page load” enabled on all of my uploaded projects. But all of them still has the “Run game” being shown.

I also have “Require a click to run HTML5 game embeds” disabled in my profile, not sure what I am missing. Thank you.

(+1)

To ask the stupid question: are your games even html5 embed games? Judging by your username, they might be Godot projects exported as web games. Maybe those are different from native html5 games.

(I tried for one game, and it did not start for me either, after I disabled the html5 click requirement)

That’s what I was thinking too, but I did encounter a Godot project that started on page load, see here - https://yahhcheee.itch.io/pic-a-ball

This is what got me thinking that I did something wrong with my settings. I did exported the Godot project for web, which I’m pretty sure makes it an html5 embedded game. It have an “index.html” file and was uploaded as a .zip file.

(+1)

Finally found it, thank you for the clue. It was the ‘SharedArrayBuffer support’, Godot 3 does not require this. But on Godot 4, it is needed for Thread support. If ‘SharedArrayBuffer support’ is disabled, then the project would start on page load. Thank you.