I KNEW I was getting node buster and SNKRX vibes from this game, this is super fun, wasn't entirely clear at first, maybe because I don't know how to read, but once I got the hang of it I was hooked, played a good amount before I realized I was late for a work meeting. As a fellow solo dev with a 9-5 I love seeing what you're able to make with the limited time. awesome job!!
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[051] Strange Virus's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really like this game's theme interpretation. Instead of avoiding these enemies I'm dashing into them. Simple and against the mindset of what this type of game usually entails: avoiding the enemies and hitting them with something else. GG on the theme interpretation! This game was very enjoyable. The design was simple like you say in the GDD and the music added much to the ability to sit and continue playing. The sound effects you did have were great! Keep going on those, as you mentioned. I wasn't too clear on how to use the power ups. Some more in game explanation in the pop up windows would be helpful. Maybe a pop up video clip showing what that power up would do? Or just more explanation with words. Tbh I think the first points screen is wrong. It seemed to make more sense later. I really love the: get points, upgrade, go again cycle. Reminds me of Brotato and I lose hours in that game. You did so great! I tried to give a lot of feedback because I really enjoyed this game and would love to see it published. Can't believe you managed all this with a 9-5. I hope you keep working on this game. It was really enjoyable and with a little fine tuning could easily be ready for public consumption imo. Thank you for all your hard work on this game. So glad you participated in the jam. You're right, you should be proud! GG!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1e3E1UBL2qtZZJBaYFnkNl6WqkORNMWGNf1vO-r1IyEQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Have became an infinite game due to time restrictions (didn't had the time to create and ending). You dash into enemies to gain points, use points for upgrades. Use upgrades to dash into more enemies.
Pretty proud of the results, thank you Thor and Pirate Software team!
Please explain how your game fits the theme:
Your character dashes into enemies to damage them, thus making you the weapon itself.
Is there anything you'd like the judges to pay particular attention to?
Created by a solo developer with a 9-5 job. With that in mind, will accept all and any feedback, thank you :D
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