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The Trail of the Wanderer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1074 | 2.565 | 2.565 |
| Enjoyment | #1118 | 2.696 | 2.696 |
| Innovation | #1148 | 2.522 | 2.522 |
| Gameplay | #1229 | 2.391 | 2.391 |
| Overall | #1282 | 2.406 | 2.406 |
| Theme | #1453 | 2.217 | 2.217 |
| Visuals | #1597 | 2.043 | 2.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are things that can go wrong : you might fail to protect the fairy, or get caught trying to escape, or mix potions in the wrong order. You must make sure none of those things happen, and that nothing goes wrong.
What code and assets did you not make from scratch during the jam (if any)?
I re-used some of the images and code from previous games - the items you get when completing tasks are re-used. The code for the movement system is re-used.
How many people worked on the game?1
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Comments
This has to be the strangest game I've played in the Jam, but there's something about it that I quite like. A lot of the minigames were quite compelling, and given a fresh coat of art and UI would be amazing! I ended up getting stuck on an escort mission though, enemies kept spawning on top of who I was escorting and I really struggled to react when enemies charged in. I also had a bug where both sfx and music cut out after holding Q down for too long in that escort mission. I did miss hearing the creepiest music ever.
This game kind of reminded me of the old arcade Tron game, which Is one of my favs. Well done for a 1-person team.
I like the different fun minigames. Maybe if there were more of a story I would be more invested.
It’s a cool idea with a bit of rough control and UI work, but overall a creative take on keeping things from going wrong
Cool game
It has a cool game, I liked all mini games, expect the escape one, its hard to control the character and there is to many enemies, and the fairy one I couldn't finish because of the same problem, I saw that you said its procedural generated, maybe make a limit of max enemies that can spawn, and the movement the classic WASD, the other mini games was fun, the maze I thought I was gonna hate it but became my favorite lol, and the potions one I had to use a sheet of paper to help mark the supposed positions, which I loved cause made me feel smart haha, anyway, pretty fun game :)
I've always liked a minigames in a game game. The potion brewing one was my favourite. I love small puzzles like that. Well done!
The movement in the escape and fairy missions is erratic and hard to control, along with being difficult to see where you are going and to avoid enemies. BUT the generation on some things like the maze are genuinely impressive, always giving you just enough chops to get through.
I like the music and while I didn't like the visuals too much, they did make me smile.
The game itself, specifically the controls and the UI, isn't very fun or polished out, however I can see what the general idea was. I think that with some more time and polishing, it could turn out great.
The movement was a bit fast, but otherwise a really fun game.
Loads of content! I reached the "defend the fairy"-mission where I was completely overrun by enemies.
Moving the character in the escape, portal and defend missions is a bit chaotic as it is very fast and cannotbe stopped.
The potion mixing missions are really fun and my favourite part of the game. Are they procedurally generated?
Yes, they're procedurally generated. At the start there is a place where you can enter a seed.
very nice , love the many minigames!