This has to be the strangest game I've played in the Jam, but there's something about it that I quite like. A lot of the minigames were quite compelling, and given a fresh coat of art and UI would be amazing! I ended up getting stuck on an escort mission though, enemies kept spawning on top of who I was escorting and I really struggled to react when enemies charged in. I also had a bug where both sfx and music cut out after holding Q down for too long in that escort mission. I did miss hearing the creepiest music ever.
This game kind of reminded me of the old arcade Tron game, which Is one of my favs. Well done for a 1-person team.
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The Trail of the Wanderer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1074 | 2.565 | 2.565 |
| Enjoyment | #1118 | 2.696 | 2.696 |
| Innovation | #1148 | 2.522 | 2.522 |
| Gameplay | #1229 | 2.391 | 2.391 |
| Overall | #1282 | 2.406 | 2.406 |
| Theme | #1453 | 2.217 | 2.217 |
| Visuals | #1597 | 2.043 | 2.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are things that can go wrong : you might fail to protect the fairy, or get caught trying to escape, or mix potions in the wrong order. You must make sure none of those things happen, and that nothing goes wrong.
What code and assets did you not make from scratch during the jam (if any)?
I re-used some of the images and code from previous games - the items you get when completing tasks are re-used. The code for the movement system is re-used.
How many people worked on the game?1







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