Impressive that you've made all this in one week as a solodev!
I really like the artstyle, and the gameplay fits the theme very well. Too bad you ran out of time to add audio, I think that could have added a lot to the atmosphere.
Well done!
First off, well done! This is great, especially for your first game!
I had fun playing. I like that you don't have full control over the battles.
It's a bit slow in the beginning, as others have mentioned. Maybe have the early upgrades and buildings cheaper? In the end I felt I lacked the resources to progress. I had chopped down every tree, killed every sheep and picked all the pumpkins and mushrooms. They just didn't respawn fast enough so I idled a lot.
Another thing I noticed was that the goblin buildings respawned, but they still had the "clear the rubble for 1200" message when trying to attack them again.
Hope you had fun making it. Would love to play it again if you choose to continue working on it.
Love these kind of simulations, I had really fun trying to hit the energy estimates. Reminds me of a mech simulation game we did for another jam.
Sometimes the game stopped responding for a few seconds when I switched views, but for the most part it worked smoothly. I wish I could switch view with WASD or the arrow keys.
I really like the graphics, simple but effective. Really sells the illusion that you're working in an old nuclear power plant. The text was a bit blurry in a few places, but that's really nitpicking :)
The minimalistic audio worked well too. Great background music to set the mood. All you really heard after a while was the geiger meter, of course :D
Great job! Hope you had fun making it!
The environments are absolutely beautiful!
Short but complete story and game experience. The "fighting"sequences are fun and refreshing. Would have liked a way to skip the dialog animations when replaying. There is quite some load time between the regular level and the fighting but that may just be the browser version.
Great job!
I think you nailed the theme here.
Very, very nice graphics, and I like the animations too.
Innovation is pretty good, I've never played a game quite like it.
Super minimalistic music/audio. You can really crank the volume up without bothering anyone.
Controls are OK. Easy to learn.
Fun to watch. Would work well as a screensaver, if that still is a thing?
A little too long. Didn't finish.
Hope you had fun making this, and that you didn't take my silly review too seriously ;)
Let me know if you finish the game after the jam.
Loads of content! I reached the "defend the fairy"-mission where I was completely overrun by enemies.
Moving the character in the escape, portal and defend missions is a bit chaotic as it is very fast and cannotbe stopped.
The potion mixing missions are really fun and my favourite part of the game. Are they procedurally generated?
Nice little game you've made!
Once I saw that it looked like an FTL ship I kind of knew what to do, so that was smart. Sometimes I failed for no apparent reason though, my systems seemed fine. Are there areas where you really, really souldn't let the alien thing inside?
Graphics were very cute, and everything seems coherent. The doors leading up/down were a little harder to spot, but it works since you can easily navigate via the room overlay. Love that you went for pixel art, I'm a big fan of it too.
Some kind of music would be nice. Even something simple like the theme from "The thing" would have worked I think. The sound you had in the beginning sounded like a good start. However, I totally get that it wasn't prioritized :)
I wish that I could restart the game, or at least skip the intro when the alien gets stuck. Since one round is only 3 minutes it wouldn't be a big deal if I had to restart it a couple of times. Got to play to the end (well, a failure is an end too, right?) about 3 out of 7 runs. Had really fun with it, so good job!
Cool concept and nice visuals. The instructions are (intentionally) hard to understand but from enough trial and error you will surely progress. What finally made me give up though was the sound from failure which is quite hard on the ears.
Overall a well thought out game that is as rewarding when you succeed as it is punishing when you (most of the time) don't. A great accomplishment for a 1 week jam.
Gotta say, I had a blast playing this. Really took me back to the good old games from my childhood.
The intro was great! At first, when I saw one of the snakes avoid another, I thought they were running autonomously. Then I saw what you were doing :)
Smooth controls and no problem playing with a trackpad. Nice music (stage 3 is still playing in my head). Cute 3D models. Would play again.
I agree that the rings on stage 2 are kind of hard to see, but after a while you get a feeling for where they should be. One thing I would like is a sound when picking up items on stage 3. Loved the animations of the apple's face on that stage though :)
(Btw.. could you pick up other weapons on stage 3?)
Wow, this game was hard! I always seemed to run out of food half way... and I really tried to kill the crew to get the consumption down. On my last run I hoped the cannibal would be able to survive on the other crew members long enough to get to the end, but I still ended up on the bottom of the ocean :D
Nice cut scenes. I played a bunch of times and got at least one new cut scene every time. However, almost every choice I made resulted in a "Fail" status, even when the outcome seemed to be positive. Only once did I get a "Success". Oh, and a funny thing that happened during a fight among the crew was that one of them died twice.
Loved the music. It made it feel really cozy traveling in this little yellow submarine of certain doom.
The game crashed firefox every time I tried to start it. And on Chrome it failed to start some times, but reloading the page usually solved that. Didn't try Safari.
Restarting the game after dying didn't properly reset the game. After pressing the "Embark" button it would show the end screen again. Only way to restart was to reload the page. Since it plays in the browser it's not a big issue, I just hit reload when I die instead of pressing the restart button.
Will play some more later, I really want to beat it :)
I did not get a peaceful journey.. that's what you get for trying to be clever :D
Seemed like the jump button didn't respond sometimes when I did many jumps in quick succession. But that kind of forced me to take my time and plan my jumps more carefully. Would call that a feature and not a bug.
Nice touch that you don't actually die when you fall down, but rather choose to restart the level.
Good work! I enjoyed playing :)
In this game you play as an investigator that has just arrived at the space station Artemis. Each room will take you deeper into the story through the conversations you'll have with the station's AI system.
The levels are increasingly challenging and new mechanics are introduced the further you go. Push boxes onto switches, toggle buttons to reveal new areas. There's even a teleporter! You need to figure out how each level works in order to beat it.
Also, it's dark and spooky. And we added LASER turrets.
We've taken inspiration from games like Sokoban and Zelda, as well as movies like the Thing and Alien. A few others are in there too, as you'll notice in the story dialog. Well, if you're old enough at least. Like, grew up in the 80's... anyway, not important to complete the game.
The game is completely free, and you can play it in the browser if you'd like. The downloadable versions support higher resolutions if you prefer that.
Let us know if you like it, or if you think we could improve on something. Perhaps you'd like more levels?

Hi Allingames.
Thanks for trying out our game and making a video about it.
Also, well done beating level 1 and most of level 2. I am sure that if you give level 2 another go you'll figure out how to solve the last part of it as well. If you manage to push the boxes into a state where the puzzle can no longer be solved (like in the video), you can restart the level from the button in the top left corner of the screen.
If you want to try out other levels even if you haven't solved the previous ones, you can unlock them in the settings menu.
The video seems a bit stretched out horizontally. Is this a problem you had playing the game or is it just the recording?