Great game. I had about 140km left to go before starving to death! Loved the art and the music. My only real feedback is it might be nice to have some sort of indication of what the options during event could possibly do, or even chance of failure. Otherwise seems kind of arbitrary which button you push because you don't really know what sort of results will happen without playing through every scenario many times, though I guess that makes it on-theme ha. So maybe something like each option during an event tells which resource you primarily are risking with a failure and which one you could gain the most of during success.
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The Emerald Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.357 | 4.357 |
Audio | #5 | 4.036 | 4.036 |
Overall | #13 | 3.786 | 3.786 |
Controls | #19 | 3.750 | 3.750 |
Theme | #23 | 3.714 | 3.714 |
Originality | #28 | 3.857 | 3.857 |
Accessibilty | #31 | 3.321 | 3.321 |
Fun | #38 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
ZZZ...
Game Description
It's like The Oregon Trail, but in a Submarine!
How does your game tie into the theme?
A globspanning journey is filled with encounters that you're never sure how they'll end or what will happen!
Source(s)
N/A
Discord Username(s)
.jamo
Participation Level (GWJ Only)
2
Comments
I like the setting, but the audio settings should not only include on and off. Not my kind of game unfortunately, but the atmosphere was captured well!
fun Oregon Trail style game but man is my luck bad! every encounter was a failure ;o;
This is super polished and the vibes of the music + the art together are very well done! Lots of fun, but very luck-based to a degree that was sometimes frustrating. I got under 2K before I ran out of supplies and food :')
Very cool game, though; good job!
hmm seems i was out completly out of luck, had around 10 encounters, and every single one of them failed dramatically...
the good part was that i lost a few crew members early on which led to less food comsumption :)
I made it to around 2000m
I like the story, vibe and soundtrack.
I really had a lot of fun with this! it hits all the right notes for a game in this genre. The mood and sense of an adventure are apparent even from the menu screen. The music is epic! I can tell a lot of work went into this, and its a fantastic submission you should be proud of.
Still don't know if its beatable lol
I played three times and the farthest I went was 1750km!
The challenge is very fun and you really want to start again as soon as a game ends.
A very promising game!
All I know is that I didn't get dysentery.
Wonderful art and music– very atmospheric. Really enjoyed the tone that was set and I found myself very absorbed in the game. Writing fits well within the genre.
A few bugs:
- When someone dies, the name is repeated twice.
- Clicking restarting after a failed attempt crashed the game
- I got into an event just before I got to the bottom, but it seemed like the timer was still going and I didn't have to deal with the repercussions. It just switched to the end screen. Good for me, though! I made it to the bottom by the skin of my teeth! :)
- What shader did you use for the subtle water effect?
Great work!
Thank you for the feedback! We'll work on some of the bugs after voting ends.
Interesting thing, we actually didn't use any shaders! The submarine itself just alternates rotating 1 degree and -1 degree over a 4 second period, and the background is just a sprite I made in Aseprite using the built in dithering in gradients, which slowly moves down as the game progresses and moves 24 pixels left then resets on a loop to do the movement effect.
That's a really fun effect!
- I'm guessing that the viewport was bigger, then? Not pixel perfect?
- I guess I need to look into how sub-pixel rotation works in Godot! I imagine at a small viewport size and viewport mode, it would have produced jaggies, but at a bigger size and canvas mode it does some sort of subpixel antialiasing that roduced the effect?
- I'm curious– I had to deal with pixel art rendering for the scale mechanic in my entry, but I didn't play with rotation at all.
I picked up on the background sprite moving slowly, which I remember thinking was really subtle and clever. Now that I'm thinking about it, were the bubbles done in the same way?
The pixel art was made primarily in a 382x216 scale, while the viewport was twice that at 764x432. I think the Submarine's pixels were actually on that scale instead of the smaller scale. Should have been pixel "perfect" in that it scaled evenly, but when the rotation occurs there is some distortion that happens that coincidentally looked like water.
Bubbles are actually just GPU Particles! I spawn them along the X axis below the screen and apply negative X velocity to have them move left.
This game is awesome. I love the world, the atmosphere, everything. The music gives just the right feelings of dread, which really adds to the stakes of the game. I must be really unlucky though, as it seems like everytime I tried to take a risk it ended in a fail, which kinda sucks as it would be nice to be rewarded for taking risks a bit more often.
The art is gorgeous, I love the different events. It would be awesome if you could name the crew, so that way you get more attached to them, and if they make it across it's a much more impactful story.
Other than that I think the game is great. Well done! Would love to see more done with it!
Wow, this game was hard! I always seemed to run out of food half way... and I really tried to kill the crew to get the consumption down. On my last run I hoped the cannibal would be able to survive on the other crew members long enough to get to the end, but I still ended up on the bottom of the ocean :D
Nice cut scenes. I played a bunch of times and got at least one new cut scene every time. However, almost every choice I made resulted in a "Fail" status, even when the outcome seemed to be positive. Only once did I get a "Success". Oh, and a funny thing that happened during a fight among the crew was that one of them died twice.
Loved the music. It made it feel really cozy traveling in this little yellow submarine of certain doom.
The game crashed firefox every time I tried to start it. And on Chrome it failed to start some times, but reloading the page usually solved that. Didn't try Safari.
Restarting the game after dying didn't properly reset the game. After pressing the "Embark" button it would show the end screen again. Only way to restart was to reload the page. Since it plays in the browser it's not a big issue, I just hit reload when I die instead of pressing the restart button.
Will play some more later, I really want to beat it :)
Top notch graphics and amazing sountrack! Wasn't quite able to finish the games as I only got failed rolls, bad luck for me! This game really has a great vibe though, loved every minute of playing it!
Cool twist on the Oregon Trail and very well executed! The writing, art, and sound design were all excellent.
I love the creativity on this! Great atmosphere setiting with the narrative and foreboding music! Amazing that you can tell such a compelling story with just a few scenes. The shader on the graphics and the font used really sets the Victorian steampunk vibes!
Sadly, I didn't make it to Tartarus, I failed every, single, encounter rolls haha. The game would really be complete if there was some minigame component to each encounter, or if the remaining crew interacted with the outcomes.
Other small QOL improvements I can think of would be a engine rumbling noise to indicate that the sub is moving, Otherwise, a really good entry!
I got to about 2800 left… Good luck to anyone who tries beating it, it’s hard!
Great submission! The graphics are great, and the game reminds me a lot of Oregon Trail.
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