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ulitol97

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A member registered Dec 09, 2018 · View creator page →

Creator of

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Thanks a ton ^^

I find the win/lose condition (rolling a 12) a bit lacking, since there’s not much skill to it and it is a bit random. Apart from that, It kept me engaged for some minutes, it feels really good to drift over the bad guys!

It’s always cool to see some multiplayer games. I found it fun and congrats for the aesthetic!

Congratulations for the art and music! Also the “boomerang” gimmick has always been quite addictive to me :P. I’d only improve the enemies’ AI to avoid them getting stuck on walls.

Phew, 600 points (somehow). I liked the game and the speed of the gameplay only made it more enjoyable to me (that is my taste I guess). Simple but cute presentation too.

Cool idea, congrats! Plus the presentation is great too. Hoping to see more levels once you have the time ^^

Fun and easy to learn/play, cute art.

Soothing and so polished <3.

Thanks a lot pal ^^, yeah we might adjust some timings in the future.

<3

Loving the art-style with different turrets and trains. Also, liked the way to integrate dices in a tower defense.

Ngl I entered the submission because the artwork was appealing (good work on that front) and eventually liked the idea. Controls fell a bit clunky at first but crashing is fun and it really feels like you can get better with some practice.

Also, the dice-screen was very creative.

PS: Guess I’ll have to get better

Loved the mechanics, but specially the dynamic changing of the pace and how you played with it (to make the player think fast, to create slow vs fast paths, etc.).

Good ideas and tutorial overall. I think it’d be more accessible if the player had some preview the state the dice will end up when touching an arrow. Guessing it from the sprite is tough at times.

Thank you! The physics were definitely one of the funniest things to tune and test while developing.

Noted! Thanks for trying it out.

Thanks for the feedback! Glad you had fun ^^

Very nice and soothing :)

Most original concept (for me) I’ve seen so far! There are lots of cool puzzle games but this is top notch in puzzle design and theme. Congrats.

Simple and addictive, nice.

I noticed you can remain underwater without losing any health (apart from the initial hit), just in case you haven’t noticed.

Good job!

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Very enjoyable, the sounds and animations were simple but on point. Good job given the time limit :).

I think it’d be more challenging if you did not allow the player to leave the main “battleground”. Also, you could prevent players from picking extra health when they don’t need it. I can’t complain about being invincible though, that way I could swing to my heart’s content.

Good take on the theme!

Cute art and interesting 3D levels. I believe that with a few extra time to develop the game, the whole house can become a larger area to explore.

I have to say that the camera angles were a bit tricky, maybe you could smooth the camera movement or make areas larger so that the camera is less constrained.

Original work, nice job :)

Very fun, very relaxing and lots of good stuff in the puzzle design. The game was extremely polished (calm music, smooth movement…plus there were no bugs at all).

I can only suggest reserving the TAB key to switch between blocks, as an alternative to the mouse.

Nicely done!

Wow, thank you for the detailed commentary on the gameplay. Some of your ideas will certainly make the cut into our TO-DO list :).

Thanks again for playing!

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Thanks a lot, lovely feedback! We think this game can become quite addictive so we really want to polish it. Glad you liked it :)

PS: I tried it with my track pad now…bad idea :P

Clever level design, very beautiful and cute ambience.

Very chilling and well crafted! I did not completely understand the win condition in the beginning but I guess that’s my fault because of not reading with attention :P

The idea may look simple but the good level design and the sound/visuals keep you engaged. Good job!

Also, I think that the learning curve should be less steep, with a couple more “easy” levels in the beginning to make sure people get it. Also, I would change the movement to a tile-based system or make the collisions with walls less restrictive. Sometimes the difficulty of game came from that when you already knew how tot solve the puzzle.

Cool game :)

I’m so bad at puzzle games but this one was good. I can see this cute characters and new challenges (time limit, etc.) in a full-game. Nice job!

Very cool tutorial and mechanic! The good level design makes it 2x better, nice job!

Also, beautiful game :)

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Chilling game, keep working on this. A better tutorial/feedback would be great though.

Anyway, the visuals, mechanics and atmosphere are nicely crafted. This was fun and relaxing :)

Very good work, congratulations. The level design, the audio and animations are very well done for a 48h jam.

Maybe you could add some extra frames before falling off a platform (as some others said). That would make platforming less frustrating. Anyway, cool idea and easy to understand thanks to the first levels.

I had a nice time overall :)

Surprisingly fun! The art was on point and the concept was easy to grasp. I can’t wait to cooperate with a friend to trip enemies.

Well done!

Nice art-style and mechanic. I like how you explored the choice between keeping the link or temporally breaking it.

Well done!

Glad you enjoyed it!

Yeah, we are aware of those issues and want to fix them eventually.

Thank you very much for the feedback, we’ll definitely work on all that stuff. Glad you enjoyed it!

Thanks!

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We surely will! Thanks for the comment :)

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Cool puzzle mechanic! If you improve the graphics and add some feedback (SFX…) I’m sold. Well done :)

Also, good tutorial.

Incredible atmosphere and artwork. Complex enough to be challenging but simple enough to be fun. Congrats!

Super original. Also simple but beautiful. I found it hard to get used to the controls, but I personally couldn’t have done it better with keyboard controls.

Well done!