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Narrow Gague's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2863 | 2.760 | 2.760 |
Creativity | #2927 | 2.800 | 2.800 |
Overall | #3023 | 2.667 | 2.667 |
Enjoyment | #3115 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to get towers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved the overall atmosphere of the game, I think the music really helps in setting the vibe!
Loving the art-style with different turrets and trains. Also, liked the way to integrate dices in a tower defense.
i like the sad vibe of the game
Thanks!
I think this is very artistically ambitious but I still feel like I would prefer a flash graphical experience if it meant smoother gameplay, with a greater focus on the dice implementation. healthbars, info on what towers do, and music beyond some violin arpeggios are needed.
I barely survived that last round! That was fun! I would recommend adding some indication of how much health everything has, and ranges of weapons. I had to restart 3 times before finally playing because I kept putting my starting turret too far away. Also fixing the mortars so they sorta lead their shots would be nice too. Great jam game overall!
Damage states for the enemies and range indicators for the towers was absolutely something that we would have liked to include, but the time constraint of the game jam caught up to us. Thanks for playing!
Rolling dies when you kill enemies is a cool concept for tower defense! Visuals are a bit rough but that's fine :)