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A jam submission

Rooty Tooty Reloady ShootyView game page

Submitted by Jellybean (@JGriffithsDev), Jair M, OCK (@ockofficial1), pao.owo — 9 hours, 43 minutes before the deadline
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Rooty Tooty Reloady Shooty's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0004.000
Audio#14.0004.000
Overall#13.8753.875
Visuals#24.2504.250
How much do you enjoy the game overall?#33.6253.625
How well does the game fit the themes?#153.5003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours for the music, 2:45 for the artist, 3 hours for the programmer and 1:30 for our designer to find sound effects!

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Comments

Submitted(+2)

Awesome game. It had nice visuals and gameplay was fun. The reloading mechanic was brutal though. 

Submitted(+3)

Loved the game!

Submitted(+3)

Nice idea! I like the manual reloading though I'm a little confused why there's one more bullet than slots in the revolver 😅. The music is nice and carnival-y. Got 41000 points on the first run. I do wonder if the strategy of only reloading one bullet at a time would result in a higher score, 🤔

Developer(+1)

How did I not notice that!? I must have set up my for loop wrong 😅

Developer

I did consider during dev having a bullet stack with 20-30 instead of 8, so it would make it easier for the player to drag them. Then I saw the implementation and was like "Our programmer is a thoughtful guy. He left one spare!" 

Thanks for stopping by Drentsoft! Not to give too much away, but indeed reloading often is one of the strategies I use to go for the high score.