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A jam submission

MagnetumView game page

Two magnets that really wanna be one!
Submitted by ThePaleOne1, Ruggot, Dishonored Fox — 2 hours, 59 minutes before the deadline
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Magnetum's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1704.1234.123
Overall#1803.9683.968
Presentation#2014.2194.219
Fun#5463.5613.561

Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two magnets are constantly pulling themselves toward each other, When they touch, that Weld together into one whole magnet!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted(+1)

Gosh those visuals look stunning, and the concept is simple yet effective.

I love that it's all contained into a box, it almost reminds me of the little ball/magnetic puzzles I had at the dentist. I love it, and the visuals are so soothing. Assets or not, you sure made a nice arrangement of it.

Great job for the jam man

Submitted(+1)

The game was fun with relaxing aesthetic. Great game!!

Submitted(+1)

Super neat looking game with really detailed environments. The puzzles work great and the setup reminds me of Captain Toad: Treasure Tracker, while still being unique. I liked the premise of joining together the two magnets and then moving them to the goal.

I did have a bit of trouble with the controls, as dragging the blue ball did not always move as smoothly as I would have hoped, but it didn't impact the playability of the game and the intrigue of the puzzles. Great job!! I'd love to see more levels in the future :)

Submitted(+1)

reminded me of captain toad treasure tracker which is definitely a good thing. really relaxing gameplay and a solid idea. really only needs more levels

Submitted(+1)

This was really cool! I seem to remember sandbox toys like this at the public library when I was a kid - this is such an imaginative take on that sort of thing that's really only possible in a video game. The environments were well crafted (loved the destructible objects) and the puzzles were simple but still provided some resistance. I will say, however, that it took me a little while to realize I wasn't moving the blue preview orb, but rather the blue magnet. That's probably just down to UI fussiness, though. Great work!

(+1)

Very impressive! Thoroughly enjoyed it :)

Submitted(+1)

This game looks really nice and polished and I see what you mean about a tactile menu. I spent a lot of time in this game trying to figure out what to do though, I think some things could be communicated a little bit clearer. For example, I didn't know the magnets had to actually join outside the cube, then I didn't realise the exit to the box was one way so I wasted time trying to get the outside one inside. Also on the second level, I tried to break through the main door first but that didn't work even though a different door did. Basically, It's a cool concept with great presentation but I wish some things were communicated more clearly

Submitted(+1)

This is a really neat take on the theme. I will say that my IRL experiences with magnets kinda got in the way of solving the puzzles in this game. I was expecting the red magnet to fall if I got the blue magnet too far away, but that doesn't happen. Once I got around that, I was able to solve all the puzzles (all 2). I had fun with it.

Submitted(+1)

Really awesome interpretation of the theme "Joined Together". I am afraid I won't say anything new, but the graphics and models are absolutely amazing, the music fits the experience so well. As the majority commented, the controls seemed a bit slugish sometimes, but I see that there will be a post jam version with improved controls and extra levels. Can't wait to see it!

Developer

I'm really glad you liked our game!!!
That's all good, It to be expected that the majority of issues have already been said, but it definitely doesn't hurt to repeat them! the more something is repeated, that means the more people want us to fix that issue, so we give those issues priority! :)

Submitted(+1)

Short but well realised :D I really loved the puzzle-box element of this game; I thought it tied in well with the mechanic.

I think you could have done a bit more to have signposted what was interactable in the diorama (I see now there’s a gif of the magnet going through boxes; but I missed that when just downloading it :P), but 48 hours is never enough time to do everything.

Developer

I'm really glad you liked it!

Yeah, we tried really hard to have a really low scope so we could properly focus on polishing the game, but there were definitely some aspects that we should have spent more time on, mainly playability and tutorials! rest assured we'll be making that much clearer in later updates!

Submitted(+1)

Very cool project! The level design of each little self contained box was dope, I loved the little diaramas. The magnets were quite hard to control, but I got there in the end! Great job :)

Developer

I'm so glad you like it!
I actually plan on pretty much completely reworking the way you move the magnets since my current solution is veeryy hacky haha

Submitted(+2)

would love to see more levels, the music was incredible, the only down side is the controls being a little finiky at times, but that doesnt retract from the really cool concept, well done

Developer

Thank you! it means a lot!!
We're committed to making more levels and more content in the future! I'm also planning on completely reworking the way you drag the magnet around haha, I did a bit of a hacky solution for the sake of the 48 hr deadline (didn't want to spend a whole day milling over "the best solution") but now that we've got more time, I'm gonna be hunkering down and spending lots of time getting that all to work much better.

Submitted(+1)

Rally fun to play ! Only two levels, but both nicely done, and really cute universe !

Developer(+1)

Thank you so much! I'm really glad you liked our puzzle game :)
The levels are definitely our most proud aspect of the game and we fully plan on making more levels in the future!!!

Submitted(+1)

Wow that is such a good game! I was confused at first, but once I figured it out, it was really cool! I am sad that it only has 2 levels, but they are very well done levels! It gave my The Room vibes, but much happier and more peaceful! Really cool idea and game! Well done!

Developer

Ayyyyy! your the second person to reference The Room! (the game, not the movie haha)
I 100% had that game in my subconscious when we were developing, and I've been thinking about replaying that game for further inspiration!

Submitted
Deleted 271 days ago
Developer

Thank you! We tried really hard to lower our game scope for the jam, nearly did the 3rd level but cut it to focus on polish! a propper tutorial is definitely something we shouldn't have neglected though! we definitely learnt that the hard way haha xD

Our next update is going to be fully focused on tutorial levels and playability and fixing bugs! then propper content and more levels will come after!

Submitted(+2)

I did it! That was super cool! One of the most unique things I've seen on here! To be honest I was a little disappointed at first when I realized the objects didn't actually behave like real-world magnets, ie, when blue was too far away I was expecting red to drop to the floor, but later I realized some of the cool puzzle implications from doing it the way you did! I solved both puzzles! Very clever!

Submitted

Oh and it's super satisfying when you click on a menu item!

Developer(+1)

Thank you!
I was actually originally making them work like real-world magnets but the unity physics system didn't like it haha, when the magnets were too close, the force got so strong that they'd constantly wiggle around even with extremely high air drag. I'm definitely glad I went for less realistic physics thought because as you said, it opens up so many cool solutions to the puzzles.
My absolute favorite thing to do was watch people play, and watch them come up with completely unique solutions to the same puzzle. the ladder and lever in level 2 had so many cool solutions that I didn't even know people would do when I first designed it!!

Submitted(+1)

That's pretty impressive! Nice work :)

Developer

Thank you! I'm glad you liked it :)

Submitted (1 edit) (+1)

Very original ! Really liked the idea.

Very little feeback : the borders on the edges of the cube kinda get in the way and can make it a bit hard for the magnet to pass over them.

Great work ! I liked it a lot :)

Developer

Thanks for the feedback! I'm glad you liked our little puzzle game!!!
Yeah, the corners definitely are a problem, I'm looking into a few solutions, but the most promising is altering the whole click and drag mechanic, to begin with, because that will solve multiple birds with one stone!

Submitted(+1)

Wow! What a great game with an interesting puzzle mechanic. The animation when you click each UI button is really satisfying! The way you have applied the art from the resources you have used is excellent.

Submitted (2 edits) (+1)

One recommendation I do have, in the Itch edit game page, make sure to tick the Windows icon here. That means people can install it through the Itch launcher which is a lot more convenient for most folks!


Developer

Thank you very much for taking time to play our game! I've just ticked the box, I didn't even realise there was such an option (._.) Thanks for the help!

Submitted(+1)

What an original concept ! I got stuck for a long time because I didn't understand the rules properly, it is not obvious at the start that the blue part cannot enter the box, and that is what I was trying to do. But once the concept is clearly understood that is pretty fun to play, even though it is sometimes hard to control the magnets properly.

Just a suggestion, why not using a sphere instead of a box ? It would make controls a bit easier I think, it's the edges of the box that make it hard to control. 

Developer

Thanks for playing!!!
Yeah, we plan on making some proper tutorial levels to teach the game mechanics a lot better. as for the blue magnet not entering the box, I'm considering making the exit hole have a transparent red plane, that way  it kinda indicates "hey this isn't a normal hole" and "this probably has something to do with the red magnet"

Viewing comments 66 to 47 of 66 · Next page · Last page