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JRevel

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A member registered Feb 12, 2020 · View creator page →

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Oh okay ! So that wasn't a bug ! It might be a bit misleading then.

So I reached the ending, and it's awesome, I love how you used puzzles for narration. Congrats !

Awesome concept ! I like how you managed to add some lore to quite an gameplay idea.

At some point there are some bugs though, I'm stuck at the level with the text "some objects can be" (the rest is off screen), the hint points me to a position that doesn't work ;(

Ok I know what happened, it's because of how the camera is implemented, I had to cut corners when implementing the camera to make it doable during the timeframe of the jam... It works quite well for most effects, but not those that can be placed on a specific cell, like teleportation, the camera movement prevents you to place it too close from your character ...

I'll try to improve it for the post jam patch that we'll release right at the end of the jam, so stay tuned ! And thanks a lot for your kind words !

Fun idea, but it's a bit too hard for me, I never got a better score than 3...
Maybe just adding some space between the pipes would make it easier to play

Oh my god, it's the exact same idea as our GMTK2021 game, Long Leash ^^'

You took a more hectic approach than us however, the gameplay is totally janky but that's what makes it hilarious. I love especially the animation of the dog ! I'm not sure about the point system though, it did not feel like it really correlated with the havoc I was wrecking. But I don't feel like it was actually important.

I love the intro and the concept ! So random, and so funny !

I find the gameplay pretty cool, but the level design is a bit frustrating, it felt like I was never sure the solution I tried was the good one, and everything required very good execution, which is not a good thing for a puzzle game. And as the character behaviours are a bit janky on purpose, it almost feels like you need to exploit strangeness in their behaviours to solve puzzles.

Hey G0ldent0y ! I remember the sick rhythm shooter game you did last year !
This card game has a pretty interesting concept ! I have to say the first phase where you select your cards is a bit tedious, making a deck of 15 cards is a bit long especially when you don't really know what is good or not. I think it would be more fun to get a default deck and change it as you play.

The colors system is pretty interesting, as others sad it seems like it's not always working properly, but I like the design philosophy ! I think it could become something really cool with some balancing and debug work !

I like this concept a lot ! The execution is really good, and that mix between physics and management is pretty unique, I think it really has potential ! You told me you wanted to push the game further, so here is the feedback I can give you :

- you need to clarify a bit how resources work, I was never sure what the water bar was for
- Physics get a bit too unstable too quickly in my opinion, and there are no real clue on how to balance it properly. It felt to me that my tree was quite balanced, but it started oscillating after a while, and I felt I had no tool to fix it. Maybe you could dampen forces a bit more ? Or maybe you don't even need to actually simulate it with the physics engine, but rather come up with a simpler system that you can balance more easily ?
- In terms of gameplay, I was not sure that with the current balance, the fact that it was physics based had a real effect on the way I built things, because I had very little tools to improve the tree stability. I think that to be interesting, there has to be multiple ways to organise the structure, that have distinct and clear pros and cons. It could maybe be solved by balancing though. Imagine if thickening parts was way costlier, but that it would add a lot of weight, but also making the tree way more solid. It would force the player to spend his resources only on the most critical parts, and making structures with non reinforced branches would be made a bit more possible, but still dangerous.

I think that with changing environment, like storms, having a bigger tree hiding the sun, maybe some diseases attacking some parts of the tree, it could be really interesting. I'm quite curious of what you'll do with it, keep up the good work !

I have to confess, the only reason why I clicked on the game was because of the title. Came for the pun stayed for the gameplay !

The concept is good, and the implementation works really well ! It's great to have so many different units with their own rules ! I think with a little work on the balancing it could become really great !

The next things I'll say are just nitpicks, and things I think you might do in the future if you want to improve your game, so I know it's things you wouldn't have the time to do during the jam timeframe.

- I'm not sure the lanes system is used to its full potential here : except for the towers that can shoot other lanes, there are no interactions between lanes. I think there are a lot of things that could be done here, to give more strategies on how to approach levels : zombies that can change lanes when they meet an obstacle, towers that shoot vertically instead of horizontally,explosions that damage multiple lanes at once... I think it's where the potential of your concept lies, so go bananas with that !
- I found the balance of some zombies a bit off sometimes : shields felt almost invincible, and bombers felt a bit useless, at least I never managed to make them reach a building before taking a hit.
- The tower that has piercing projectiles is pretty interesting, but a bit too strong currently imo. It almost one shots everything that is not a shield zombie

Wether you decide to continue working on this game or not, keep up the good work !

Cool stuff ! I'm not sure why the thief would need to be constantly visible, but it makes sense in terms of gameplay. I like a lot this kind of minimalist esthetic, it's both beautiful and highlight perfectly important gameplay features.
A few things that I think could be improved :
- doors look like they are vision zones, they have the exact same flat red look, which is okay once you know it, but it's not really clear
- I totally missed the indication that there was a dash at the start, so I found the beginning of the game really hard. I discovered its existence by doing random inputs when I got blocked at a point where it was impossible to pass without dashing
- I would add a bit of cooldown to the dash, and make the death take a bit more time, because currently it is necessary to spam it to pass most of the obstacles

Overall, that's a really cool game ! And congrats to the music composer, the soundtrack is pretty immersive !

Yeah sorry :(

We'll fix that in a post jam patch, whenever uploads are unlocked !

Wow that's an awesome score you got !
There is definitely something wrong with the score, I think the vegetables harvested during the very last turn are not taken into account in the score sent to the leaderboard, I'll try to fix that in the post jam patch. And also yeah, the indications are kind of wrong for the harvest ability (technically it's true that you harvest at the locations shown, except you stomp them first, so you can't harvest anything. we did not found time to solve that unfortunately.
thank you for your feedback !

Thanks a lot for your comment ! What do thing could be fixed ? I'm going to work on a post jam patch so any feedback is appreciated !

Très sympa ce "GMTK jour 2.exe" ^^'
Les contrôles du canard sont un peu étrange et rendent les esquives parfois un peu aléatoire, mais j'aime beaucoup le concept et l'ajout du chien pour rajouter de la difficulté est très intéressant ! D'ailleurs il paraît qu'il peut se faire tirer dessus ? Faut que j'aille voir ça !

En tout cas c'est fun, et ça donne envie d'essayer d'améliorer son score, avec un leaderboard, je pense que c'est le genre de jeu que j'aurais tryhard un bon moment !

I love this take on the theme, it's simple but pretty well executed !
There are several exploits possible, as you can hold up blocks indefinitely, you can jump indefinitely on the same block, and even gain height with the right execution, and you can run infinitely on the ceiling. But it's the kind of game where it's fun to find exploits, and playing the game without exploits is pretty fun too !

I love the concept, the cutscene is pretty good, and the gameplay looks interesting, unfortunately the game is lagging a lot on my PC, making it quite unplayable, so I won't be able to rate it ;(

Interesting concept, but I wish there was a bit more strategy involved, pegs are really small so the direction it sends balls is pretty random. The only way I found to finish the first level was to put them everywhere I could and pray. But I guess it is normal, after all, randomness is at the heart of peggle. It's just not my cup of tea.

Graphics are minimalist but work pretty well, using only two colors is good for getting a coherent look. Well done !

Cool idea ! I stopped at the infiltration scene, it got a bit frustrating because there was no clue on where I could go without getting noticed.
I like the idea and graphics are quite cool, and despite my lack of patience, the game is pretty cool !

Thanks a lot for this heartwarming comment !
The fact that abilities synergise poorly is actually wanted : you are a huge brute trying to do subtle things with tools not made for the job, so we wanted the player to actually need a lot of caution to not destroy everything. I agree it might be frustrating at first, but I can tell I had a lot of fun getting better at it when playtesting.

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, you might really like the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Thanks a lot for your comment ! Working on this game was really fun, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, you might really like the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush

Du super taf ! C'est drôle, y a de nouvelles idées tout le temps, les références à phoenix wright sont très bien utilisées ! Les phases d'enquête sont suffisamment simples pour qu'on comprenne rapidement ce qu'on doit faire, et la mécanique de drag&drop fonctionne très bien. Et c'est rafraîchissant de voir des jeux parler de politique sans se prendre au sérieux !

J'ai eu un petit bug d'affichage sur l'écran où on récupère la clé usb, en sortant puis revenant sur cet écran le background est devenu noir. Les éléments restaient quand même interactif, du coup ça n'a pas empêché de finir le jeu, mais j'ai dû faire ces énigmes un peu à tâtons.

Ah too bad, I put a lot of work on optimisation to make it run smoothly on my PCs, but it maybe still wasn't enough. I suspect the graphic card is the bottleneck ? I should have added an option to switch to less performance hungry shaders

I think you've got a great game controller, you should keep it and to a longer game with it ! It's really satisfying to use !

The game itself has a few problems, that are actually minor because just grappling around constantly is sooo fun... Let me list what I've noticed :

- When you need to survive a level, waiting for one whole minute to finish is really long ! I think that with less health and a shorter timer it would be more fun

- After having a few levels where you need to wait, having one where you have a boss to hit is cool, but needs to be more advertised, I spend a lot of time before noticing that I had to hit the enemy and not dodge it

- The features like jumping or jumping down ledges are not really useful, you could just remove ledges entirely, rails are enough for level design. What I'd like to have instead of a jump is the ability to stop the grapple before I reach the end point (or maybe it's already there and I missed it ? It would not be the first time I don't read instructions properly xD)

Again, having a mechanic that is fun to use by itself is pretty hard, now make the best game you can around it !

Good job with 3D modelling and texturing, that looks quite good ! The gameplay is classic yet works pretty well, and the upgrade system is satisfying. Maybe the sound of the shooting becomes a bit annoying after a while as you shoot constantly, but that's not a big deal.

My only complaint is that I'm not sure I understand how it relates to the bullet hell genre nor to the theme. But it's only one rating category after all !

Haha I'm so glad someone noticed it ! At first I tried to randomize the pitch of the sound, but it gave weird dissonnances so I ended up using only the notes on the scale I used for the main theme, it is way smoother that way !

How much did you score ?

Thank you for the feedback !

Hey ! We kept working on the game, it's now titled Midnight Blood Rush, you can play the demo here : https://guilloteam.itch.io/midnight-blood-rush

I hope you'll have as much fun playing it as we had making it ! And stay tuned for the full release !

Hey ! We kept working on the game, it's now titled Midnight Blood Rush, you can play the demo here : https://guilloteam.itch.io/midnight-blood-rush

I hope you'll have as much fun playing it as we had making it ! And stay tuned for the full release !

Actually, I lied, we ended up working on the game further, it's now titled Midnight Blood Rush, and the demo is playable here : https://guilloteam.itch.io/midnight-blood-rush.

I hope you'll like it !

Haha a game made in powerpoint, that's original, I guess it's a pretty limited game engine !

It's not really fun, but making it in powerpoint is an achievement by itself !

Fun stuff ! At first I thought it was a bit too simple in gameplay, until I realized I could also punch projectiles ! At that point it became really fun ! That's pretty well made, juice is there ! :)

That's a really cool jam entry, well done ! I like how the parry mechanic changes the pace of the game !

I have two things that were a bit frustrating in my opinion :

- it has already been mentioned by other commenters so I won't get too much into details, but some weapons are way too slow to be fun to use. Maybe some more feedback on the cooldown could help, but I think it would be good to reduce it by a lot, unless it's something that oneshots enemies.

- I got stuck for a long while at the start of level 2 with two sword enemies that took an insanely long time to kill, with their weapon that shoots all around I could do them only one damage at a time...

Other than that, it was pretty fun ! Awesome job !