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Harry

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A member registered Jun 07, 2018 · View creator page →

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Thanks for this game, I believe it does a great job at showing a glimpse of how going out feels right now to me - I have OCD and one of my main habits is cleanliness, so going outside feels exactly like this, like everyone around is breathing intoxicating gas, it's something that's hard to describe but with games we can really embody other perspectives so it becomes easier to show these lived-in experiences.

I hope this inspires other games that showcase this complex silent baggage a lot of people hold but aren't able to talk about.

Really cool game! Awesome art and really inventive concept. Agree with Bagel's criticisms, I think the gameplay was really good but the controls felt a bit stiff at times and the momentum when moving made a lot of jumps really hard to do, and more frustrating hard rather than fun hard. Other than that, really awesome and unique game!!

Done in 238 seconds! I wish I saw this a few hours later so I could rate it, really well done game with a nice environmental mechanic.

Hi! Thanks for playing! I have now uploaded version 1.2 of the game to the Web and Windows builds - you can now restart the level you are in by pressing R!

I love the style and framing of the game - having to poke the eyes of an alien octopus is definitely a really unique and awesome way to do the binding controls together mechanic. Fits the theme elegantly, really thoughtful puzzler! I think having it be a bit more clear when you have game-overed would be great, but that doesn't stop this game from being a real gem from this jam!

Really love this one!!

Short and sweet! Even though it's just blocks and colours, I really like the visual style using that illusion of the colours (bad wording here from me but I cannot remember the name of the illusion or how to describe it, oof!). Would have liked to see some some sound effects and maybe some feedback to indicate you have successfully completed the level before you move on to the next one, but nice work :D

Really nice presentation and smooth gameplay! Would have liked a bit more variety with the enemies!

Really satisfying sound design and movement, really like the mechanic of joining together keywords! It's a really fresh interpretation of the puzzles of Baba Is You but done as a really nice, satisfying platformer. I think my only critique is that the levels extend off the end of the screen and I can't fullscreen the game for some reason. Other than that, really nice experience!

I really liked the animations for firing your gun and the enemies being headshot - quite satsifying!

I really loved the dual purpose design of the bow and arrow, very inventive way of joining two game mechanics together!! Found the traversal and swinging and combat all very fun - would have been nice to have a few more juicy sound effects or hitflash or screenshake when doing things like hitting walls with the bow, but I really liked this! I enjoyed the open-ended feeling design of this. Great work :D

Good pun with the zombies all joined to get her! I had a couple of issues I'd like to give feedback on: the camera jitters a tiny bit when moving around - if you are using Cinemachine with Unity, I think this can be fixed by changing the update method property of the CinemachineBrain component, and I was a bit confused what the potions did before picking them up, sometimes they felt they didn't do anything and others it started rapid firing and sending out a lot of audio clips that hurt my ears a bit.

On a game design view I found the idea of killing enemies hurting you and lowering your max health to be a really interesting concept - perhaps if the potions had more things to do that would cost some health to use, that would make the killing-enemies-lose-health feel even more of a restriction you want to avoid and really play into that. Nice work, well done!

Oh my gosh, beautiful animations, horrifying death sequences, I enjoyed the simple and intuitive controls!!

So elegantly designed - you were 3 steps ahead of me at every point, and I didn't feel frustrated at all because every problem I came across was caused by the solution of the previous problem I had. One of the best uses of the Joined Together theme, a puzzle game all about consequences. Excellent, can't wait to see more of this if you continue it (please do!!)

Nice 3D style and concept, I found the mechanics a bit confusing and the camera was quite slow and responsive at times, but I liked the atmosphere and application of the art!

The wobbly wires sound and the watercolour art, mmm perfect! Really nice interpretation of the theme, I enjoyed building and connecting the lines together. Are these levels randomly generated every time? I found myself finding the shortest path and not using much of the other telephone pole types, and some of the levels the phone boxes were just a few phone poles away from eachother?

Nice work!

I liked that the link between people could be used to destroy enemies! I felt the control scheme was a bit confusing - the guy on the left would often be controlled with the arrow keys on the right, and the guy on the right would be controlled with ESDF, which I would have preferred an option to use WASD as I kept pressing S and walking into enemies on the left.

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This game about writing was a very novel idea. I was chuckling throughout as it was a great blend of cute and silly. I really enjoyed this unique take on the theme, joined together in the sense of chaining together words which, unless you're really good at one-handed typing, you have to stop moving in order to continue doing.

I think my only critique, at the end the flashing lightning is a bit harsh on the eyes and might be uncomfortable for photosensitive folks.

Overall - great work, well done!

I found the idea that you needed to have line of sight to the robot to be an interesting mechanic, would like to see more levels of this gamemode! Also I kept getting stuck on the third level for some reason, the human was trapped in the wall of the bottom middle and I had to restart the game to fix it?

Very engaging mechanic, I love the design of smacking around the ball and the tons of destruction, and then you add enemies that require you to not destroy the environment. I think the tutorial was really quite a nice twist on them, push all the buttons in the game and then boom, game starts.

Lovely style and squash 'n' stretch and other juice. Would love to see more from this (and maybe on Steam/a commercial release?)

I think my only critique is that you keep having to run behind the ball to kick it further, I think it's good but sometimes it feels a bit un-intuitive in the heat of the moment where you're fighting enemies, and I lose control quite a bit. Not sure where I'm going with this but honestly, this game is super enjoyable and great!

Spent almost an hour working through this genius puzzler! Really really compelling full package, how the heck did you all do this in 48 hours??? Bravo!!

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I feel so clever whilst failing to playing this game. Excellent work all around, a gem of this jam!

Pretty fun! I like gameified shooting mechanics, integrating that into Pride and flag colours is pretty swell!!

Nice work Roscoe! I like what you and your team did with the theme, it was cool that the different bodies had lots of different twists and behaviours. Hope you enjoyed the experience and that you continue making things!

Would love to see more levels of this! Extremely clever puzzle mechanic, completely in love with this.

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One recommendation I do have, in the Itch edit game page, make sure to tick the Windows icon here. That means people can install it through the Itch launcher which is a lot more convenient for most folks!


Wow! What a great game with an interesting puzzle mechanic. The animation when you click each UI button is really satisfying! The way you have applied the art from the resources you have used is excellent.

Excellent game! Just to let you know, I crashed the game in the middle of the level where the button opens the door and the iron bars that drops a key - swapping the key from the skull on the pressure plate crashed it! Strange. Despite that, this is an excellent little puzzle game with a lovely presentation and funny nice story.

The most promising 2 levels for a potential game. PLEASE MAKE MORE LEVELS FOR THIS, I really want to see where this goes, as a mechanic it's elegant and really interesting and open for a lot of ideas for levels. The music, art and UI animations all look great and create a really polished feel with an identity. Hope to see more from this!

Feels really good to play!! Would like to see volume sliders as the music is quite loud. Excellent presentation and polish, loving those screen transitions!!

Excellent use of the concept, playing as a slinky is so satisfying and fun - would love more of this game!!! The anthropomorphised slinky is so cute. Awesome work!

WHY AREN'T THERE MORE REVIEWS OF THIS?

I think my only critique is the lighting feels quite harsh at times but honestly, I absolutely LOVE THIS

Amazingly juicy! Love the flinging of the wrecking ball for the theme. Presentation 10/10.

I like the gravity mechanic and the movement it feels really nice and smooth! It would be nice to see this more polished up, and it would be great if there was a way to heal. I also liked the smooth transitioning music, and the music itself was very nice. Nice work!!

Really nice mechanic of chaining together key prompts, it feels a lot like chess rules in some ways!! Great work.

Lovely atmosphere and a nice break that still fits the Joined Together theme nicely :D

Very fluid and seamless game interface and fun controls! Nice work.

Excellent art and presentation! I think it sometimes struggles to stay within the theme as the pilot kinda wanders away and it doesn't really feel like you are joined together with him, but still the polish and juice and everything makes this a super interesting and great game. Awesome work and very very juicy! I'm hydrated now.

Oh my gosh, this is the best game in the jam I've seen. The way each mechanic leans into eachother is so clever. Running over people means more people to collect with the ambulance, but then more criminals and fires.. Oh gosh. I was in a perpetual state of "Oh No" and it was beautiful.

Excellent art and presentation and feel, so good.

Thoughtful and really nice story! I really like and appreciate the use of PowerPoint as a game engine, the music choice was really nice too! Great creative work :D