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I really like the visual presentation for this, going from 3D renders to presenting them in 2D is a cool aesthetic. The gameplay loop is really solid and the way of framing choices through "magic sword" tropes is a very cool power fantasy you don't typically see.

The shop was quite clever, you have to be careful and balance getting healed up and avoiding getting sold or traded away. Really cool stuff!

If there were ways the battles could be a bit more skill-driven or gameplay-driven like slashing, that would make every part of the game engaging, as sometimes it becomes a bit of a waiting game. But in 48 hours that's not exactly a feasible thing to expect! Impressive work!