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A jam submission

Sword HeroView game page

Be the sword to defeat the Demon King!
Submitted by Kirbynator, Kirbeast (@kirbeast6) — 10 hours, 10 minutes before the deadline
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Sword Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24303.2693.269
Presentation#27003.0383.038
Overall#29742.9232.923
Enjoyment#36422.4622.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are playing as the Hero's sword! You treat the hero using you as disposable, instead of the other way around.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Really like the art. Interesting concept!

Submitted(+1)

Interesting concept, just wish the fights were a little faster. Nice entry!

Submitted(+1)

Great idea to see what happens to the sword after the death of a first hero ! Congrats !

Submitted(+1)

Graphics are nice, though animations can be a bit choppy at time. I'd work on more interactive gameplay. Good job on the game!

Submitted(+1)

Really liked the the graphics.

You should work on improving the combat to be more interactive.

Could give me feedback on my game?

Submitted(+1)

An interesting take on the theme. I like how you follow the sword even after dying. Coo graphics style.

Submitted(+1)

I really like the legacy mechanic of following the sword regardless of who is holding it. Nice job!

Submitted(+2)

I really like the visual presentation for this, going from 3D renders to presenting them in 2D is a cool aesthetic. The gameplay loop is really solid and the way of framing choices through "magic sword" tropes is a very cool power fantasy you don't typically see.

The shop was quite clever, you have to be careful and balance getting healed up and avoiding getting sold or traded away. Really cool stuff!

If there were ways the battles could be a bit more skill-driven or gameplay-driven like slashing, that would make every part of the game engaging, as sometimes it becomes a bit of a waiting game. But in 48 hours that's not exactly a feasible thing to expect! Impressive work!

Submitted(+1)

really solid! i like the concept of following the sword, and how even if the wielder dies, there's a chance to continue playing.

i did have some issue with the shops? it's a little unclear how they work, so a few changes to make things really clear would be good.

overall a good game :)