Cool idea and cute art! Pretty nice execution.
Would be nice if there was more challenging aspect, but still, Good job!
Criteria | Rank | Score* | Raw Score |
Presentation | #4482 | 2.337 | 2.818 |
Creativity | #4514 | 2.487 | 3.000 |
Overall | #4643 | 2.286 | 2.758 |
Enjoyment | #4816 | 2.035 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Good idea but I badly implemented it!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Cool idea and cute art! Pretty nice execution.
Would be nice if there was more challenging aspect, but still, Good job!
Nice game! I accidentally killed the player at first. Then I realized I'm supposed to kill him. I had a blast! GG!
It's a pretty decent idea, though there really isn't much to do. The nice simple visuals make it fun though!
This is a nice little one! Impressive what you can make in such a crunched down amount of time.
About what stuff you could add, I think it's just the controls that need a tiny bit more feedback. Everything being in one box at the top makes it hard to figure out what exactly I am doing, so maybe a different user interface would help.
Also, making it more interactive after you send out enemies could be interesting, like a bomb you send out and can press Space again to detonate it. It would make it more engaging after you validate each command?
Other than that, cooldowns and resource management are always fun design mechanisms to consider and work with.
Leave a comment
Log in with itch.io to leave a comment.