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A member registered May 18, 2016 · View creator page →

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Very relaxing. It reminded my of fl0w in a way.

There was a bug that made my third planet "explode" before I could complete it, but still, I had fun playing :)

We did! Had much fun playing it on the TV with a couple of friends. Thanks to you for making this game.

Thanks for the awesome review! Timeboxing ourselves to 4 hours (3 hours of development + 1 hour of polish) proved to be a big challenge. It forced us to skim the design again and again to respect our self-imposed 4 hour limit. In fact, the randomization of the placement of the black cube was next on our todo list. Other fun fact: The monster going through walls was a bug that we decided would not be fixed as it made the game scarier.

Thanks again for your review, and for playing our game. I haven't made it past 5 points yet, but I think it might be doable.

You just updated your game. What changed? :)


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Hi Nick,

We made this game with Unity.

Apart from the engine, everything was made from scratch (art assets, code, sounds and music) although we used some tools. Art was made with Paint.NET, sounds were made with Bfxr and music was made with As for our IDE (the program in which we write code), it was Visual Studio Code.

It seems like the inputs are way more sensitive in the WebGL build (the one in the browser) than on the other builds (at least the Windows one). We'll see what we can do about that as the WebGL build does not provide the intended experience.

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Thanks for your feedback! Although we decided, before event starting to create the game, that we would let it as it is forever (so it remains "that game we did in 4 hours") we will take your feedback about input sensitivity into consideration for future projects. About the genre, I'd say you are right. This game is too experimental to be labelled; fixing it this instant.

[edit] Didn't realize there was #experimental and #abstract until now. Fixed!

It worked in chrome for me.

Got the "Failed to load mono" error too.


Love the puzzles and the style! Thank you for sharing :)

It supports 16:9 ratio and controller inputs for now, but thanks to your feedback, we'll tend to those issues. I'll rely your comment about the title screen to our artist ;)

Thank you for the feedback. I'll tend to the resolution problem. For the controls though, they use the analog feature of a controller's trigger. I have an idea for keyboard/mouse inputs, but it might be long before it is implemented. Nevertheless, thank you for your feedback :)

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Using the swap wand on Archeos and then on another ennemy causes the game to freeze. I wanted to do a Swap + Hammer combo to get rid of him. It would be interesting to also test if using the hammer on archeos to bring him down or kill him freezes the game too.

Thank you for this great game!