Turns out the throw feature was crappy. I improved it and I made it so if the throw has 0 strength (can happen even when it shouldn't because lag and stuff) the phone is not thrown and you can try again. Also, you should have more control over the angle and distance. I suppose you have no time left to lose with this game, and that's ok. Just wanted you thank you for your feedback and tell you it was taken into account.
Only the Windows version has been updated at the moment. Other versions may follow (depends on my teammate).
Thanks for the feedbakc! We think the same. The aiming up and down part is semi-functional: the angle at which you drag the mouse influences the angle. But again, a UI would have helped make that more clear.
I really feel the theme. I tried a few times to get to the phone power up, but playing with a trackpad made me die quite quickly. Very cool game, and even though I couldn't use the phone, I think the idea of calling someone with it is awesome. Excellent implementation of the theme and special feature. Thank you for making this game!
Clever name, clever design. My buttonless trackpad is probably not the best input method, but I'm pretty sure it plays well with a mouse. If you ever think of changing the inputs, I'd suggest arrows to move, ASWD to attack and space to scan. Thank you for making this game!
Couldn't make it to the end since game restart on death. Would have loved a few checkpoints, but that's very personnal. Nice game, I liked the way things became progressively more glitchy. The telephone looked really pasted over an existing feature of an existing game though and didn't make much sense, but the gravity feature was still fun to use.
I see from your rating that you didn't like the game. Sorry for wasting your time. Do you know what kind of warning I could give people with similar tastes to avoid wasting their time too? Thanks!
The aesthetic (graphics+audio) is beautiful, and the difficulty is just right. Thank you for this pleasant experience :)
I encountered a small bug with a "hurt" sound playing endlessly when I beat the final boss, but it didn't affect my appreciation of your game.
Thanks, glad you liked it! Complexity is subjective though. This game's simplicity made it more popular on Facebook than my previous games, as it appealed more to non-gamers. Even my mom enjoyed it!
Thanks! Either you need to relax or not is your decision to make, but I'm glad Strings of Light raised that question. As for me, I found out relaxing helps me digest my learnings. The brain works in wonderful ways.