I'm pretty sure it's gold and not blue.
Recent community posts
"Is it possible to create a repeating fractal of game within a game, which contains the outer game?"
Yes, Jason Rohrer made one called "Inside a Star-filled Sky". You should check out his games or his Wikipedia page if you haven't already. His games have an experimental vibe reminiscent of yours.
This game is absolutely amazing.
To anyone reading this, rate this game, it only takes three clicks! It's the least you can do to encourage the developer into making more of that delicious stuff.
(People, play the game before reading)
Awesome and clever mix of text adventure and puzzle! Thank you for sharing. At first, going back felt like cheating. It was much fun slowly figuring out that the back and forth mechanic was in fact necessary, as the adventure felt more and more like a combination lock. Brilliant.
Thank you for being part of this experiment, this is much appreciated. As the experiment's description says, anger is a possible side-effect of playing. In truth, in the jam version, nothing satisfies the TV guy.
I honestly liked your review, as any review implicitly says: "I played your game and deemed it worth being reviewed".
The jam version is not a puzzle game, it just "doesn't" end (it is that kind of experimental game).
Being a programmer, I kind of take it as a compliment that my acting is just "a little" poor! Haha
We kind of had these concerns and wanted to iterate post-game-jam about them. Thanks for the review :)
Awesome video, and very nice selection of games. Thank you, we're honored to be among them :)
I am the one you see in the video (although deeply affected by Mathieu's aura of insanity). I have a Youtube channel, but its more a video storage platform for my games (for now):
It was a bug with the movements, the character is actually floating. It happens when you step on furniture, the character just won't fall back to the ground. We're waiting for the end of rating to upload the fix.
Thank you for your honest and exhaustive review. We gave you a game. Turns out it's not what you want. I feel like I've stolen you time though, and in hope of making it up to you, I offer you this puzzle game: https://bodro.itch.io/klss
KlSS was made in 2 or 3 weeks (instead of 48 hours) and is more traditional (it eventually ends).
For "Not What I Want", we already have a fixed build, but can't upload it until the end of the rating process.
Thanks for the awesome review! Timeboxing ourselves to 4 hours (3 hours of development + 1 hour of polish) proved to be a big challenge. It forced us to skim the design again and again to respect our self-imposed 4 hour limit. In fact, the randomization of the placement of the black cube was next on our todo list. Other fun fact: The monster going through walls was a bug that we decided would not be fixed as it made the game scarier.
Thanks again for your review, and for playing our game. I haven't made it past 5 points yet, but I think it might be doable.
We made this game with Unity.
Apart from the engine, everything was made from scratch (art assets, code, sounds and music) although we used some tools. Art was made with Paint.NET, sounds were made with Bfxr and music was made with beepbox.co. As for our IDE (the program in which we write code), it was Visual Studio Code.
It seems like the inputs are way more sensitive in the WebGL build (the one in the browser) than on the other builds (at least the Windows one). We'll see what we can do about that as the WebGL build does not provide the intended experience.
Thanks for your feedback! Although we decided, before event starting to create the game, that we would let it as it is forever (so it remains "that game we did in 4 hours") we will take your feedback about input sensitivity into consideration for future projects. About the genre, I'd say you are right. This game is too experimental to be labelled; fixing it this instant.
 Didn't realize there was #experimental and #abstract until now. Fixed!
Thank you for the feedback. I'll tend to the resolution problem. For the controls though, they use the analog feature of a controller's trigger. I have an idea for keyboard/mouse inputs, but it might be long before it is implemented. Nevertheless, thank you for your feedback :)
Using the swap wand on Archeos and then on another ennemy causes the game to freeze. I wanted to do a Swap + Hammer combo to get rid of him. It would be interesting to also test if using the hammer on archeos to bring him down or kill him freezes the game too.
Thank you for this great game!