Very relaxing. It reminded my of fl0w in a way.
There was a bug that made my third planet "explode" before I could complete it, but still, I had fun playing :)
Thanks for the awesome review! Timeboxing ourselves to 4 hours (3 hours of development + 1 hour of polish) proved to be a big challenge. It forced us to skim the design again and again to respect our self-imposed 4 hour limit. In fact, the randomization of the placement of the black cube was next on our todo list. Other fun fact: The monster going through walls was a bug that we decided would not be fixed as it made the game scarier.
Thanks again for your review, and for playing our game. I haven't made it past 5 points yet, but I think it might be doable.
We made this game with Unity.
Apart from the engine, everything was made from scratch (art assets, code, sounds and music) although we used some tools. Art was made with Paint.NET, sounds were made with Bfxr and music was made with beepbox.co. As for our IDE (the program in which we write code), it was Visual Studio Code.
It seems like the inputs are way more sensitive in the WebGL build (the one in the browser) than on the other builds (at least the Windows one). We'll see what we can do about that as the WebGL build does not provide the intended experience.
Thanks for your feedback! Although we decided, before event starting to create the game, that we would let it as it is forever (so it remains "that game we did in 4 hours") we will take your feedback about input sensitivity into consideration for future projects. About the genre, I'd say you are right. This game is too experimental to be labelled; fixing it this instant.
 Didn't realize there was #experimental and #abstract until now. Fixed!
Thank you for the feedback. I'll tend to the resolution problem. For the controls though, they use the analog feature of a controller's trigger. I have an idea for keyboard/mouse inputs, but it might be long before it is implemented. Nevertheless, thank you for your feedback :)
Using the swap wand on Archeos and then on another ennemy causes the game to freeze. I wanted to do a Swap + Hammer combo to get rid of him. It would be interesting to also test if using the hammer on archeos to bring him down or kill him freezes the game too.
Thank you for this great game!