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A jam submission

Reality CheckView game page

Reality is breaking. Use you telephone to identify and eliminate the evil pawns
Submitted by Radlas, Amberkazefan69 — 1 hour, 11 minutes before the deadline
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Reality Check's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#24.1884.188
Graphics#24.0634.063
Overall#43.5003.500
Audio#63.4383.438
Fun Factor#63.3753.375
Gameplay#73.1883.188
Special Feature Implementation#172.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Reality is breaking and evil pawns appear as good pawns. The player must use its telephone radar to find and eliminate the evil pawns. Over time cracks appear, showing the true reality.

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Comments

Submitted

Neat idea with a good execution. I like the chessboard aesthetic as well. My only complaint is that I would kill normal pawns because they were next to an enemy I was trying to attack. Having some more defined hitboxes might help that. Good job!

Developer

Thanks for the input, I'll keep that in mind. Thank you for playing as well!

Submitted

Clever name, clever design. My buttonless trackpad is probably not the best input method, but I'm pretty sure it plays well with a mouse. If you ever think of changing the inputs, I'd suggest arrows to move, ASWD to attack and space to scan. Thank you for making this game!

Developer(+1)

Thank you for playing! You can use WASD to move, SPACE to scan and arrows to attack.

Submitted

Oh cool, I'll give it another try, thanks!

Submitted

I really like this! The mechanic of trying to determine which enemies are actually enemies are really cleverly implemented. I must say it is a bit too hard for me, but i had fun the time i spent with it!

Submitted

The art and game mechanics are great. A bit hard to control, but overall cool idea.

Developer

Thank you for playing!
Can you tell me which control scheme you used and what felt hard to control?

Submitted

Keyboard controls? its just an unusual control scheme, like twinstick but on keyboard.

Submitted

The art style and animations in this were really cool :)

Submitted (1 edit)

I like it! A very simple but very focused game, it knows what it's strengths are and it knows how to lean into them (the soundtrack and the use of theme especially). For something so fast-paced the controls are maybe a bit janky - but then again, I might just need to git gud...

Developer

Thank you for your feedback!
Can you specify what control aspects didn't feel good and which control scheme you used?

Submitted

Of course - sorry for the delay! So, I was using the WASD control scheme, and I think my issues largely came from the hitboxes: it felt like a lot of the time, when I'd get caught standing along the edge of two squares I'd have to risk either hitting a good and evil pawn at once or take enough time to precisely reposition that the evil pawn would get away. I don't know if you already tried it while prototyping, but could be interesting (and maybe a bit more chess-y) if you had it so the player move discretely along the squares of the board?

(this is obvs all a super super minor point, if you want to just dismiss it out of hand then you have my blessing lol)

Developer(+1)

Ah, I understand, thank you for explaining! If I were to redo it, I would probably opt for a more precise weapon pattern, like a spear.
We thought about making the player movement discrete, but I think it would have been too similar to Crypt of the Necrodancer.

really like this game! it's polished!