Great concept! Mechanics were really fun!
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Mission: Uncontrollable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #403 | 3.647 | 3.647 |
Overall | #834 | 3.431 | 3.431 |
Originality | #1203 | 3.451 | 3.451 |
Presentation | #1704 | 3.176 | 3.176 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle-platformer where your character is "out of control" but not "Chaotic"! (Please check game's page before playing to get informed about instructions and bugs)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Comments
Fun puzzle game with interesting puzzles! Definitely fits the theme. Well done!
Really solid fun puzzle-platformer game. I like the mechanic of using the platforms to throw the player over obstacles. I liked that the player movement was slightly "janky" for lack of a better term (when falling and stuff idk), it reminded me of old in browser games. The puzzles where clever and well thought out, would have loved for some more levels (and fixes to bugs like levels not finishing and rainbox things not turning the player, but yeah it's a 48h game jam).
The game would have really benefitted from some audio queues to stuff like hitting a wall or activating the rainbow things.
Really nice game, liked it a lot!
This is a really neat idea that would make for a fun mobile game! Good game!
I really enjoyed this and it reminded me a bit of Lemmings. It's nice to see a game where the theme adherence isn't taking an element of control away from the player's input directly. The puzzles have a nice difficulty curve and despite the bugs, after following your instructions, these didn't take anyting away from my experience.
Nice job, good luck with the rest of the jam!
I like the sliding mechanic, I would like to see more levels for this :)
Cool little puzzle platformer, a ton of potential with this idea and even though there are bugs I think you executed it really well in 48 hours. The levels you put together were fun and the challenge ramped up nicely. One thing I might suggest adding if you did a post-jam version is the ability for the player to set the robot to go a bit faster if they want, just to make waiting for the robot to reach things quicker.
Good little puzzle game with an original mechanic base on physic. The visual is fine, unfortunately no SFX and music, so cannot judge on that. Could see it become a decent mobile game.
Congrats !
Great little puzzle, I like it that you need some skill to launch the tank with the platforms! The last levels for sure add a challenge. Really fun game!
A very cool game! I love how you can just fling the tank when it's on a platform and yeet it around!
The art is great but it needs some music / sounds. But overall a fun little time killer!
I like the idea, it has a lot of potential. I feel like adding in that level end screen, something to let you know you have passed the level is very important. Additionally, something to denote that you are taking data from the rainbow section would be a nice addition. The movement, and the fun of flinging the thing with the platform is quite good, and your level design is great.
Well done!
Haha! I really like how you're handling your bugs in the jam version. Also really cool that the puzzles have a bit of physics element to it. Overall really fun. But one thing though, I didn't see you mention this bug, so if your robot goes under a platform and you push the platform down on it the robot actually disappears.
The concept for this game is really good! Moving platforms around and trying to rig it so that the tank does what you want has a lot of potential!
Game definitely does need more polish though, such as sound and effect for feedback. It can also get somewhat tedious failing some of the longer levels and needing to retread through most of it again.
nice game! very well executed given the time crunch! seems like there is a lot of potential to further development on this title :)
The concept behind it is pretty nice and solid, with some polishing and a bit more work on it it would become very good indeed.
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