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A jam submission

MetroVisionView game page

A puzzle game about finding your way in confusing subway stations.
Submitted by Marcus Karåker (@MarcusKaraker), Swedishpancaces, Filip Bergqvist (@filip_bergkvist), RinRainicorn (@RinRainicorn) — 1 minute, 42 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are out of arrow key controls. You can only use the arrow keys when you see them.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We created all audio during the game jam

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Viewing comments 33 to 14 of 33 · Next page · Last page

The aesthetics - visuals and sound - are perfect together. The premise is great, I just wish the puzzles started sooner! I think it wasn't until stage 8 that I had to use my brain. 

Oh, you should know there's a glitch that you can pretty much unlock all the levels if after you solve the first stage you hit Enter when the level select shows up. It brought back to the first level, and when I completed it, I unlocked the third level, then the 4th, 5th, etc.  You gotta watch out for those cheaters, like me!


It's an interesting idea and well executed. I wish there were more levels.

Well done :)


It seems like a cool idea and the presentation is nice, but the level design seems pretty lazy, I ran through 80% of the game before I even understood the rules. I think it would be better to make less levels and spend more time designing them, also first levels are kind of redundant, you should bring in at least a bit of the core mechanic in first level and then every next level should either be more difficult, or easier but bringing new mechanic / twist.

Overall it seems really good, excluding the level design ;)


Core concept and the art are solid, but the puzzles is way too easy at the moment, would definitely like to see this expanded upon.

Submitted (1 edit)

This is an incredibly polished and creative puzzle game! Incredibly impressed that you guys made all the assets during the 48 hour jam. Definitely a very strong entry that needs more attention!


Fiirst of all, the presentation of the game is great. I love the art style and the music works really well :) The concept is also really clever and puts a spin on the theme I haven't seen in many other games. The undo button was also a great feature to include. I would say that it takes a couple of levels for the game to really come into its own but other than that a really solid entry.

Good luck with the rest of the jam!

The music/SFX were really good, I liked the art and I think the stroy was pretty good. Some more levels and this could be a pretty good game. The only thing that I thought that was missing was a tutorial, and maybe a restart button, but those are all just little things. Very well done :)


Awesome concept and implementation.   Love the art and the music/sfx fit amazingly well.   I was able to catch one bug, if you just play level 1 each time the level selector pops up it will still unlock the next level.  You can even do this after unlocking level 9 and it sends you back to the main menu similar to if you beat level 9.   I did replay all the levels just to experience the different tools and tricks you had implemented, I see a lot of potential for an amazingly challenging puzzler here.   well done.


This game is amazing really love the puzzles and makes you really think outside of the box with the mirrors to get the light to see controls to be able to move. Super creative idea! Such a fun concept and brilliantly executed, well done!


This is probably my favourite game of the jam so far.

The art style is awesome for a game jam, from the UI, to the level transitions, to the actual game, it's all great!

The music is so chill and professional, and the in-game SFX are also perfect.

And don't even get me started on the level design. You perfectly introduce each mechanic, I just wish there were more levels, you all did such an amazing job.

Keep up the amazing work!


Amazing job on this one! vary impressed


Very cool puzzle game :D GG for making all of it in only 48 hours !
I really liked it !


Very unique puzzle game and really fun. I like the mechanics of the arrows but I feel like the shadows should have been a lot more clear, the game felt really smooth and polished but a lot of it was me randomly walking around until I solved it since I didn't really understand the mechanics the puzzles such as how the mirrors work. That being said, the game has a lot of potential and with a few slightly more informative introduction levels, possibly including some text, I think it could become a real success, great job!


Love the idea of only being able to use controls that your character can see! Bonus points for the Yamanote line. Executed very well and looks/sounds great.

Good job!

Submitted (2 edits)

Great take on the theme.  The movement mechanic is ingenious. I also like the twists you introduced like the mirror. Level design was also good. Especially how you introduce new mechanics.

The level of polish is also godly. The minimalist color theme is relaxing. And so is the jazz.

The only thing I did not like is the forced level selection menu upo  completion of a level. It breaks the flow. Getting to the next level after completing the current one should either be automatic or a one button affair that doesn't involve the mouse.

My own game also limits player movement, though not in such an elegant way. 

This is a perfect 20  for me. Great job and looking forward to how you expand on this.


Sooo you had a lot of reoccurring levels. But idea visuals and music are great:0 Thanks for this little piece of fun

Submitted (1 edit)

Very nice game, the light is the ways to gain control again. I hope there will be more levels since I think this game has a very good potential. I loved the music as well and the sounds are quite nice. Congratulation for your idea to use light and shadow to create  zones out of control.


The visuals, the pacing, the puzzle design, the take on the theme, the visuals once again, the sound design... This game is just great, solid potential for further development. I enjoyed this very very, very much. Having undo button in game like that was very handy! The option to have both undo and full reset would be perfection. Overall great game, left me speechless for a while... You deserve all the praise for this one.


Awesome game! It looks great and I really enjoyed the last few puzzles! The only thing I didn't like was that most of the (tutorial) levels were so linear. It made sure the player didn't mess up, but is that really a good thing? I really liked this one :), well done!


Nice, cool game ! You have a great learning curve and a cool idea :)

Viewing comments 33 to 14 of 33 · Next page · Last page