Took a really long time to download for some reason. But it was worth the wait as I had a lot of fun with it. Wasn't as big as the time would suggest tho XD
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This Urchin Kitq's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1813 | 3.188 | 3.188 |
Presentation | #2699 | 2.750 | 2.750 |
Overall | #3104 | 2.531 | 2.531 |
Fun | #3860 | 2.156 | 2.156 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have no control on the events in the game, you can only encourage the pet (Kitq) to do something.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This is a pretty great idea, and it's a bit similar to our game in a sense that the player's character can't be controlled directly, and can only be influenced by placing powerups on the level he reacts to.
I liked the music and the art style too, good job!
It took me a long time to figure out how this worked, and even when I did, it was still really difficult. I feel like giving the player just a little more control would be nice. That said, I loved the way the game looked and I love the idea of coaxing a character through a level to reach specific goals. Good job.
Took me a while to get the hang of it, but I couldn't finish all the missions. I guess I suck at subtly controlling something lol But I really liked the sprites and the idea! Feels like it could evolve into a nice mobile game.
The idea sounds very interesting. I can totally imagine myself guiding a character using subtle control to explore an interesting world, maybe helping it defeat enemies etc. I think it's the theme and fantasy of this game that could see some improvements.
On the other hand, hats down to you for making all the sprites (there's a ton of them, wow!) in time. The moving insects also make the world more alive. Good job!
Like the other comments say, we were for the most part confused. The animations of the character were good and felt out of control. With some polish, it could be a fun game.
It seems that there is a form of game, I like the use of using cards as commands, however a lot of things were unclear. Most of the time in the game I was confused of what to do even after pressing Q for the quests, the character seemed to keep moving somewhere randomly and it ended up being stuck at the trashcan bit.
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