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A jam submission

This Urchin KitqView game page

simulation
Submitted by Satsugi — 22 minutes, 43 seconds before the deadline
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This Urchin Kitq's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18133.1883.188
Presentation#26992.7502.750
Overall#31042.5312.531
Fun#38602.1562.156

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have no control on the events in the game, you can only encourage the pet (Kitq) to do something.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Took a really long time to download for some reason. But it was worth the wait as I had a lot of fun with it. Wasn't as big as the time would suggest tho XD

Submitted (1 edit) (+1)

its taking my computer ages to extract everything.. is this normal?


well final got to play it! I really enjoyed the card mechanic! Gave a sense of control and randomness at the same time.


(still trying to figure what those purple things are... plums? :D)

Developer

everything that You want them to be :D 

Submitted(+1)

Overall a very good game.

Submitted(+1)

This is a pretty great idea, and it's a bit similar to our game in a sense that the player's character can't be controlled directly, and can only be influenced by placing powerups on the level he reacts to.

I liked the music and the art style too, good job!

Submitted(+1)

It took me a long time to figure out how this worked, and even when I did, it was still really difficult. I feel like giving the player just a little more control would be nice. That said, I loved the way the game looked and I love the idea of coaxing a character through a level to reach specific goals. Good job.

Developer

thanks for The feedback. Yeah, we know that we could gice some more control, actually the lack of it is a bug that we got few minutes before submission and had no time to fix it :( 


but we are glad that you liked the idea :) 

Submitted(+1)

Took me a while to get the hang of it, but I couldn't finish all the missions. I guess I suck at subtly controlling something lol But I really liked the sprites and the idea! Feels like it could evolve into a nice mobile game.

Submitted(+1)

impressive given that you did all by yourself. congrats!

Developer

there is two uf us :) 

Submitted

sorry, I misread the credits :)

Submitted(+1)

The idea sounds very interesting. I can totally imagine myself guiding a character using subtle control to explore an interesting world, maybe helping it defeat enemies etc. I think it's the theme and fantasy of this game that could see some improvements.

On the other hand, hats down to you for making all the sprites (there's a ton of them, wow!) in time. The moving insects also make the world more alive. Good job!

Developer(+1)

thanks for the feedback :) we had a lot of fun making this game. And I think that I gonna continue end expand this idea more in the future.


to be honest I made a lot more animations and sprites xD a lot of them were corrupted and we had to throw them away. 

Submitted(+1)

really cute! (love how the trash had an item called "old meme")

Submitted(+1)

Cute game. I would add some icons on the Missions panel, just so the missions can be more clear. Anyways, good job!

Submitted(+1)

love the animations , great game

Submitted(+1)

Like the other comments say, we were for the most part confused. The animations of the character were good and felt out of control. With some polish, it could be a fun game.

Submitted(+1)

it sounds very cool, but unfortunally i wasn't able to make it run, i don't know why

Developer(+1)

possibly antyvirus blocked it, or the locked resolution made it lock... Still thanks for trying :) 

(+1)

It's a cool idea for a game, and match the "out of control" theme. Keep working on it!. It's fun.

Submitted(+2)

It seems that there is a form of game, I like the use of using cards as commands, however a lot of things were unclear. Most of the time in the game I was confused of what to do even after pressing Q for the quests, the character seemed to keep moving somewhere randomly and it ended up being stuck at the trashcan bit.

Developer(+1)

Yeah, we had some problem with the scope of the game , and it ended up with some ehkm...problems :) Thanks for feedback!

Submitted(+1)

The idea is good and the game looks nice :D Solid job!