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Overhead Games

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A member registered Mar 11, 2020 · View creator page →

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To simply explain your question, a card means two things:
- what action is performed
- which character performs it

So whenever you have a card targeting the next hero, it's essentially the owner of the next card in the loop, represented by the matching head icons. So it's not just "in what order you want to play your actions", but also "who do you want to take which action from the enemy".

I hope this helps!

An excellent take on a classic, very polished & fun game, good job!

Haha, this is top-notch! :D

It is, indeed, a masterpiece! ;)

What if Papers, please were set in a mailroom instead of border control, haha. Very nice and polished game!

Interesting idea, mixing management with real-time disaster-prevention. Well done!

Wow, the Balatro-spinoff no-one saw coming. :D This was a fun game!

Wow, the core concept is surprisingly similar to what we did, although the execution is very different. I enjoyed playing your game, good job!

Oh, this is a very neat concept! Well done!

As someone who also made a ooping-card game, it was very fun to see a different take on the idea. Well done!

Interesting concept!

As someone who also made a looping-card game, I really enjoyed playing yours.

Great concept, and a fun pachinko-like! Good job!

Awesome! :)

Hi there, thanks for checking out Temporal Shore!

Haha, you are right, the game has taken quite a leap since the jam version... :) We changed a lot of things, and have a new demo coming up, hopefully soon-ish. If you'd like to try it before it goes public, I'll give you a ping. I'm sure your feedback would help steer the game in the right direction.

This is amazing, well done!

This is amazing! Great concept, fantastic art style, flawless execution. Only max stars!

Interestingly, I also made a game about balancing a scale, but it's a card game and plays very differently.

Very nice idea, with great graphics, controls, and music. The multi-tasking makes it very challenging to play right, but it has a sweet spot of being difficult and enjoyable at the same time. Well done, Jakob!

Really cool idea! It also took me a while to realize you can rotate with the mouse, as it's not explained in the help window, but once I figured it out it was a pleasant experience. Nice art style and great sounds, well done!

Interestingly, I also made a game about balancing a scale, but it's played with cards, and plays very differently!

Very nice concept, and enjoyable execution! I loved the art style and music. Well done!

I also made a game about balancing a scale, and while it's a game of cards, the core idea is very similar.

Wow, this is a surprisingly similar idea to mine, but in a completely different setting and execution! I also had the "scale cards" idea but I went with a relaxing, simple balancing implementation, while you took the fantasy setting dungeon crawling route.

The game seems complex at first and it takes some time to truly grasp the mechanics and be able to do the math for all the resources at the same time to be able to progress. However, once you spent some time playing it, it becomes more fun. The art style is also fitting. Well done!

This is a very cute and simple idea, with a fitting art style, music, and good execution. Well done!

I also made a game based on a scale, but it's a game of cards and plays very differently.

This is an excellent idea. I'm a sucker for deduction games so I enjoyed each second of it. Well done!

Thank you for the feedback, happy to hear you liked the idea!

I have already added some new ideas and will update the game with a post-jam version once the rating period is concluded. :)

It's a really cool concept and after a while, I needed to get more creative with how to place my past-selves to be able to get past the levels. Great visual style that serves the game well. Overall, a very solid job!

This is a very cool concept. I loved the "roll back" effect on the snail, overall very satisfying to play. Good job!

Really cool concept, loved the ever-growing surroundings, and the lovely visuals. Well done!

Nice climbing game with excellent graphics! Good job!

Very interesting concept with a bunch of mini-games. I liked the art style and how quickly objectives transformed from one to the next. Well done!

What a cool concept! The graphics are great, the atmosphere is superb, and the music is just chillful. I love this kind of puzzle game. Good job!

Nice VS-inspired game, with a cool art style. I loved the animations and particles. Well done!

Excellent art style with a solid concept. Well done!

A cool idea with good graphics, and well-executed controls. The evolution of the ship is also really neat, especially as getting bigger not just means you are more powerful, but also that you are easier to hit. Good job, overall!

The idea reminds me a lot of The Incredible Machine, which was an excellent game.

An interesting twist on the rock, paper, scissors concept. Nice style and good controls. Well done!

Nice concept! I was surprised to see a rhythm game in this jam, but you did a great job!

Really nice concept, good models, and a moody atmosphere. Well done!

Despite being a backend dev, you did a really good job making this idea a reality.  Well done!

Really cool concept, and entertaining to play. I liked the art style here as well as the challenge to form the correct shapes from the buildings. Overall, it's a good experience, well done!

I also made a game about balancing a scale, but it's a card game, so totally different.

Really cool art style, and overall general atmosphere. The upgrades are great, too. Well done!