Play game
SmahtCah's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1347 | 3.086 | 3.086 |
Originality | #1585 | 3.286 | 3.286 |
Overall | #1621 | 3.086 | 3.086 |
Presentation | #2217 | 2.943 | 2.943 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While you initially give your SMAHT CAH instructions to follow, once it starts following those instructions in the city everything is completely out of your control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun game! I love all the destructibility and how the car can start to smoke before blowing up entirely. It adds a nice level of polish to everything!
If you wanted to keep building, sound effects would go a long way in making the game more engaging. You could go with a normal sound track then the moment things start to go out of control, witch to an over the top sound track. Having police cars come in when things get out of control would add to the chaos too and make it all even more funny. Lastly, some kind of ranking system based either off of destruction or how close you made it would be fun!
Overall fun game! Best of luck with your future game dev!
Bahaha I did think of police cars at one point, and that would have been hilarious. Thanks a ton for playing my game and giving feedback! All your points are very helpful. I really wanted to add a feature that would count up all the damage you did to the city, and a ranking system could keep track of all that. I'm glad you got some fun out of it!
I really like the mechanics of this game and they gave me a good laugh :) A smoother difficulty curve may have perhpas imrpoved the experience, however difficulty is really hard to nail for a jam game in such a short period of time.
Overall great entry, well done :)
If you have the time to check out my game before rating closes, I would appreciate it!
I'm just about to play your game!
Thanks a ton for checking out my game! I'm glad you got a good laugh out of it. After reading all the comments the need for a better difficulty curve is pretty apparent, and I completely agree. It's easy to lose sight of these things during a 48 hour crunch! Thanks for playing and the feedback.
Thanks! And no worries, I had a blast playing! Good luck with the jam :)
Pretty unieqq Idea I love it XD, but it need's like a timer for each evet to happen so I could know how much each event will take and lear from that
P.S. the first Gamemake game I've played in a gamejam where it actualy work's XD and doesn't crash
lol I'm honored to hold that distinction amongst Gamemaker games. Thanks a lot for playing and especially for the feedback. The comments here have really showed me great ways to improve my game and how I approach making them.
That is a very interesting game mechanics ! needs a tuto maybe but still very cool :D
I agree with the tutorial! I spent so much time squashing bugs and getting the physics right that I blew right past thinking of my players. I could only think of destruction. Thanks for playing and the feedback! I put your game on my queue to play before the deadline.
Nice game! It was such a joy to finally see the car reach the final destination. Good job!
Thanks! I'm so glad you got your groceries! The one thing I wish I had time to add was a calculation of how much damage you did to the city on the end screen. I think it's safe to assume it's always going to be a lot haha
Lol thats a funny game! At first I saw the car spinning like crazy and thought it would be a nearly impossible task to get those groceries! But a few more attempts and I did it! Looking forward to having this top notch technology in our streets xD
Haha thanks! Also I'm so glad you got your groceries! It was a lot to ask of players to play this multiple times, especially in a game jam with over 5K entries, so I really appreciate you sacrificing the city's well being by making multiple attempts.
Great idea, I would like to have a smooth learning curve, more levels with increasing difficulty to learn how to play while playing.
Increasing difficulty rather than random placement of the groceries would have been a great idea! And sadly one that would have been easy to implement. Alas! It's funny how many logical ideas don't even get thought of on no sleep.
Thanks for playing and commenting! The community feedback has been very valuable. I was streaming while making this game, and all my chat was suggesting were more things that I could run over haha Next time I stream I'm going to scold them.
Play testing is the answer! That help a lot to find out what is missing or if it's too hard to play.
Good work! Keep making games and streaming!
I ended up play testing this game a TON, so I completely lost a fresh perspective. (But I did manage to squash out a lot of bugs!) Next time I might make early builds and send them out to friends.
The game looks really awesome but I was really confused what to do at first, I think that even a text tutorial on the itch,io page would help out a lot. Still, it was a really good concept and I liked the art style, good job!
Thanks for playing! The general consensus seems to be that I could have done a much better job explaining the premise and I completely agree! I wanted the game to lean on trial and error, but when there are over 5,000 games to play for this jam asking players to dedicate that time to learn was pretty naive. I hope you at least got close to getting your groceries or at least blowing up by colliding into the milk truck.
Awesome concept. I kept trying but I just couldn't make it. Maybe a tutorial level would help.
Really nice game, good job!
Thanks, I appreciate it. And in hindsight I completely agree - there needs to be a tutorial or some means to demonstrate just what exactly the player can expect. And I'll be making a run to the supermarket so I can pick up some groceries for you.
Pretty good game! Keep creating games!
Thanks! And I will, but only if you do the same!
Really interesting concept, second one I see that is about planing movement and let the character do it. Twist is here is that you sort of do it blindly, which make the situation hilarious, but at the same time frustrating if you aim to win. So yeah, neat little concept.
Pixel art is good, unfortunately no sound, so that's really missing. Coding wise, didn't see any bug. So yeah, good job !
I would have loved to have gotten sound in. It would have added just a little more punch.. and maybe some camera shakes, too, and some fire VFX and some random ramps and maybe two guys carrying around a glass pane. If I ever do come back to this game I'll be sure to give the player a little more control. Anyway, thanks for playing! I appreciate you giving it a go and commenting.
Instructions weren't super clear but i'm wicked smaht. Looks like there's plenty of room for some crazy antics. Nice game!
"wicked smaht" - lol. Yeah, the common comment is that I could have explained things a lot better and (in my personal opinion) with better UI/fonts. Thanks a lot for playing the game and commenting! If I ever get time to fix this game I will up the comprehension and antics to the max.
At first I thought the commands will be executed on the actual map, and was surprised when a real world appeared with correctly timed command executions. :D It was very fun though, good job!
Thanks, glad you liked it! But also very thankful you even played it haha
In hindsight (which is always the case for Game Jams) I could have better conveyed information a lot better on the menu. I appreciate the feedback and hope you were able to get your groceries.
Yeah, game jams are usually not the places where tutorials are properly made... :D We had some complaints too that there is too much to read before the game starts, and people sometimes simply skip it and then don't necessarily understand how the game is played. It's hard to balance how information is revealed to the player I guess. :)
Damn! I failed to get my groceries. Guess I'll have to go hungry tonight. XD
Good job. Loved the game.
Btw check out my game and tell me your views yeah? :)
https://itch.io/jam/gmtk-2020/rate/699263
Don't worry, I've got some spare mac n cheese I can share.
Thanks a ton for playing! I just put your game on my queue and I'll get to it tonight! A comment on my page is a guarantee that I'll play the commentator's game.
:)
It was worth it for that aha! moment when i finally got it. If you ever edit the game I recommend making the tutorial a bit easier to read, but otherwise interesting purely for the concept. I can see this working on a phone.
Thanks for playing and thanks for the comment! I'm so glad you got to the "aha!" moment which is really easy to achieve as the developer (because I tested it hundreds of times!), but as a result I forgot about how a new player would approach the game. And I completely agree with your point about the tutorial. Haha the UI is a complete, hard-to-read mess (600x600 - what was I thinking??), and I'd like to some day clean it all up to convey everything better. Thanks again for the feedback!
i really like the concept, it needs a bit more polish and i think it will became an Amazing game! rated! please check out my game too :D
haha I would killed for another day to polish, but I probably would have wasted that just adding more destructibles. Thanks for the review and for even playing my game! I just put your game onto my queue. I'm looking forward to it!
I really like the concept and the details in the environment. The problem is that it's very hard to estimate how long the car will drive for one "drive forward" comment.
All in all a nice entry!
Thanks! Each command is expected to take one game/real life second. Trying to mentally calculate how far the car will travel in a second is something learned from trial and error, but reading your comment made me think I could have included a visual on the menu on how far that would be. In fact, being able to decide your initial speed or to "set speed" as a command would give the player a little more control. Thanks for playing and commenting, I really appreciate it! I kinda wish Game Jams had a community comment and testing period before the due date haha
Yea! A beta time for polishing would be nice ( - ;
I really liked the idea! It's definately fun. I couldn't get my groceries, tho. Then again, I really don't know how to drive a car in real life. Cheers!
At this rate it looks like I'll be feeding the entire neighborhood personally since it's too tough to get groceries haha I appreciate you playing - thanks!!
Couldn't get to the groceries but really liked the concept, maybe if you use a grid base movement would be easier but it does fit with the theme of the game, cheers.
I thought about grid based movement (it would have made my job a LOT easier!) but I wanted to use physics to retain the in-exact nature of the system... also to retain the chaos. When I iterate on this game I'm going to think of ways for players to have just a liiiittle more control. Anyway, thanks for the comment and thanks for playing!