Couldn't get to the groceries but really liked the concept, maybe if you use a grid base movement would be easier but it does fit with the theme of the game, cheers.
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I thought about grid based movement (it would have made my job a LOT easier!) but I wanted to use physics to retain the in-exact nature of the system... also to retain the chaos. When I iterate on this game I'm going to think of ways for players to have just a liiiittle more control. Anyway, thanks for the comment and thanks for playing!