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MayorMcFrumples

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Thanks so much! And I wanted to say that I'd been tinkering with the idea of using chat integration for a while now, and when I saw you guys pull it off I got so excited! Such a cool mechanic!

Lookin' goooooood

As a fan of yours I really appreciate those kind words! Glad we could entertain

Dannng this game was a trip! I had a fun time playing it and I just loved your style of writing. 

The sprite work in your game is just delightful! I was tickled to see tiny Ermitz walking between the Yes and No options on the Quit menu. Just a charming game all around :)

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So I started your game and got about three minutes in before I got pulled into a Big Walk session. I didn't want to lose my progress so I kept your window open and well...  


Let's say I'm not proud of my time. But I really enjoy your game! It was easy to understand and I loved the bite-sized puzzles. I took the exit when I found it, but I want to go back in to find all the treasures (and not get reamed by Boy Howdy). 

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Hm, I did that until my dignity drained but the rock stayed in the corner :\  I'll try the downloadable version next time

Update: I got through with the version for Windows!

Is there a way to reset rooms? I soft locked myself when I (accidentally) pushed the boulder in the corner and couldn't get it out!

Woodworking game? Whatever do you mean?? haha  

Seriously, Heartwood was such a memorable game and it did influence me to focus on fun first. Also, since I personally spent hours on my wood art pieces I knew I had to create a streamer mode for our game!

Congrats on your first game! Your whole crew made a surprisingly atmospheric game with spot on political intrigue. This is now my canonical Yazmody.

Suuuuuch a vibey game. I'm  a sucker for exploring abandoned structures in games (and irl) so this was a treat. I think you did a great job keeping the level design intuitive enough that I could feel lost yet somehow still being on the right track. Now get this in VR and I'll never come out.

You watched me play so you know how much I really liked your game, but i like adding comments on games :) The mocap cutscenes are genius and the actual gameplay was a unique challenge. The gun abilities were unique and lend themselves to very specific strategies for the levels. I always love seeing what you guys cook up every year. *Chef's kiss but with bones*

The art, music, gameplay, and, well, everything in this game just gel so well together. This feels more like a "real" release than a jam game! (No offense to jam games.) Getting the combo hits felt really good. 

I was so happy to see your game submitted, especially after all the problems you ran into last year! I thought the idea and execution for your game were tight, and I had a lot of fun playing it! (I hope that was evident on my stream haha)

Your avatar mentioned that you're nervous about this being your first game, but you and your team knocked it out of the park. The writing is brimming with character and personality, and the gameplay was nicely varied! I had a blast playing it! Also...

YOU CAN GO INTO SPACE??? I was so tickled by this. Also tickled by being able to see the results of our mayhem. All these little extra details you added into the game just made it so darned charming. And a final shout out to the sprites, character designs, and music, which absolutely nailed the genre. Great job to all of you!

haha go for it! the world needs more puppet games. Gotta get in on the craze before Felt That Boxing comes out!

She makes sock puppets for a living??? lol sign me up!

Thanks for the kind words, we really appreciate it :)

Breakfast quest! That was a really cute game! You had me smiling a ton during my playthrough. The Pastoriche story beat was a nice twist and I loved how you incorporated Big George into the DSD requirement. And now I want to save some bees for free sugar.

holy moly this game wrinkled my brain! The different art styles was such a treat, and the way the music transitioned from style to style was such a nice touch. The presentation on your game is fantastic! 

Also, it's always great seeing the Jims.

I'm not sure if I did everything in the correct order, but I freed the skremps!.. and took a lot of heads with me.  Fun game ! I loved all the art. But mostly I loved the exploding heads.

What Balbod said! Fixing bugs is totally ok. Don't deprive us of a mysterious AFB ending!

You already watched me play, but I'm still going to send some love to your comment board! It was immensely satisfying making big ol blocks that trash the opponent. You do anything tetris related and I am dialed. in.

I look forward to your games every year, and you did not disappoint! I only wish I had the courage of Zugtug ripping away his clothing and being proud of the skremplet he is. One day...

Farkle was the original inspiration! But I've been told farkle is pretty much Yahtzee, so yahtzee it is!

Super cute game! Great work to you and your entire team. The tug of war minigame is such a hilarious concept. I spent more time on this than I expected haha

Hey! I finally got around to playing this! I needed a little guidance from friends because I don't really know Pokemon (sacrilege, I know). Anyway, your sprite work is soooo full of character. I didn't catch 'em all, but I loved every one I did! Nice work!

I assure the struggle in navigation was of course intentional. I'm glad you picked up on it haha 

Thanks for the kind words!  We had a lot of fun making those puppets.

Edwin, I... I couldn't save them all! I tried. I really did.

Once again you've wowed me with another great game jam entry! Such a great balance in the challenge, too. I managed to win under the time limit. (SPOILERS!!) The DSD unlock was exceptionally cruel! Not knowing what it was I accidentally made a fire wall at the start of my bridge, and got to watch my babies walk into the flames, one by one, listening to their agonizing screams.

And, as always, great presentation. Audio+visuals are 10/10

This game is just so friggin cute and weird. I had a blast playing it on stream, as my chat was loving the creatures and the overall vibes. (So was I, of course.) They had endless praise for the creature designs and were wishing there were plushies for all of them. (Again, so was I.) Also shout out the great tunes!

Is this our first gliding game? Either way, crazy ambitious game! I loved the meta aspects, and the world's last act transformation was pretty sweet. At first I was worried I crashed the game after I did the deed *wink*. Kudos to the whole Quiet Men team!

Thanks for those kind words! The team truly appreciates it. And instead of a VR port we were thinking of doing an interactive experience, in which people can work in my factory for an affordable fee. (Discounts to members of the Robot Party Community, of course!)

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This is the sort of game I dream about making! Looooooved the vibes on this one. The music and visuals mesh so well together, it creates such a unique experience. And congrats on closing out the show, too! It was definitely a fantastic way to wrap up the jam.


Oh, question: is there a way to open the door in the basement?

Heyyyy it's really cool seeing this game come together after playing the early version! This is a wildly ambitious game (an RPG??) but your team really pulled it off. Also, all the character upgrades were treat! Nice work!!

That game was friggin cute. I love your sprite work, especially at the end! For a puzzle game with multiple eras to warp to, the game felt super streamlined, and so I never felt stuck at any moment. (Although I did require a hint for the slogan puzzle!) Fantastic job!

Every year you guys present something special! I spent *well* over 30 minutes playing this game, trying to achieve perfection with my imperfect cuts. Including the gallery was also such a nice touch, too. Thanks for another memorable experience!

I like escape rooms, and this is actually the first escape room video game I've played... and it's great! The hip upgrade was such a surprise and I was super excited to use it (I bolted to the air ducts). Your team did a really good job assembling a succinct escape room that could be beaten in a short period of time but also still feel rewarding and full. By the way, was there to be a puzzle with the pool table?

Oo that arcade music is good! Kind of ironic that being my favorite tune in the game when it took me foreeever to find the second hidden mascot! The switch in gameplay for the latter half was pretty cool and unexpected. Oh, and I liked your incorporation (or lack thereof?) of DSD.  One last compliment: great sprite work!

Well, at least you didn't eat it... which of course you can haha

Hey, I really liked the look and feel of this game! The presentation is just really, really appealing. The combat section has a ton of potential, and it's got that retro crunch that feels soooo good. Reading through the other comment, it looked like you planned more for this game. Would have been nice to see everything you had planned, but oh well. This was still a fun experience!

I did encounter a little glitch that prevented me playing with a controller. The camera kept spinning around the character. I tried unplugging/replugging, or waiting for the game to start before plugging in, and a few other things, but couldn't figure it out. I ended up playing with mouse and keyboard, which didn't diminish the experience at all. (It was a PS4 controller, if that helps!)

I scoured every wall for every secret, but I know I missed a few! 


Fun game! Really liked how the levels felt streamlined, since I tend to get lost easily! The art was fantastic, and I loved how you integrated the food as weapons. Those drumsticks were my weapon of choice, saving the chili dogs for the bosses.