You got me grinding lovebots!.. but I suppose that always was their purpose, right?
Real fun game! A few of the lines got an audible guffaw out of me. The sprite work was spot on, too.
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It's kinda crazy how intuitive the controls felt after only a few minutes of playing. I'm not going to lie - I played the DSD level soooo many times just to beat him. There was a real sense of tension as I felt my racer falling to pieces as I blasted my way to the finish line.. and then the massive sense of relief when I finally made it. Well, anyway, what I'm saying is that I really enjoyed your game!
I'm absolute trash at rhythm games so thanks for taking out the penalty for mashing the buttons! It let me experience your amazing game fully. Seriously, this was such a unique experience and the fact you made all this in a month is stunning. Thanks for sharing it with us!!
Two last points: I know you said you weren't hot on the Zaggadash fight but I appreciated it! On the other hand, I think you did my boy Aldius dirty. He's just an innocent, lovely old man!
I know you didn't finish making the game, but thanks a ton for uploading regardless. All the art was so friggin charming I loved it! The movement felt pretty good too, especially with the inclusion of a stopping animation for Jebb. As someone who also used Gamemaker, how did you handle the dialogue boxes?
It took me a while to find the green key, but that's only because I wasn't being observant enough! When I saw a vital detail in the level design it all made sense. Nice work! I love your character sprites, too.
Reading the comments here, I'd agree: this is a weeeeird experimental game! I'm not exactly sure I knew what was going on but I was still compelled to keep searching and figuring things out. It was cool to stumble into the secret area, too. I've got a question, though: after winning the dice games against the skelly and ghost I get teleported to the final room. Is that supposed to happen?
Live reaction: "Oh my god... a 'stuffed bear'" lol
I know you mentioned you had to cut your game down and button it up, but I'm so glad you got it into the game jam. I loved the look and humor definitely got a laugh out of me. Also, that intro is a piece of art onto itself.
I was really digging the 2D pixel aesthetic. The sprite animation is top notch and full of life! Unfortunately, I got soft-locked trying to save Aldius's assistant because the bad bot got stuck at a higher elevation:
And then all the NPCs stopped talking with me. Which is a shame because the writing was a lot of fun and full of character! I definitely want to come back to this game later to do some more exploring. (I saw Schippie in the distance giving me mocking looks.) The combat is actually very satisfying, and I'm so so so chuffed you included a soccer ball and net!
Without spoiling anything, that final image art was *mwa*! I appreciated how forgiving this game was! The concept is pretty neat (shades of RAD ;) ) and is definitely something that could be built upon. Great work!
I sent so many Dog Bowers to their deaths in that Dark Schippie Dues fight. Was it worth it? Who can say?
But seriously, nice work! Would have been cool how much else you could have added with more time. Still, the writing was fun and sprites were sharp. My favorite sprite probably being the Schippie "punched in the gut" one.
Oh, unfortunately there was one other glitch in that I when I tried to redo the Schippie fight, Izil would just make the hurt noise and it would ask if I wanted to try the Schippie fight again. I could only get out of that pattern when I said I wouldn't try the fight again, and the next cutscene's dialogue boxes didn't appear. (I could still press B to continue the invisible dialogue, though.) Just thought you should know!
Oh geez, I couldn't finish the last level :( My fingers got too cramped to continue. Still it was pretty challenging and exciting up until that point! I also ran into a hilarious glitch during the talon dive cutscene in which I could pull out my gun and start blazin'. Great work with the characterization and dialogue, and I think you managed to make the only game where you could customize your wardrobe! I went with the guitar bandana.
I know you said that you drew beans as enemies due to your lack of drawing abilities, but I found your art super charming :) And I looove Grandma's design. I pushed her into the pool. It just felt like the right thing to do.
Anyway, just wanted to say great job! The atmosphere was pretty cool, with the quiet music and rolling thunder in the background. I'm glad I took the opportunity to play this one!
That Schippie boss battle was *tough* but I did it! I kept telling myself that if I could beat the Nameless King and Dark Eater Midir, I could defeat Dark Schippie Dues if I just remembered my Dark Souls training. The lava worm boss was also a fun highlight (especially like its sound effects).
You definitely incorporated your mechanics in dynamic ways, so great job! I had a lot of fun playing it!
Just popping in to say I beat this game without cheats! You must have done some quality adjustments in there. I actually found myself really enjoying this game. It was difficult but there was something that compelled me to keep giving it one more go.
The sprites in this game are just perfect. I love the theming of aquatic creatures as enemies. Oh, and the sea monster? Definitely my favorite design. Can you upload that somewhere? I just want to keep looking at it haha