Thanks so much! And I wanted to say that I'd been tinkering with the idea of using chat integration for a while now, and when I saw you guys pull it off I got so excited! Such a cool mechanic!
MayorMcFrumples
Creator of
Recent community posts
So I started your game and got about three minutes in before I got pulled into a Big Walk session. I didn't want to lose my progress so I kept your window open and well...

Let's say I'm not proud of my time. But I really enjoy your game! It was easy to understand and I loved the bite-sized puzzles. I took the exit when I found it, but I want to go back in to find all the treasures (and not get reamed by Boy Howdy).
You watched me play so you know how much I really liked your game, but i like adding comments on games :) The mocap cutscenes are genius and the actual gameplay was a unique challenge. The gun abilities were unique and lend themselves to very specific strategies for the levels. I always love seeing what you guys cook up every year. *Chef's kiss but with bones*
Your avatar mentioned that you're nervous about this being your first game, but you and your team knocked it out of the park. The writing is brimming with character and personality, and the gameplay was nicely varied! I had a blast playing it! Also...
YOU CAN GO INTO SPACE??? I was so tickled by this. Also tickled by being able to see the results of our mayhem. All these little extra details you added into the game just made it so darned charming. And a final shout out to the sprites, character designs, and music, which absolutely nailed the genre. Great job to all of you!
Edwin, I... I couldn't save them all! I tried. I really did.
Once again you've wowed me with another great game jam entry! Such a great balance in the challenge, too. I managed to win under the time limit. (SPOILERS!!) The DSD unlock was exceptionally cruel! Not knowing what it was I accidentally made a fire wall at the start of my bridge, and got to watch my babies walk into the flames, one by one, listening to their agonizing screams.
And, as always, great presentation. Audio+visuals are 10/10
This game is just so friggin cute and weird. I had a blast playing it on stream, as my chat was loving the creatures and the overall vibes. (So was I, of course.) They had endless praise for the creature designs and were wishing there were plushies for all of them. (Again, so was I.) Also shout out the great tunes!
This is the sort of game I dream about making! Looooooved the vibes on this one. The music and visuals mesh so well together, it creates such a unique experience. And congrats on closing out the show, too! It was definitely a fantastic way to wrap up the jam.
Oh, question: is there a way to open the door in the basement?
I like escape rooms, and this is actually the first escape room video game I've played... and it's great! The hip upgrade was such a surprise and I was super excited to use it (I bolted to the air ducts). Your team did a really good job assembling a succinct escape room that could be beaten in a short period of time but also still feel rewarding and full. By the way, was there to be a puzzle with the pool table?
Oo that arcade music is good! Kind of ironic that being my favorite tune in the game when it took me foreeever to find the second hidden mascot! The switch in gameplay for the latter half was pretty cool and unexpected. Oh, and I liked your incorporation (or lack thereof?) of DSD. One last compliment: great sprite work!
Hey, I really liked the look and feel of this game! The presentation is just really, really appealing. The combat section has a ton of potential, and it's got that retro crunch that feels soooo good. Reading through the other comment, it looked like you planned more for this game. Would have been nice to see everything you had planned, but oh well. This was still a fun experience!
I did encounter a little glitch that prevented me playing with a controller. The camera kept spinning around the character. I tried unplugging/replugging, or waiting for the game to start before plugging in, and a few other things, but couldn't figure it out. I ended up playing with mouse and keyboard, which didn't diminish the experience at all. (It was a PS4 controller, if that helps!)
I scoured every wall for every secret, but I know I missed a few!
Fun game! Really liked how the levels felt streamlined, since I tend to get lost easily! The art was fantastic, and I loved how you integrated the food as weapons. Those drumsticks were my weapon of choice, saving the chili dogs for the bosses.








