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Big George's Little Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sticking to the Rules | #3 | 4.600 | 4.600 |
Making Melanie Happy | #7 | 4.267 | 4.267 |
Overall | #8 | 4.211 | 4.211 |
Actually Fun | #10 | 3.767 | 3.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved seeing the buildup on mechanics with a nice culmination at the end. The artwork was really charming, especially the colors.
I'm terrible at 2D platformers but persevered and reached the end! I love the art and the boost mechanic is really well implemented. And thank you so much for the extra lives cheat, I only used it like a hundred times! Fun little story too.
A delightful little platformer! Discovering the intricacies of the boost mechanic was pretty fun (like how you can boost while standing still). Great to have a boss fight when there are not many this year due to the rule change.
Cute drawings and I love the characters! Great ending fight, really clever having the boss mirror George's mechanics!
A lot of fun platforming, I like how everyone's powers are used for different gameplay elements, George is great to move and control, loved how the story ended. Very sweet game!
One of my favorite things about the game is how the "secret power" part of the lore was implemented as a gameplay mechanic, it was a very smart way to turn lore into gameplay and tie the themes together. I found the controls a bit difficult to get used to at the beginning, but once I got it figured out I felt the game had the right ammount of challenge. Also, the story got some chuckles out of me! Good work!
You already know how much I like your game, but I'mma post here just to reiterate it! Loved it and the new artwork!
I liked your setup of characters and the plans they had for how they'd manipulate the world's mechanics! Game was really fun, felt like I should be trying to speed run it with the boost system.
Cute art, and I enjoyed having a DSD boss fight for old time's sake.
Cool boost mechanic and DSD boss fight I'm glad I got a really really high score.
Really excellent, overall great experience. Like Barrelbot said, it felt like the perfect amount of difficulty. Challenging without being frustrating--and super fun!
Enjoyed the different mechanics and how they all come together in the end!
I really enjoyed this. Fun, simple gameplay, and felt like just the right level of difficulty. The pace of introducing a new thing in each level felt perfect too. Honestly, no notes, just a cool short game. Very nice job!
Thank you so much <3 i think "cool short game" was my exact goal setting out