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Barrelbot

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A member registered Apr 21, 2016 · View creator page →

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A fun concept, well executed. And, as always, the art on display is absolutely stellar. I look forward to your submission every year and you never disappoint. The intro obviously stands out, but that Foozloo burning to death animation might be the peak. Sick music too, of course. That soundtrack had me more pumped to build a bridge than I believed to be possible. Great as ever, well done.

Really enjoyed this one. The switch-up after getting the guitar is hilarious. Just pure fun from start to finish. Definitely a standout for me. Fantastic job.

I love a pleasant little GBC adventure, so this was right up my alley. Sweet pixel art across the board, and the sudden shift to the Pastoriche dream, followed by DSD was an exciting way to break up the pacing a bit. Great job!

Man this one is unique. I was drawn in immediately, and stayed fully engrossed the whole way through. Such a haunting atmosphere. I feel like this one's gonna stick with me. Really nice work.

Incredibly strong vibes with this one. A peaceful, solitary feeling between bouts of combat. Short and impactful. Really nice work.

Had a great time with this. I've only done the sweater route so far, but the joy of seeing the DSD deck for the first time was incredible. Just a genuinely fun card game. Really nice work!

The game itself seems really cool from the rulebook, and I'm glad you uploaded what was done of the digital version. Even just the little snippet with Boyhowdy got a laugh out of me. The music is incredibly sick, and all the included voice acting is great too. Everyone involved obviously did some fantastic work, so I'm glad I got to see what was ready.

Really cool game, love the presentation. The tug-of-war screen is definitely a highlight. Also really appreciate being able to choose the order in which to do the islands. Very nice work!

Really cool game. The meta stuff worked really well, and that perspective shift was sick as hell. Had a great time, nicely done!

This one is pretty damn cool. Took a little bit to get used to the controls, but I ended up enjoying skating around avoiding enemies. Also really like the oldschool VR aesthetic. Felt like playing a fictional game that a kid in an early 2000s movie would be playing, so I'd say it suits Skremplets very well. Nice work!

Really love this one. Fun exploration, strong vibe, and well-written too. Unfortunately, I made Binman Barry a nudist, so I couldn't use the sweater, but the image conjured in my mind of my horrendous little naked green man was worth that sacrifice. Great work on this!

Great vibes throughout. Love all the art, 2D and 3D. Had a very good time wandering through the forest. I'd love to see this expanded, but I really enjoyed what's here already. Nice work!

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Incredibly cool game. Love all the different art styles, love the music changing between dreams, and I'm seriously impressed by the game design. Going in and out of the dreams so smoothly and solving them piece by piece to solve the house is really satisfying. It feels like one cool, complex level across six different dimensions. The resolution and how it ties into the Covert Environmentalism is stellar too. This is definitely a stand-out. Great job!

Also, I feel like Jim (Jims?) is your team's unofficial mascot at this point. Seeing him riding what I believe is the creature from your Seraphina game got a nice laugh out of me.

Great idea, and I love how you went about it. You really nailed the end of game feeling. Running around the town with that orange sunset really made me feel like I was about to finish a long adventure. I also really appreciate how well you were able to imply what the character dynamics have been before this point. And of course, the visuals are fantastic. Really well done. Now you just need to make the first 49 hours and 35 minutes.

Phenomenal presentation. Every piece of card art is gorgeous, which makes it all the more impressive just how much of it there is. The flavour text is also really nice, and does a lot to create a strong illusion of a long and storied Skremplets history (which is obviously topped off perfectly by the timeline during the credits). Incredible work. 

Really nice short and sweet game. Loved the presentation of a point-and-click map with puzzles for the rooms. I especially enjoyed the clues for the principal's puzzle existing across the other rooms. Individually, I'd say the classroom puzzle was the highlight, and I really appreciated having so many interactable Skremplets with unique dialogue along the way. Very nice work!

This was great, start to finish. Sick visuals and music for a strong spooky vibe, and excellent takes on the character designs (DSD being a personal favourite). Fun movement, and I loved getting to explore and pick my own order for completing areas, with the ultimate goal of the tower there to stop things from feeling aimless. Fantastic job all around.

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Absolutely loved this one. Very difficult, but incredibly satisfying when you get a room down. Took a playtime of 55:35.966 and 268 deaths, but I really felt compelled to collect everything, and enjoyed doing it.

After the struggle to master those rebounds, using one to disrespect Boyhowdy like that was the perfect reward. 

Also, it's a smaller thing, but using Keener's Goblic Endowment as justification for them showing up everywhere to tutorialise is just a really nice little touch. Wonderful job!

Blown away by the amount of original Skremplet designs in here, and they're all great. Loved all the optional content as well. You definitely made the most of this year's concept and of the ongoing Jam canon, which I love to see.


FYI, I did encounter some bugs:
There are two NPCs (Scrapper in Spoilheap and Bounty Hunter in Valence) who crash the game when I try to receive their Skremplets. I get the message "Script 'Interpreter' line 177: EventScriptError occurred. EventScriptError."
Also, when I picked up the mysterious shell in Spoilheap, it didn't appear in my inventory, so I wasn't able to get into the tower-looking place outside Valence.

Those small issues aside, though, I had a lot of fun. Nice work!

Had a great time with this (apart from trying and failing to get that one gem for far too long, but I won't dock points for my own stubbornness). Feels great, very nice and impactful animations, and a really funny sweater implementation. Just all around good stuff. Nicely done!

Not usually that into puzzle battle games, but I enjoyed this one. A simple, satisfying mechanic, and it nailed the feeling of royally screwing over your opponent, which is crucial. Great art for the puzzle screens, too. Really nice job!

I like this one a lot. Nice simple setup of the main quest, but with a tonne of cool stuff to find in the world. Really appreciate how variable your party is, and the quests/equipment related to each Skremplet. Love how all the Skremplets are translated to pixel art, especially the Community Skremplets (though I'm extremely biased considering how happy I was to see that my one made the cut). Also, a great use of the DSD sweater that really cracked me up. Nicely done!

Really fun one. Those interiors with NPCs are the highlight. There's something truly satisfying about embodying a tiny destructive menace in a populated environment. This really tapped into a special kind of video game joy. Very nice work.

A lot of fun, and a likeable main character (whose dialogue cracked me up more than once). The difficulty options and individual challenges are also above and beyond for a jam game, and they add a lot. Really nice visuals and music, too. Just a very complete and enjoyable game. Had a good time start to finish, no notes, great job!

Congratulations! A truly deserving winner and I'm really glad it gets to be canon!

There's a lot of potential with this one. Great core mechanic and well-executed puzzles. Would love to see it finished, but even as it is, what's implemented is very cool. Nice work!

A GBC game with a little city to explore is pretty much my ideal video game, and you made a really nice one. Such pleasant vibes throughout, and great pixel art. Fantastic job!

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The vibe of each level here was perfect. Loved the design of the dino enemies and the punch animation. Exploring the three levels as a tiny straw in a big world was a lot of fun. I know the message at the end called the game unfinished, but I really think there's plenty here. Very nice work!

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Loved the open city. Getting to glide down and see that overhead view after each tower was a nice touch. Also loved being able to see Glerry's water level drain/refill in real time. Just really nice presentation throughout. Appreciated the use/non-use of DSD as well. Very nicely done!

This was a lot of fun. Loved the layout of the world and the big recognisable elements that you could see from afar. The upgrades made exploring really engaging as well. Very nice work on this one!

Just got done playing this for far too long. A genuinely fun short game. The core gameplay loop is very strong, the amount of upgrades is nice, and selling the barbecue is satisfying. On top of that, the art is great. It's all strong, but the Chipp sprite was the standout for me. Fantastic job on this one.

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Had fun with this. I like the core concept, the use of the different mascot bosses to add variation is nice, and the presentation is great. Also loved the inclusion of George. That was a cool way of satisfying the DSD parameter and following up Cotton Heart Caught on Fire in one go.

This one's a real standout. The atmosphere here is top-tier. I was fully immersed from start to finish. Really nice work.

This was a lot of fun. The writing and choice of enemies got some good laughs out of me. And positioning the hip re-designs as your reward is a nice call. 

This is a cool entry. Not my kind of game at all, but I ended up having a really good time. I think the level of difficulty was just about right for each stage to the point that it felt hectic, but in a fun way. Loved the visuals, too. Jambon on a dino is a highlight, but it was all great.

There are some really cool elements here. I liked the ability to freeze water a lot. The story was a nice take on the concept, too. I especially liked seeing all the different themed areas of the Smoke Box, complete with flavour text. Nice job.

Had a massive smile on my face the whole time I was playing this. Genuinely funny voice acting, catchy music, and just great presentation overall. I love the website, and the photographed elements really elevate the whole artstyle. This one's gonna stick in my mind. Really nice work!

Loved everything about this. The real-time outdoor visuals and the pre-rendered backdrops for interiors is such a nice combo. The core gameplay was genuinely engaging, and the additional "micro games" were the perfect accompaniment. Not to mention the Franky social link. Just pitch perfect.
I also appreciate the freedom given to the player to bankrupt themselves right at the beginning playing Jackpot, which I absolutely did.

Two distinct vibes, both really well executed. Particularly enjoyed the Disk 2 foreshadowing in Disk 1. Great job on this!

Strong vibes as always. I haven't figured out how to progress, but I love how the world is presented.