A fun concept, well executed. And, as always, the art on display is absolutely stellar. I look forward to your submission every year and you never disappoint. The intro obviously stands out, but that Foozloo burning to death animation might be the peak. Sick music too, of course. That soundtrack had me more pumped to build a bridge than I believed to be possible. Great as ever, well done.
Barrelbot
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The game itself seems really cool from the rulebook, and I'm glad you uploaded what was done of the digital version. Even just the little snippet with Boyhowdy got a laugh out of me. The music is incredibly sick, and all the included voice acting is great too. Everyone involved obviously did some fantastic work, so I'm glad I got to see what was ready.
This one is pretty damn cool. Took a little bit to get used to the controls, but I ended up enjoying skating around avoiding enemies. Also really like the oldschool VR aesthetic. Felt like playing a fictional game that a kid in an early 2000s movie would be playing, so I'd say it suits Skremplets very well. Nice work!
Incredibly cool game. Love all the different art styles, love the music changing between dreams, and I'm seriously impressed by the game design. Going in and out of the dreams so smoothly and solving them piece by piece to solve the house is really satisfying. It feels like one cool, complex level across six different dimensions. The resolution and how it ties into the Covert Environmentalism is stellar too. This is definitely a stand-out. Great job!
Also, I feel like Jim (Jims?) is your team's unofficial mascot at this point. Seeing him riding what I believe is the creature from your Seraphina game got a nice laugh out of me.
Great idea, and I love how you went about it. You really nailed the end of game feeling. Running around the town with that orange sunset really made me feel like I was about to finish a long adventure. I also really appreciate how well you were able to imply what the character dynamics have been before this point. And of course, the visuals are fantastic. Really well done. Now you just need to make the first 49 hours and 35 minutes.
Phenomenal presentation. Every piece of card art is gorgeous, which makes it all the more impressive just how much of it there is. The flavour text is also really nice, and does a lot to create a strong illusion of a long and storied Skremplets history (which is obviously topped off perfectly by the timeline during the credits). Incredible work.
Really nice short and sweet game. Loved the presentation of a point-and-click map with puzzles for the rooms. I especially enjoyed the clues for the principal's puzzle existing across the other rooms. Individually, I'd say the classroom puzzle was the highlight, and I really appreciated having so many interactable Skremplets with unique dialogue along the way. Very nice work!
This was great, start to finish. Sick visuals and music for a strong spooky vibe, and excellent takes on the character designs (DSD being a personal favourite). Fun movement, and I loved getting to explore and pick my own order for completing areas, with the ultimate goal of the tower there to stop things from feeling aimless. Fantastic job all around.
Absolutely loved this one. Very difficult, but incredibly satisfying when you get a room down. Took a playtime of 55:35.966 and 268 deaths, but I really felt compelled to collect everything, and enjoyed doing it.
After the struggle to master those rebounds, using one to disrespect Boyhowdy like that was the perfect reward.
Also, it's a smaller thing, but using Keener's Goblic Endowment as justification for them showing up everywhere to tutorialise is just a really nice little touch. Wonderful job!
Blown away by the amount of original Skremplet designs in here, and they're all great. Loved all the optional content as well. You definitely made the most of this year's concept and of the ongoing Jam canon, which I love to see.
FYI, I did encounter some bugs:
There are two NPCs (Scrapper in Spoilheap and Bounty Hunter in Valence) who crash the game when I try to receive their Skremplets. I get the message "Script 'Interpreter' line 177: EventScriptError occurred. EventScriptError."
Also, when I picked up the mysterious shell in Spoilheap, it didn't appear in my inventory, so I wasn't able to get into the tower-looking place outside Valence.
Those small issues aside, though, I had a lot of fun. Nice work!
I like this one a lot. Nice simple setup of the main quest, but with a tonne of cool stuff to find in the world. Really appreciate how variable your party is, and the quests/equipment related to each Skremplet. Love how all the Skremplets are translated to pixel art, especially the Community Skremplets (though I'm extremely biased considering how happy I was to see that my one made the cut). Also, a great use of the DSD sweater that really cracked me up. Nicely done!
A lot of fun, and a likeable main character (whose dialogue cracked me up more than once). The difficulty options and individual challenges are also above and beyond for a jam game, and they add a lot. Really nice visuals and music, too. Just a very complete and enjoyable game. Had a good time start to finish, no notes, great job!
Just got done playing this for far too long. A genuinely fun short game. The core gameplay loop is very strong, the amount of upgrades is nice, and selling the barbecue is satisfying. On top of that, the art is great. It's all strong, but the Chipp sprite was the standout for me. Fantastic job on this one.
Loved everything about this. The real-time outdoor visuals and the pre-rendered backdrops for interiors is such a nice combo. The core gameplay was genuinely engaging, and the additional "micro games" were the perfect accompaniment. Not to mention the Franky social link. Just pitch perfect.
I also appreciate the freedom given to the player to bankrupt themselves right at the beginning playing Jackpot, which I absolutely did.