The way you interpreted looming technique into gameplay was very interesting and it genuinely sad as it was taken away. Overall, one of the most unique entries this year.
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Loomed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sticking to the Rules | #17 | 4.000 | 4.000 |
| Actually Fun | #23 | 2.750 | 2.750 |
| Overall | #23 | 3.146 | 3.146 |
| Making Melanie Happy | #26 | 2.688 | 2.688 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I legitimately got a little sad as all the weaving techniques I was getting good at slowly got taken away. Very impressive merging of gameplay and message.
A very interesting game! Learning how the weaving process works and then trying it out for yourself is quite a unique experience, really liked how the process changes throughout the game and I felt it did very well to reflect the message said at the end of the game.
Possibly the most unique entry in the entire jam, I never saw a weaving simulation game before and had zero prior knowledge about the process. Aside from learning about an important part of the history of looms, this game also taught me that weaving is very difficult haha. I do like how the process can almost be compared to a rhythm game, and the message at the end of the game was very thoughtful and sincere.
A nice little concept. The loom functions nicely and has the ability to create a great rhythm with the player. I find it interesting having the game having a reverse difficulty curve.
Really thoughtful progression and message. Enjoyed this one a lot.
Interesting concept and message behind the game. Nice work!





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