I really like how cohesive this one feels. The art and music really binds the world together and everything looks like it belongs. The spikes were a bit cruel for me personally but I also see how doing it differently would make it a different experience. I liked it quite a lot.
A mysterious AFB
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A very interesting game. Seeing as there is limit to how much you control the outcome of a match the ability to affect either game type or who you want to win gives the game a real sense of complexity. The production value is also obviously top notch with the amount of voice acting present really bringing the game world to life.
A very interesting game. The visual style really stands out and is just odd enough that it masks the twist that the sweater provides. Obviously with so many different minigames not all are created equal but the ones I tried were all nice in their own ways.
I was a bit disappointing that the post minigame dialogue dissapeared after a while since it made the minigames feel less cohesive to the overall game world.
All in all a very good submission that surprises and delights at many turns.
Very well made. I was impressed with the variety of effects you had time to implement in all the cards. A fun story and a good amount of replayability. The only issue i found wasthat the Ms. Cherry card always gave me the same kind of pie, it could obviously be the effect of true randomness but I though I should bring it up.
I would love to have data on what characters most players chose in the beginning.
An interesting game. I started playing before reading Zoqls comment about the digital version only having animals in the forest, and tough you will probably lose a good chunk of points because of the state of the game.
The anticipation I felt waiting for the boyhowdy game to be overtaken or transformed into a skremplet game was far bigger than I think you would expect. I did at least two rounds around the board making sure I had gotten ten facts read to me before I started to suspect something might not be right. But in the back of mi mind I felt like some weird goblin was going to waltz in and interrupt the nice music and trow a lot of trash around.
So even though it did not turn out as you might have hoped know that what is here made me feel something.
Avery well paced game. New mechanics gets added when it feels appropriate and there are many fun twists on the gameplay.
The only thing i would have liked added is a timer for when the stage starts to go down, I think it would add a lot to the tension you feel when you are close to finishing a level.
The art is fantastic and is very cleverly used to give you a lot to work with without making a lot of separate assets, good thinking for projects with limited times like this one.
This game knows very well what it sets out to do and does it without compromise. A stylish and impactful jog through environments made with purpose and a clear vision. We all know this genre is far from prominent in our present times but you prove it has a place in the modern gaming landscape. I really wanted more levels, and started imagining how Mary would play in a prologue level.
Very well done.
This was a really nice card game. The art is as many have mentioned fantastic. I did encounter something strange during my first playtrough since I lost the fist match and got to play as Seraphina (great way to not break up the tournament) When I won the final round the cutscene was the same as the Walrus winning one but with Seraphina just standing there. I am guessing there was not time to make multiple endings but it was a bit jarring when compared to how polished the rest of the were.



