I really like how cohesive this one feels. The art and music really binds the world together and everything looks like it belongs. The spikes were a bit cruel for me personally but I also see how doing it differently would make it a different experience. I liked it quite a lot.
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SLIMEBALL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Actually Fun | #10 | 4.136 | 4.207 |
| Overall | #14 | 3.882 | 3.948 |
| Sticking to the Rules | #14 | 4.306 | 4.379 |
| Covert Environmentalism | #18 | 3.526 | 3.586 |
| Skremplet Revival | #22 | 3.560 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A nice platformer where the limited scope helps--I do wish there weren't as many blind jumps (not even the spike fall, I'm thinking more about the one in the middle where you make a long fall onto a platform with an enemy on it), and I also had a bug in the final arena where the enemies stopped spawning but the floor didn't give way (though that was the end and I could cross-reference with the Kyle stream).
Yeah, I really don't know why I added some blind jumps, especially when I really dislike that type of game design. I think I should have leaned into the combat a bit more. As the timeline was tight, I think I was trying to find a nice balance between doubling down on what the game is, and exploring what it could be... a balancing act I didn't necessarily succeed in. But I guess that's just tight timelines! I'm sorry you got a bug at the end. I'm making a big bug list and I'm going to try to knock them out in one go in a few days. Thanks for playing!
Great 2D game, the platforming felt good and I like the animations for the sword swing and connecting, makes Kat feel very powerful! The charged slash is very satisfying to use where there are a lot of enemies dropping in. The story was great, loved the buildup to the Bowhowdy reveal. Need to replay it, I got 34/37 coins I must have them all!
Fantastic job with Slimeball! I really like your charge blade mechanic, and love love love how cohesive the whole thing feels. Great pixel art and palette choice. But shoot, I missed a coin! 36/37 o7
I really like the simple, but charming pixel art. It gave me Cave Story vibes. The charge mechanic was a neat way to use your attack for traversal as well.
The movement feels great and the pixel art and animations are top tier. Took me way too long to figure out I can charge the attack, but once I did I had a blast. Big fan of the sweater!
I had a great time playing this! The platforming is tight, controls really well, and is super polished. The sword mechanic is very unique, cool, and works well. I can't believe the amount of world building you fit into such a tiny package. It really feels like there's a bigger world out there while we're stuck in this dark mine. I want to know more about all the characters!
Really quality game, I had a blast moving around in it! The platforming felt really smart and precise, at one point I thought I was stuck but finding out how to use the sword to zoom across the spikes was sick. The combat was really intuitive too, I love the effect of the sword slash and how when the enemies splatter their bits just stick all over the walls afterwards, really impactful. Loved all the super cute art/character designs and crunchy soundscape, the music was super on point too. I dug the premise set in an underground world right after a mysterious earthquake, and there were so many cool npc interactions. That puffin is such a freak man, and the reveal at the end was rad. I'm only surprised the ending came so abrupt, I felt like there was way more to go, with like boss fights or Kat's backstory but I might've just missed it? There were a places that I didn't know how to reach. All in all, it was a really luxurious time!
Wow, a luxurious time!! Thank you, what a lovely thing to say! Much appreciated Smile. I'm glad you enjoyed the game! You didn't miss anything at the end; the hard cut is intentional. Primarily due to the time limit, but also because I felt like it ended on a strong environmental message. I'm glad I left you wanting more, though! Thanks again for your wonderful comments!!
Played up to a point where you start reading notes. I was messing around with the sword in the first area and was like, "oh yeah, it's cool this thrusts you forward". And it wasn't until I met the first slime I was like "whoa". It's cool when a weapon is used for more than just attacking. Also, I'll just say, the 20 gems are well-worth it.







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