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A jam submission

SLIMEBALLView game page

Play as Kat in this short platformer for the Robot Party Game Jam 2025!
Submitted by Kabloop — 1 day, 5 hours before the deadline
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SLIMEBALL's itch.io page

Results

CriteriaRankScore*Raw Score
Actually Fun#104.1364.207
Overall#143.8823.948
Sticking to the Rules#144.3064.379
Covert Environmentalism#183.5263.586
Skremplet Revival#223.5603.621

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really like how cohesive this one feels. The art and music really binds the world together and everything looks like it belongs. The spikes were a bit cruel for me personally but I also see how doing it differently would make it a different experience. I liked it quite a lot. 

Developer

Thanks AFB, it means a lot!

Submitted(+1)

Really liked that the charge bar was implemented into the weapon and how the sweater follows you around! :D Also nice design and SFX!

Developer

Thank you for the kind comments!! 

(+1)

Had a great time with this (apart from trying and failing to get that one gem for far too long, but I won't dock points for my own stubbornness). Feels great, very nice and impactful animations, and a really funny sweater implementation. Just all around good stuff. Nicely done!

Developer(+1)

Thank you so much! I'm glad you enjoyed the game!

Submitted(+1)

A nice platformer where the limited scope helps--I do wish there weren't as many blind jumps (not even the spike fall, I'm thinking more about the one in the middle where you make a long fall onto a platform with an enemy on it), and I also had a bug in the final arena where the enemies stopped spawning but the floor didn't give way (though that was the end and I could cross-reference with the Kyle stream).

Developer(+1)

Yeah, I really don't know why I added some blind jumps, especially when I really dislike that type of game design. I think I should have leaned into the combat a bit more. As the timeline was tight, I think I was trying to find a nice balance between doubling down on what the game is, and exploring what it could be... a balancing act I didn't necessarily succeed in. But I guess that's just tight timelines! I'm sorry you got a bug at the end. I'm making a big bug list and I'm going to try to knock them out in one go in a few days. Thanks for playing!

Submitted(+1)

Great 2D game, the platforming felt good and I like the animations for the sword swing and connecting, makes Kat feel very powerful! The charged slash is very satisfying to use where there are a lot of enemies dropping in. The story was great, loved the buildup to the Bowhowdy reveal. Need to replay it, I got 34/37 coins I must have them all!

Developer(+1)

Thank you for the kind words egpNoodlez! I'm really glad you enjoyed it, and liked the story and the buildup. I really tried to make Kat feel strong and cool to play!

Submitted(+1)

Really really great game! The writing was hilarious and the art is so charming! Also, your game feels really good to play!

Developer(+1)

Thank you for the kind words! I really tried to focus on the writing so I'm glad you enjoyed it, and the gameplay of course!

Submitted(+1)

This felt like a solid game and was really fun to play. Everything felt very polished, and I especially liked your SFX sounds. The only polish I suggest is to change the font size of the character's name so it's different from the dialogue font size for accessibility. Good job!

Developer(+1)

Thank you so much for the kind words! I agree with your accessibility suggestion and will implement when possible! Thank you for taking the time, I really appreciate it.

Submitted(+1)

Fantastic job with Slimeball!  I really like your charge blade mechanic, and love love love how cohesive the whole thing feels.  Great pixel art and palette choice.  But shoot, I missed a coin!  36/37   o7

Submitted(+1)

I really like the simple, but charming pixel art. It gave me Cave Story vibes. The charge mechanic was a neat way to use your attack for traversal as well.

Developer(+1)

Thank you JasherJr and thank you so much for all your feedback and bug finding!

Submitted(+1)

Love the minimal pixel work, fantastic look! and super fun gameplay! well done!

Developer

Thank you so much for your kind comments, they mean the world!!

Submitted(+1)

The movement feels great and the pixel art and animations are top tier. Took me way too long to figure out I can charge the attack, but once I did I had a blast. Big fan of the sweater!

Developer

Thank you! I'm so glad you enjoyed it! I'm really glad people are enjoying the sweater! Hehehe!

Submitted(+1)

I had a great time playing this! The platforming is tight, controls really well, and is super polished. The sword mechanic is very unique, cool, and works well. I can't believe the amount of world building you fit into such a tiny package. It really feels like there's a bigger world out there while we're stuck in this dark mine. I want to know more about all the characters!

Developer

Yeah, I really wanted the game to feel like there was a world or a story out there, just waiting to be discovered. I'm trying to get better at my writing, so that was a focus on this project. I'm glad it turned out well! Thank you for your kind words!

(+1)

Really quality game, I had a blast moving around in it! The platforming felt really smart and precise, at one point I thought I was stuck but finding out how to use the sword to zoom across the spikes was sick. The combat was really intuitive too, I love the effect of the sword slash and how when the enemies splatter their bits just stick all over the walls afterwards, really impactful. Loved all the super cute art/character designs and crunchy soundscape, the music was super on point too. I dug the premise set in an underground world right after a mysterious earthquake, and there were so many cool npc interactions. That puffin is such a freak man, and the reveal at the end was rad. I'm only surprised the ending came so abrupt, I felt like there was way more to go, with like boss fights or Kat's backstory but I might've just missed it? There were a places that I didn't know how to reach. All in all, it was a really luxurious time!   

Developer(+1)

Wow, a luxurious time!! Thank you, what a lovely thing to say! Much appreciated Smile. I'm glad you enjoyed the game! You didn't miss anything at the end; the hard cut is intentional. Primarily due to the time limit, but also because I felt like it ended on a strong environmental message. I'm glad I left you wanting more, though! Thanks again for your wonderful comments!!

(+1)

Played up to a point where you start reading notes. I was messing around with the sword in the first area and was like, "oh yeah, it's cool this thrusts you forward". And it wasn't until I met the first slime I was like "whoa".  It's cool when a weapon is used for more than just attacking. Also, I'll just say, the 20 gems are well-worth it. 

Developer

Thanks for playing Jimmothy, I really appreciate it! Haha, I'm really glad you like the reward for the 20 gems! I was giggling to myself the whole time I was adding it.