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(+1)

A nice platformer where the limited scope helps--I do wish there weren't as many blind jumps (not even the spike fall, I'm thinking more about the one in the middle where you make a long fall onto a platform with an enemy on it), and I also had a bug in the final arena where the enemies stopped spawning but the floor didn't give way (though that was the end and I could cross-reference with the Kyle stream).

(+1)

Yeah, I really don't know why I added some blind jumps, especially when I really dislike that type of game design. I think I should have leaned into the combat a bit more. As the timeline was tight, I think I was trying to find a nice balance between doubling down on what the game is, and exploring what it could be... a balancing act I didn't necessarily succeed in. But I guess that's just tight timelines! I'm sorry you got a bug at the end. I'm making a big bug list and I'm going to try to knock them out in one go in a few days. Thanks for playing!