Whoa, it's 3D?! Never would have guessed. Fantastic work!
Kabloop
Creator of
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Yeah, I really don't know why I added some blind jumps, especially when I really dislike that type of game design. I think I should have leaned into the combat a bit more. As the timeline was tight, I think I was trying to find a nice balance between doubling down on what the game is, and exploring what it could be... a balancing act I didn't necessarily succeed in. But I guess that's just tight timelines! I'm sorry you got a bug at the end. I'm making a big bug list and I'm going to try to knock them out in one go in a few days. Thanks for playing!
Wow, a luxurious time!! Thank you, what a lovely thing to say! Much appreciated Smile. I'm glad you enjoyed the game! You didn't miss anything at the end; the hard cut is intentional. Primarily due to the time limit, but also because I felt like it ended on a strong environmental message. I'm glad I left you wanting more, though! Thanks again for your wonderful comments!!
Hey JasherJr, I had a look into it.
What you experienced are two separate bugs:
1) The first is a bug which I don't know how to fix at the moment. Essentially, it occurs when the player is too close to the spikes and releases their charge. The code thinks the player is not on the floor (due to a collision box issue), and so it will teleport the player to the closest floor and then continue the action. I tried to fix it, but I was unable to at the current time. This doesn't affect progress unless the player is out of bounds.
2) The problem at the end of the game was caused by some irregularities in the game's cutscene code. I have fixed some of those "holes" in the code. Whilst I don't know if this has fixed the issue entirely (as I struggled to replicate the issue), I'm hoping this significantly reduces the chance of this occurring.
You're more than welcome to try again; however, if not, then I really appreciate your feedback. Thank you for helping me try to fix some bugs, it's very much appreciated!!
Hello ROU, sorry for the delay in getting back to you!
Thanks for the bug report! I believe I implemented a fix if players encounter this issue. If you Press F6 then that should cancel the menu if it refuses to shut. The bug is covered in the known bugs list, with the F6 fix there. If the F6 fix doesn't work, then I have no idea how to fix it!
My deepest apologies that you experienced such a game-breaking bug! I hope that you nonetheless managed to enjoy your time playing DIGGERGUN!
I'll work hard to try to resolve it in the future so no one else experiences it.

