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Kabloop

42
Posts
12
Followers
7
Following
A member registered Jan 19, 2022 · View creator page →

Creator of

Recent community posts

Whoa, it's 3D?! Never would have guessed. Fantastic work!

Thanks AFB, it means a lot!

Thank you for the kind comments!! 

Crazy unique, love the vibes... also, FMV sock puppets! What more is there to say?!?!?! 

The art is really nice!! Huge shout-out to everyone who worked on the game, it feels really polished and well-directed. Feels like the complete package to be honest. Good job!

Curse that wretched Bowhardy! I like it how Boyhowdy is the MC, when so many other developers (myself included) have made him the villian... or at least a complete pain in the butt. Really enjoyed the concept everyone, you nailed it! Also, huge shout-out to those cutscenes, they're crazy good.

So creative and wonderful! Ruthlessly thoughtful and imaginative, the level design really makes you engage with the game. I love how interactive and tactile everything is. Just exceptional and weird (in the best possible way).

Crikey, so many mini-games and they're all so well illustrated and communicated. Super fun, with really nice clean UI and readable game design. Well done JasherJr and the team!

Really enjoy the vibes and the world. I found it quite addictive just wandering around the world interacting with everything! Loved the exploration, it felt like there was always something new to discover! Also this game feels really smooooth! A joy to play!

Love the vibes and I'm always a sucker for great mini games. Also the papery aesthetic is really cool. Great job!

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This game perfectly fits the degenerate community and its streamer. Really fun, charming and a great story to boot. Great voice work! Also great music. Fantastic job everyone!

"Check this one out!"

Another thing I forgot to add, I really enjoyed your use of colour. I feel like the vibrant colours really suited the world and the Skremplets. It made everything feel really cohesive in its chaoticness. Excellent work.

Thank you for the kind words egpNoodlez! I'm really glad you enjoyed it, and liked the story and the buildup. I really tried to make Kat feel strong and cool to play!

Yeah, I really don't know why I added some blind jumps, especially when I really dislike that type of game design. I think I should have leaned into the combat a bit more. As the timeline was tight, I think I was trying to find a nice balance between doubling down on what the game is, and exploring what it could be... a balancing act I didn't necessarily succeed in. But I guess that's just tight timelines! I'm sorry you got a bug at the end. I'm making a big bug list and I'm going to try to knock them out in one go in a few days. Thanks for playing!

Thank you so much! I'm glad you enjoyed the game!

Excellent game that completely nails its PSX aesthetic. Very fun to play with loads of surprises. I would play a whole game of this. Love the atmosphere!

Love the art and the satirical message. With UI this clean, who needs the Pokemon Trading Card Game!

Super charming game! I love the genre shifts and the world and story. Each of the skremplets feels really alive and unique. I had loads of fun seeing all their little stories. Really fun and imaginative. 

It's weird and wonderful, what else is there to say!

Love the atmosphere and vibes! I really like the combat; it's simple, but it can also be quite tense at times. Really enjoyable game!

Love the imagination and constant surprises! Really fun and the humour really suits this community perfectly. Fantastic work, everyone!!

Really fun text-based dungeon crawler with great writing and a fantastic atmosphere. I loved exploring, and the design of the world/map flowed really well, yet remained continuously surprising throughout. Great work! Super imaginative!

Really fun game with loads of depth! Excellent work! Tried Pastoriche, but got my butt kicked. Tried Foozloo and managed to fair much better (got to the end, nit curse DSD!) Well done for making a fun, expansive game in such a short amount of time.

Really fun game with loads of depth! Excellent work! Tried Pastoriche, but got my butt kicked. Tried Foozloo and managed to fair much better (got to the end, nit curse DSD!) Well done for making a fun, expansive game in such a short amount of time.

Thank you for the kind words! I really tried to focus on the writing so I'm glad you enjoyed it, and the gameplay of course!

Thank you so much for the kind words! I agree with your accessibility suggestion and will implement when possible! Thank you for taking the time, I really appreciate it.

Thanks JasherJr, sorry I was so focused on your bug report, I forgot to mention how close you were to the end! Thank you for replying the game and I'm glad you enjoyed it!

Thank you JasherJr and thank you so much for all your feedback and bug finding!

Wow, a luxurious time!! Thank you, what a lovely thing to say! Much appreciated Smile. I'm glad you enjoyed the game! You didn't miss anything at the end; the hard cut is intentional. Primarily due to the time limit, but also because I felt like it ended on a strong environmental message. I'm glad I left you wanting more, though! Thanks again for your wonderful comments!!

Yeah, I really wanted the game to feel like there was a world or a story out there, just waiting to be discovered. I'm trying to get better at my writing, so that was a focus on this project. I'm glad it turned out well! Thank you for your kind words!

Thank you! I'm so glad you enjoyed it! I'm really glad people are enjoying the sweater! Hehehe!

Thank you so much for your kind comments, they mean the world!!

Hey JasherJr, I had a look into it.

What you experienced are two separate bugs:

1) The first is a bug which I don't know how to fix at the moment. Essentially, it occurs when the player is too close to the spikes and releases their charge. The code thinks the player is not on the floor (due to a collision box issue), and so it will teleport the player to the closest floor and then continue the action. I tried to fix it, but I was unable to at the current time. This doesn't affect progress unless the player is out of bounds.

2) The problem at the end of the game was caused by some irregularities in the game's cutscene code. I have fixed some of those "holes" in the code. Whilst I don't know if this has fixed the issue entirely (as I struggled to replicate the issue), I'm hoping this significantly reduces the chance of this occurring.

You're more than welcome to try again; however, if not, then I really appreciate your feedback. Thank you for helping me try to fix some bugs, it's very much appreciated!!

Hey JasherJr, thanks for you comment. I'm sorry your experience was interrupted by some bugs. I'm going to look into it and see if I can fix it. Thanks for reporting it! I'll get back to you when I have more information.

Really enjoyed it! A bit too difficult for me, especially getting the hang of rebound. But clearly an exceptionally well designed game. Really loved the level design, and how it got me thinking.

Thanks for playing Jimmothy, I really appreciate it! Haha, I'm really glad you like the reward for the 20 gems! I was giggling to myself the whole time I was adding it.

Really, really fun game! Beat it twice (with Pastoriche and Grymmt)! I'm not the best at puzzle games, but after a few losses, everything clicked, and I went on a rampage or two. Really enjoyable

It's not on you at all ROU, it's on me for the bug being there in the first place! My apologies again that you experienced it. Thanks for playing DIGGERGUN, I look forward to sharing more as development proceeds!

Hello ROU, sorry for the delay in getting back to you!

Thanks for the bug report! I believe I implemented a fix if players encounter this issue. If you Press F6 then that should cancel the menu if it refuses to shut. The bug is covered in the known bugs list, with the F6 fix there. If the F6 fix doesn't work, then I have no idea how to fix it!

 My deepest apologies that you experienced such a game-breaking bug! I hope that you nonetheless managed to enjoy your time playing DIGGERGUN! 

I'll work hard to try to resolve it in the future so no one else experiences it.

Game feels great, fantastic job! Wishlisted on Steam, good job!