Thanks! I'm pretty happy with how the Foozloo dream turned out, despite being the simplest in terms of art.
BughuniTeam
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Thank you so much! The original pitch was a single-room metroidvania, which eventually evolved into a multi-dream puzzle game. We tried to make the dreams' layouts be based on the real-world room to further the connection.
Jims has definitely become our mascot. They're an easy character to just fit in wherever needed. I'm really happy to see everyone recognize them when they show up.
Thanks! Lanceolate, the musician, was adamant that we implement a system to fade between the tracks naturally. So, all the tracks are playing in the background and we fade between them as you enter/exit the nightmares.
Jims almost didn't make it in. His original section was cut, and then at the very end I remembered the Elephant award and got him in there.
Y'all really nailed it this year with this is incredibly impressive submission! As someone who just got into 3D art earlier this year I am stunned by the amount and detail of all the 3D models & animation. The platforming and level design is also very solid. The mechanic of unlocking level traversal objects rather than abilities is surprisingly novel. My only nitpick would be to have an inverted camera controls option for weirdos like myself.
I had a great time playing this! The platforming is tight, controls really well, and is super polished. The sword mechanic is very unique, cool, and works well. I can't believe the amount of world building you fit into such a tiny package. It really feels like there's a bigger world out there while we're stuck in this dark mine. I want to know more about all the characters!
Thanks! I'm not sure if the programming is as impressive as everyone seems to think, but I'll go over it in the post-mortems. I also think Handstandish did a great job on the characters this year.
Also, it looks like your submissions didn't make it to the server. You can try resubmitting them on the title screen if you want.
Edit: Turns out the resubmit button was broken. So, you'll also have to download the updated build. Sorry for the inconvenience!




