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decolFutures

140
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3
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58
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A member registered Oct 25, 2023 · View creator page →

Creator of

Recent community posts

You nailed that vibe!

I always love seeing your art. The music matched the game's look and gave it a fresh feel that made me want to exercise lol. Loved your redesigned sprites, especially the expressions you did on the sprite and the mini close ups in the dialogue box. How you added the holographic cards within the limits of the game engine was interesting too. Good job like always!

Stellar game. Charming liminal experience. Your character's walk animation had me dying. It felt bizarre to be be this yellow creature and walk in the environment you made that had you clip in and out of textures and planes. This made the skremplets feel alive in a way no other jam game did.  

This felt like a solid game and was really fun to play. Everything felt very polished, and I especially liked your SFX sounds. The only polish I suggest is to change the font size of the character's name so it's different from the dialogue font size for accessibility. Good job!

A tactics game!?!Your game stood out to me because of the UI. Your game design matched the kind of gameplay I'd expect with a tactics game. It took a bit to figure out how to work everything, but then it was smooth sailing. I could see this as a fuller game with more polish. 

Even as an incomplete game, the voice acting and music are truly charming. The voices for the did you know facts felt like it was geared for kids, so good job!I can totally see this as a game for a kid's TV show. Good job! 

I loved the mixed media-like art, the animations, and platforming and puzzle mechanics. Your music also complimented the game's vibes and unique aesthetics. 

The mouse was a mouse! Cute UI. 

I love text adventures! The map you made for adventuring in the dungeon was so cool. The UI was simple and clean and retro, which made reading the story nice. I loved the story. Your story hooked me. 

The Foozloo art and your game reminded me of something you'd see on the show "Mystery Science Theater 3000" during a break segment. I really liked how you added a gameplay mechanic to rip out the rules. The Tetris mechanic was also so cool and fun; it was satisfying to see the foozloos go across the puzzle results. 

The paper art is so charming. This felt like a good visual novel.  Good job!

Your art is so cute. I was surprisingly into the floating walk movement of the skremplet you play as. It added charm to the aesthetics. Your game reminded me of the game Garden Story. 

I really like the environmental art assets. It felt like a sunnier/brighter version of Happy's Humble Burger Farm or The Backrooms (two games I love). The settings menu background is also so cute!I could totally see it as a 90s/2000s windows screensaver. 

I truly loved this. It gave me such nostalgia for gameboy games I played as a kid. The puzzles were so subtle and your sweater design was cute. 

Great dungeon crawler! I liked the change in gameplay between going through the maze and then fighting. 

The HUD with the skremplets attached was cool. I liked the simplicity in the shapes in your game and it made you focus more on gameplay. This was a fun mix of shooter and platformer. 

Music was fire. UI was beautiful. The jokes hit. I also really loved the yellow sweater design with "creep" on it lol. 

Such challenging puzzles; I loved it! I liked how it encouraged you to try again or go to a different area with a new mechanic you learned how to do. 

Interesting take on tetris. I can see this as a minigame mechanic in a hidden object game. Good job!

Zugtug ripped his clothes off in such a punk way. 

Very "Alice: Madness Returns." This was really fun to play!

The art and digital world took me back to my first Pokemon game on gameboy. You did a good job emulating the OG Pokemon games look/feel in the UX/UI!

Thanks!

This game was a fever dream and I was impressed with the point and click and movement. And then the fish child pops out!!! Like what?! I loved this. This is one of my favorite entries for the jam. Good job!

This was so Canadian. Mentioning Timbits made me take a drive to Tim Hortons. I love the mauve purple colors of the opening backgrounds. It felt so Halloween-y and I need this color in my wardrobe. The comic-book art style made the VN feel like it could have been an episode in that 90s Canadian show, Freaky Stories!

I need this as an animated show. The storyboards at the beginning were so cool - you probably ran out of time to color and fix lines, but this worked out so well as like a prologue section of the VN! You're clearly very talented with animation. This game felt like  Night in the Woods. If you have any intentions to continue developing, please publish this to Steam! 

I like the cutesy bubble stylization of the choices, quick menu, and sprites. Everything felt so cohesive! Good job!

This was cinematic! 🤩 I love the inventory, the GUI, the sprites (Grace is my bae), and the absolute mindf**k of the story. This is one of my top 3 favorite jam submissions!

I liked the art style, especially of Liam during some of the scarier moments where his facial features disappeared and the imagery of the family portrait with the parents faces blurred out with the scene lighting. Good job!

The game's atmosphere was nice and spooky! I liked your choice to do black and white and your shading was on point so everything felt like it had depth. The phone texts were a bit too quick to read even with changing text speed. If possible, it would be great if the player has to click to advance to the next text message.  And consider customizing the choice menu UI so it's not center screen covering your cute sprites. Good job!

The web build worked! I really liked the story.  It felt suspenseful and anxious. And it had all the elements of good prose. The one music track that seemed to play during the conversation with Red and Blue about Jack's rabbit felt like it went too long, which distracted from the initial build up.

The story left me guessing. Did something happen to Red's sister? Why was Green in this street gang? Good job!

<3 The quality of this game deserves many comments and compliments!

Good true horror tale about streaming and being an online personality. I find the best horror is rooted in reality. In some ways it felt like a Black Mirror episode. Good job <3

I love your GUI and tbe stylization of your world! This reminds me of 80s/90s anime. And oddly sailer moon.

This felt like watching a soap opera and I didn't want to leave until I knew what happened next. The dialogue was snappy like a ping pong match and I couldn't stop clicking next.

I loved the story, art, and writing! How you used fading in/out of sprites and sprite movement was so well done. This stole my attention from the lore building at the start of the game. I love the workplace/female-against-female culture subplot woven in the story. I played through two endings!

How has no one left a comment yet? I feel so special being the first here. <3

This VN is fabulous! This felt like watching a soap opera and I didn't want to leave until I knew what happened next. The dialogue was snappy like a ping pong match and I couldn't stop clicking next.

I loved the story, art, and writing! How you used fading in/out of sprites and sprite movement was so well done. This stole my attention from the lore building at the start of the game. I love the workplace/female-against-female culture subplot woven in the story. I played through two endings!

Ooooooo I can see how her name being missing for internal dialogue makes sense now. Your cool UI for the box makes it seem like the name should always be present. Maybe consider denoting internal dialogue with like parentheses around the text?

This was a cute take on a TV-style game! Good job! Your audio files need to be normalized, especially voice files. The sound design has potential! 

This felt like a game made with love for other Ren'py programmers. Thank you <3

This felt like an episode of "Ed, Edd, n Eddy" live streamed on a Y2k car TV. This was immaculate.  Good job!