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MagneticMemory

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A member registered Mar 08, 2022 · View creator page →

Creator of

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haha, you’re right, the names are very similar! It’s so neat that even with the same rules, everyone’s games end up completely different. & thank you so much; glad you enjoyed it!

oh I didn’t mean you replicated it completely! I thought it was a cool idea to expand on!

you did great; the dialogue fit the characters perfectly!

thank you! yea, the boyhowdy part gets a little chaotic especially since he's right in front of the stairs but he's meant to be annoying so I thought it fit lol

I'm not normally a fan of driving in games, but this was really fun and I could play it for hours. Also, love the art style so much! I hope you continue building this out & publish it!

This was my favorite game - the story/dialogue are really well written, the visuals are beautiful (especially the effect on the lights - so good!!), and good background music! Looking forward to more games from the team!

Really like the color palette you used, and adding a usable PC & the hand gestures were fun additions!

Thank you so much! The contributions from ian_macdonald_art, AlexanderArts, Chibenobi, & Ickity Ackity Oop perfectly added to the vibe I was going for! 

Thank you so much! ian_macdonald_art & AlexanderArts are great artists! 

It was great collaborating with you! Your art was a perfect addition to the vibe I was going for! 

thank you so much! & thank you for playing & experiencing the story after big fixes! 

Really cute and fun game! Loved all the check-in's with the rest of the crew.

Love the vibes here! Really impressive how expansive all the environments feel.

Really creative/unique game mechanic and great soundtrack!

You pulled off this genre/style so well! Also loved the cutscenes (great art!) & exploitable system.

Fun story & great acting!

This was super cute & I really loved the Mucho spoon!

Beautiful art, fantastic voice acting, and really cool how much collaboration your game had; well done to all involved!

So impressive how much you got done in a short time & adorable König!

Fun & unique take on the warrior! Nice evolution from the mechanic you used last year, if I'm remembering the game correctly.

Fun take on a word game! Loved the art & VO!

Love this art style & the color palette you picked! The different power ups were great choices & worked so well with your levels. All around great game!

Really liked your takes on the warriors & the way König speaks. Also, amazing logos & music! 

Neat take on a cleaning sim & I really like your art!

It was a neat idea to have the boss be a fellow warrior turned evil and I liked the animation for encouraging!

The vibes in the last room were really nice. Also, your Gatekeeper design is adorable!

Looove the character designs, especially how Arturo's stomach face changed as he was speaking. The writing was fun too! 

Really nice art! I liked the voice you gave Yazmody & its definition of 'helping'.

Great sprites! I love the look of 2d in a 3d world!

Incredible atmosphere & perfectly fitting music! So impressive how much you got done in a short time!

Loved the environment & not being able to die! 

Environments/characters were all really nicely done & great music! 

Loved this - so creative & great art/writing/music! (& fun to see a Gulltry face as one of the options!)


Appreciate you trying it out again! If the interaction works on the husband's character, you're supposed to do a quest for him & then talk to the person in the first room again, after. I'll make a note for future games to actually add those tasks to a quest log instead of just relying on the narrator to say what to do. (I had the area3d/interaction box work here when I tested it but yea, for some reason these were being weird)

Please note that v3 has now been uploaded - you can interact with the NPC's, do their quests, and listen to Gulltry tell his story in between! :)

Thank you so much for playing, glad you liked the vibes & yes, this being a stage prop was absolutely intended! 

Good idea about using Animation Player; I'll have to spend some time figuring out how to use it correctly and will definitely try your suggestion out.

I managed to fix the big bugs in case you wanted to try it out again to get the more complete story. :)

Yea that's unfortunately camera related. & ty for the offer; I'll DM ya!

Thank you & agreed on the music; Evelyn is a great composer!

Cute idea, I hope you expand on it! 

Love the art & music! The ending scene is beautiful! (I'd suggest putting the 'Use A/D to move' into the game, for people like me who fail to read the info on the page before playing :D )